particles_manifest
{
	"file"		"particles/error.pcf"
	"file"		"particles/blood_impact.pcf"

	"file"		"particles/portalgun.pcf"

	"file"		"particles/portal_projectile.pcf"
	//portal_1_badsurface	shot onto bad surface
	//portal_1_badvolume	shot into bad volume
	//portal_1_cleanser	shot through cleanser
	//portal_1_near		shot into a near portal
	//portal_1_overlap	shot overplapped another portal
	//portal_1_success	shot onto valid surface
	//portal_1_projectile_ball	projectile effect
	//portal_1_projectile_stream	projectile effect
	//portal_1_projectile_trail	projectile effect
	//portal_2_* 		copies of portal1

	"file"		"particles/portals.pcf"
	//portal_1_edge		swirl effect
	//portal_1_particles	edge effect
	//portal_1_vacuum	floaters
	//portal_2_* 		copies of portal1

	"file"		"particles/cleansers.pcf"
	//Cleanser_edge_1	128x0 	small effect
	//Cleanser_edge_2	128x0 	large effect
	//portal_cleanser	128x128 fill effect

	"file"		"particles/fire_01.pcf"
	//fire_large_02 	320 x784 	room filled with fire effect

	"file"		"particles/tubes.pcf"
	"file"		"particles/environment.pcf"

	"file"		"particles/glados.pcf"

	"file"		"particles/neurotoxins.pcf"
	"file"		"particles/finale_fx.pcf"
	"file"		"particles/water_impact.pcf"
	"file"		"particles/fire_01.pcf"
	"file"		"particles/burning_fx.pcf"
	"file"		"particles/impact_fx.pcf"		
}