


materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\lol\sourcesdk_content\cstrike\de_isisstrike.lin
Areaportal leak ! File: e:\lol\sourcesdk_content\cstrike\de_isisstrike.lin 
Brush 18617: areaportal brush doesn't touch two areas

Brush 18617: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 216 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (323493 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 483 texinfos to 330
Reduced 80 texdatas to 78 (1850 bytes to 1788)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
10 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 230 portalclusters
 468 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 52 visible clusters (0.32%)
Total clusters visible: 16250
Average clusters visible: 70
Building PAS...
Average clusters audible: 190
visdatasize:13788  compressed from 14720
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1603 faces
356933 square feet [51398452.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1603 patches before subdivision
37823 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2660660, max 355
transfer lists:  20.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(355158, 186990, 58715)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(58468, 26867, 5683)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11515, 4591, 668)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2377, 846, 89)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(530, 167, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(120, 35, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(29, 8, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0144 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                992/8192        11904/98304    (12.1%) 
brushsides            6766/65536       54128/524288   (10.3%) 
planes                1616/65536       32320/1310720  ( 2.5%) 
vertexes              2619/65536       31428/786432   ( 4.0%) 
nodes                  581/65536       18592/2097152  ( 0.9%) 
texinfos               330/12288       23760/884736   ( 2.7%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples       51020/0           51020/0        ( 0.0%) 
faces                 1603/65536       89768/3670016  ( 2.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1249/65536       69944/3670016  ( 1.9%) 
leaves                 583/65536       18656/2097152  ( 0.9%) 
leaffaces             1793/65536        3586/131072   ( 2.7%) 
leafbrushes           1535/65536        3070/131072   ( 2.3%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            12513/512000      50052/2048000  ( 2.4%) 
edges                 8554/256000      34216/1024000  ( 3.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            163/32768        1630/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3657/65536        7314/131072   ( 5.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     1256428/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       13788/16777216 ( 0.1%) 
entdata               [variable]        3543/393216   ( 0.9%) 
LDR ambient table      583/65536        2332/262144   ( 0.9%) 
HDR ambient table      583/65536        2332/262144   ( 0.9%) 
LDR leaf ambient      2939/65536       82292/1835008  ( 4.5%) 
HDR leaf ambient       583/65536       16324/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/22890    ( 0.0%) 
pakfile               [variable]     1214040/0        ( 0.0%) 
physics               [variable]      323493/4194304  ( 7.7%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4322
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
34 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1603 faces
356933 square feet [51398452.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1603 patches before subdivision
37823 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2660660, max 355
transfer lists:  20.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(355158, 186990, 58715)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(58468, 26867, 5683)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11515, 4591, 668)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2377, 846, 89)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(530, 167, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(120, 35, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(29, 8, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0175 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                992/8192        11904/98304    (12.1%) 
brushsides            6766/65536       54128/524288   (10.3%) 
planes                1616/65536       32320/1310720  ( 2.5%) 
vertexes              2619/65536       31428/786432   ( 4.0%) 
nodes                  581/65536       18592/2097152  ( 0.9%) 
texinfos               330/12288       23760/884736   ( 2.7%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples       51020/0           51020/0        ( 0.0%) 
faces                 1603/65536       89768/3670016  ( 2.4%) 
hdr faces             1603/65536       89768/3670016  ( 2.4%) 
origfaces             1249/65536       69944/3670016  ( 1.9%) 
leaves                 583/65536       18656/2097152  ( 0.9%) 
leaffaces             1793/65536        3586/131072   ( 2.7%) 
leafbrushes           1535/65536        3070/131072   ( 2.3%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            12513/512000      50052/2048000  ( 2.4%) 
edges                 8554/256000      34216/1024000  ( 3.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            163/32768        1630/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3657/65536        7314/131072   ( 5.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     1256428/0        ( 0.0%) 
HDR lightdata         [variable]     1256428/0        ( 0.0%) 
visdata               [variable]       13788/16777216 ( 0.1%) 
entdata               [variable]        3543/393216   ( 0.9%) 
LDR ambient table      583/65536        2332/262144   ( 0.9%) 
HDR ambient table      583/65536        2332/262144   ( 0.9%) 
LDR leaf ambient      2939/65536       82292/1835008  ( 4.5%) 
HDR leaf ambient      2939/65536       82292/1835008  ( 4.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/22890    ( 0.0%) 
pakfile               [variable]     2256100/0        ( 0.0%) 
physics               [variable]      323493/4194304  ( 7.7%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4322
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
34 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 216 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (323149 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 483 texinfos to 328
Reduced 80 texdatas to 78 (1850 bytes to 1788)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
24 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 235 portalclusters
 476 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 53 visible clusters (0.31%)
Total clusters visible: 17228
Average clusters visible: 73
Building PAS...
