LightmappedGeneric
{
$basetexture "agency\wall\window04"
$envmap env_cubemap
$envmapmask "agency\wall\window04_s"
$envmapsaturation "1"
$envmapcontrast "1"
$envmaptint "[.98 .98 1]"
$surfaceprop concrete
"%keywords" agency
}
