"gm_eliden.main"
{
	"playlooping"	//amb 1
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"	
	}
	"playlooping"	//amb 2
	{
		"volume"	"1"
		"pitch"		"100"
		"wave"		"ambient/wind/wasteland_wind.wav"
	}
	"playrandom"	//aircraft sounds
	{
		"volume"	"0.5,2"
		"time"		"120,310"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/machines/aircraft_distant_flyby1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/atmosphere/city_skypass1.wav"
		}
	}
	"playrandom"	//cave spook sounds
	{
		"volume"	"0.1,0.3"
		"time"		"20,90"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"		
			"wave"	"ambient/atmosphere/cave_hit3.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit5.wav"
			"wave"	"ambient/atmosphere/cave_hit6.wav"	
			"wave"	"ambient/atmosphere/hole_hit1.wav"
			"wave"	"ambient/atmosphere/hole_hit2.wav"
			"wave"	"ambient/atmosphere/hole_hit3.wav"
			"wave"	"ambient/atmosphere/hole_hit4.wav"
			"wave"	"ambient/atmosphere/hole_hit5.wav"			
		}
	}
	"playrandom"	//rock sounds
	{
		"volume"	"0.3,0.6"
		"time"		"30,100"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/materials/rock1.wav"
			"wave"	"ambient/materials/rock2.wav"		
			"wave"	"ambient/materials/rock3.wav"
			"wave"	"ambient/materials/rock4.wav"
			"wave"	"ambient/materials/rock5.wav"			
		}
	}
	"playrandom"	//rare rock sound
	{
		"volume"	"0.4,0.7"
		"time"		"200,350"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/terrain_rumble1.wav"
		}
	}
	"playrandom"	//weather
	{
		"volume"	"0.7,1.5"
		"time"		"50,250"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/thunder1.wav"
			"wave"	"ambient/atmosphere/thunder2.wav"
			"wave"	"ambient/atmosphere/thunder3.wav"
			"wave"	"ambient/atmosphere/thunder4.wav"			
		}
	}
	"playrandom"	//dripping water
	{
		"volume"	"0.3,0.6"
		"time"		"20,35"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"		
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"			
		}
	}
}
"gm_eliden.deepincave"
{
	"playlooping"	//amb 1
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"	
	}
	"playlooping"	//amb 2
	{
		"volume"	"0.8"
		"pitch"		"100"
		"wave"		"ambient/wind/wasteland_wind.wav"
	}
	"playrandom"	//aircraft sounds
	{
		"volume"	"0.3,1.2"
		"time"		"120,310"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/machines/aircraft_distant_flyby1.wav"
			"wave"	"ambient/machines/aircraft_distant_flyby3.wav"
			"wave"	"ambient/atmosphere/city_skypass1.wav"
		}
	}
	"playrandom"	//cave spook sounds
	{
		"volume"	"0.1,0.3"
		"time"		"20,90"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"		
			"wave"	"ambient/atmosphere/cave_hit3.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit5.wav"
			"wave"	"ambient/atmosphere/cave_hit6.wav"	
			"wave"	"ambient/atmosphere/hole_hit1.wav"
			"wave"	"ambient/atmosphere/hole_hit2.wav"
			"wave"	"ambient/atmosphere/hole_hit3.wav"
			"wave"	"ambient/atmosphere/hole_hit4.wav"
			"wave"	"ambient/atmosphere/hole_hit5.wav"			
		}
	}
	"playrandom"	//rock sounds
	{
		"volume"	"0.3,0.6"
		"time"		"30,100"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/materials/rock1.wav"
			"wave"	"ambient/materials/rock2.wav"		
			"wave"	"ambient/materials/rock3.wav"
			"wave"	"ambient/materials/rock4.wav"
			"wave"	"ambient/materials/rock5.wav"			
		}
	}
	"playrandom"	//rare rock sound
	{
		"volume"	"0.1,0.5"
		"time"		"200,350"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/terrain_rumble1.wav"
		}
	}
	"playrandom"	//weather
	{
		"volume"	"0.4,1"
		"time"		"50,250"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/thunder1.wav"
			"wave"	"ambient/atmosphere/thunder2.wav"
			"wave"	"ambient/atmosphere/thunder3.wav"
			"wave"	"ambient/atmosphere/thunder4.wav"			
		}
	}
	"playrandom"	//dripping water
	{
		"volume"	"0.3,0.6"
		"time"		"20,35"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"		
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"			
		}
	}
}
"gm_eliden.verydeepincave"
{

	"dsp"	"24"

	"playlooping"	//amb 1
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"		"ambient/atmosphere/cave_outdoor1.wav"	
	}
	"playlooping"	//amb 2
	{
		"volume"	"0.7"
		"pitch"		"100"
		"wave"		"ambient/wind/wasteland_wind.wav"
	}
	"playrandom"	//cave spook sounds
	{
		"volume"	"0.1,0.3"
		"time"		"20,90"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/cave_hit1.wav"
			"wave"	"ambient/atmosphere/cave_hit2.wav"		
			"wave"	"ambient/atmosphere/cave_hit3.wav"
			"wave"	"ambient/atmosphere/cave_hit4.wav"
			"wave"	"ambient/atmosphere/cave_hit5.wav"
			"wave"	"ambient/atmosphere/cave_hit6.wav"	
			"wave"	"ambient/atmosphere/hole_hit1.wav"
			"wave"	"ambient/atmosphere/hole_hit2.wav"
			"wave"	"ambient/atmosphere/hole_hit3.wav"
			"wave"	"ambient/atmosphere/hole_hit4.wav"
			"wave"	"ambient/atmosphere/hole_hit5.wav"			
		}
	}
	"playrandom"	//rock sounds
	{
		"volume"	"0.3,0.6"
		"time"		"30,100"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/materials/rock1.wav"
			"wave"	"ambient/materials/rock2.wav"		
			"wave"	"ambient/materials/rock3.wav"
			"wave"	"ambient/materials/rock4.wav"
			"wave"	"ambient/materials/rock5.wav"			
		}
	}
	"playrandom"	//rare rock sound
	{
		"volume"	"0.4,0.7"
		"time"		"200,350"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/atmosphere/terrain_rumble1.wav"
		}
	}
	"playrandom"	//dripping water
	{
		"volume"	"0.3,0.6"
		"time"		"20,35"
		"pitch"		"100"
		"rndwave"
		{
			"wave"	"ambient/water/distant_drip1.wav"
			"wave"	"ambient/water/distant_drip2.wav"		
			"wave"	"ambient/water/distant_drip3.wav"
			"wave"	"ambient/water/distant_drip4.wav"			
		}
	}
}