Average clusters audible: 195
visdatasize:14565  compressed from 15040
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1612 faces
355995 square feet [51263284.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1612 patches before subdivision
37624 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2723004, max 364
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(356774, 188012, 59196)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(59049, 26544, 5583)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11684, 4484, 639)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 808, 82)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(543, 157, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(124, 32, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(30, 7, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0134 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                992/8192        11904/98304    (12.1%) 
brushsides            6766/65536       54128/524288   (10.3%) 
planes                1616/65536       32320/1310720  ( 2.5%) 
vertexes              2625/65536       31500/786432   ( 4.0%) 
nodes                  586/65536       18752/2097152  ( 0.9%) 
texinfos               328/12288       23616/884736   ( 2.7%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples       51020/0           51020/0        ( 0.0%) 
faces                 1612/65536       90272/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1244/65536       69664/3670016  ( 1.9%) 
leaves                 588/65536       18816/2097152  ( 0.9%) 
leaffaces             1796/65536        3592/131072   ( 2.7%) 
leafbrushes           1531/65536        3062/131072   ( 2.3%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12506/512000      50024/2048000  ( 2.4%) 
edges                 8555/256000      34220/1024000  ( 3.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            158/32768        1580/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3585/65536        7170/131072   ( 5.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     1256740/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14565/16777216 ( 0.1%) 
entdata               [variable]        3652/393216   ( 0.9%) 
LDR ambient table      588/65536        2352/262144   ( 0.9%) 
HDR ambient table      588/65536        2352/262144   ( 0.9%) 
LDR leaf ambient      2974/65536       83272/1835008  ( 4.5%) 
HDR leaf ambient       588/65536       16464/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/22892    ( 0.0%) 
pakfile               [variable]     1214040/0        ( 0.0%) 
physics               [variable]      323149/4194304  ( 7.7%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4317
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
34 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1612 faces
355995 square feet [51263284.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1612 patches before subdivision
37624 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2723004, max 364
transfer lists:  20.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(356774, 188012, 59196)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(59049, 26544, 5583)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(11684, 4484, 639)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(2425, 808, 82)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(543, 157, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(124, 32, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(30, 7, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0148 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                992/8192        11904/98304    (12.1%) 
brushsides            6766/65536       54128/524288   (10.3%) 
planes                1616/65536       32320/1310720  ( 2.5%) 
vertexes              2625/65536       31500/786432   ( 4.0%) 
nodes                  586/65536       18752/2097152  ( 0.9%) 
texinfos               328/12288       23616/884736   ( 2.7%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples       51020/0           51020/0        ( 0.0%) 
faces                 1612/65536       90272/3670016  ( 2.5%) 
hdr faces             1612/65536       90272/3670016  ( 2.5%) 
origfaces             1244/65536       69664/3670016  ( 1.9%) 
leaves                 588/65536       18816/2097152  ( 0.9%) 
leaffaces             1796/65536        3592/131072   ( 2.7%) 
leafbrushes           1531/65536        3062/131072   ( 2.3%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12506/512000      50024/2048000  ( 2.4%) 
edges                 8555/256000      34220/1024000  ( 3.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            158/32768        1580/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3585/65536        7170/131072   ( 5.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     1256740/0        ( 0.0%) 
HDR lightdata         [variable]     1256740/0        ( 0.0%) 
visdata               [variable]       14565/16777216 ( 0.1%) 
entdata               [variable]        3652/393216   ( 0.9%) 
LDR ambient table      588/65536        2352/262144   ( 0.9%) 
HDR ambient table      588/65536        2352/262144   ( 0.9%) 
LDR leaf ambient      2974/65536       83272/1835008  ( 4.5%) 
HDR leaf ambient      2974/65536       83272/1835008  ( 4.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/22892    ( 0.0%) 
pakfile               [variable]     2256100/0        ( 0.0%) 
physics               [variable]      323149/4194304  ( 7.7%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4317
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
34 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 216 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (324357 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 504 texinfos to 347
Reduced 80 texdatas to 78 (1850 bytes to 1788)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 248 portalclusters
 512 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 58 visible clusters (0.28%)
Total clusters visible: 20496
Average clusters visible: 82
Building PAS...
