WorldVertexTransition
{
	"$basetexture" "nature3/snoww001"
	"$basetexture2" "nature3/dirt001"
	"$bumpmap" "nature3/snoww001_ssbump"
	"$bumpmap2" "nature3/dirt001_ssbump"
$ssbump 1

	"$surfaceprop" "Snow"
	"$surfaceprop2" "Dirt"

$blendmodulatetexture "nature/blendtexture01"

$envmaptint "[ .07 .07 .07 ]"
$envmapsaturation ".7"
$envmapcontrast ".7"
$envmap env_cubemap
$envmapmask		"nature3/snoww001_env"

$envmapmask2		"nature3/dirt001_env"




}

