vertexlitgeneric
{
$basetexture "tile/grey04"
$surfaceprop tile
$bumpmap "tile/floor05-ssbump"
$ssbump 1
$envmap env_cubemap
$normalmapalphaenvmapmask 1
$envmaptint "[ 1 1 1 ]"
$envmapcontrast ".8"
$envmapsaturation ".8"
"%keywords" l4d
}