Average clusters audible: 214
visdatasize:15944  compressed from 15872
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1658 faces
348599 square feet [50198332.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1658 patches before subdivision
53478 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4022939, max 384
transfer lists:  30.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(580758, 302550, 93365)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(97979, 42960, 8880)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18335, 6892, 968)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(3855, 1227, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(829, 228, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(191, 45, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(44, 9, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(11, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0198 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                995/8192        11940/98304    (12.1%) 
brushsides            6782/65536       54256/524288   (10.3%) 
planes                1622/65536       32440/1310720  ( 2.5%) 
vertexes              2722/65536       32664/786432   ( 4.2%) 
nodes                  609/65536       19488/2097152  ( 0.9%) 
texinfos               347/12288       24984/884736   ( 2.8%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1658/65536       92848/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1241/65536       69496/3670016  ( 1.9%) 
leaves                 611/65536       19552/2097152  ( 0.9%) 
leaffaces             1867/65536        3734/131072   ( 2.8%) 
leafbrushes           1553/65536        3106/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12717/512000      50868/2048000  ( 2.5%) 
edges                 8690/256000      34760/1024000  ( 3.4%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            162/32768        1620/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3657/65536        7314/131072   ( 5.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2391468/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       15944/16777216 ( 0.1%) 
entdata               [variable]        3761/393216   ( 1.0%) 
LDR ambient table      611/65536        2444/262144   ( 0.9%) 
HDR ambient table      611/65536        2444/262144   ( 0.9%) 
LDR leaf ambient      3210/65536       89880/1835008  ( 4.9%) 
HDR leaf ambient       611/65536       17108/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23028    ( 0.0%) 
pakfile               [variable]     1217304/0        ( 0.0%) 
physics               [variable]      324357/4194304  ( 7.7%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4448
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
47 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1658 faces
348599 square feet [50198332.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1658 patches before subdivision
53478 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4022939, max 384
transfer lists:  30.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(580755, 302548, 93365)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(97978, 42960, 8880)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18335, 6892, 968)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(3855, 1226, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(829, 228, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(191, 45, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(44, 9, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(11, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0234 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                995/8192        11940/98304    (12.1%) 
brushsides            6782/65536       54256/524288   (10.3%) 
planes                1622/65536       32440/1310720  ( 2.5%) 
vertexes              2722/65536       32664/786432   ( 4.2%) 
nodes                  609/65536       19488/2097152  ( 0.9%) 
texinfos               347/12288       24984/884736   ( 2.8%) 
texdata                 78/2048         2496/65536    ( 3.8%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1658/65536       92848/3670016  ( 2.5%) 
hdr faces             1658/65536       92848/3670016  ( 2.5%) 
origfaces             1241/65536       69496/3670016  ( 1.9%) 
leaves                 611/65536       19552/2097152  ( 0.9%) 
leaffaces             1867/65536        3734/131072   ( 2.8%) 
leafbrushes           1553/65536        3106/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12717/512000      50868/2048000  ( 2.5%) 
edges                 8690/256000      34760/1024000  ( 3.4%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          2/8192          176/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            162/32768        1620/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3657/65536        7314/131072   ( 5.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2391468/0        ( 0.0%) 
HDR lightdata         [variable]     2391468/0        ( 0.0%) 
visdata               [variable]       15944/16777216 ( 0.1%) 
entdata               [variable]        3761/393216   ( 1.0%) 
LDR ambient table      611/65536        2444/262144   ( 0.9%) 
HDR ambient table      611/65536        2444/262144   ( 0.9%) 
LDR leaf ambient      3210/65536       89880/1835008  ( 4.9%) 
HDR leaf ambient      3210/65536       89880/1835008  ( 4.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23028    ( 0.0%) 
pakfile               [variable]     2262644/0        ( 0.0%) 
physics               [variable]      324357/4194304  ( 7.7%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4448
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1 minute, 2 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (333229 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 514 texinfos to 357
Reduced 83 texdatas to 81 (1920 bytes to 1858)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 213 portalclusters
 405 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 48 visible clusters (0.34%)
Total clusters visible: 14261
Average clusters visible: 66
Building PAS...
Average clusters audible: 182
visdatasize:12133  compressed from 13632
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1645 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1645 patches before subdivision
53863 patches after subdivision
12 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4074970, max 351
transfer lists:  31.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(585819, 306569, 95152)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(99950, 44162, 9351)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(19178, 7446, 1197)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(4323, 1507, 215)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1064, 364, 55)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(305, 107, 18)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(99, 37, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(36, 14, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(14, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(6, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0219 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2763/65536       33156/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               357/12288       25704/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1645/65536       92120/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1275/65536       71400/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1856/65536        3712/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12830/512000      51320/2048000  ( 2.5%) 
edges                 8859/256000      35436/1024000  ( 3.5%) 
LDR worldlights         12/8192         1056/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3735/65536        7470/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2386916/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]        9431/393216   ( 2.4%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      2899/65536       81172/1835008  ( 4.4%) 
HDR leaf ambient       573/65536       16044/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23734    ( 0.0%) 
pakfile               [variable]     1259448/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4451
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
44 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1645 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1645 patches before subdivision
53863 patches after subdivision
12 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4074970, max 351
transfer lists:  31.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(585818, 306569, 95152)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(99950, 44162, 9351)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(19178, 7446, 1197)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(4323, 1507, 215)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1064, 364, 55)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(305, 107, 18)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(99, 37, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(36, 14, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(14, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(6, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0262 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2763/65536       33156/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               357/12288       25704/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1645/65536       92120/3670016  ( 2.5%) 
hdr faces             1645/65536       92120/3670016  ( 2.5%) 
origfaces             1275/65536       71400/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1856/65536        3712/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12830/512000      51320/2048000  ( 2.5%) 
edges                 8859/256000      35436/1024000  ( 3.5%) 
LDR worldlights         12/8192         1056/720896   ( 0.1%) 
HDR worldlights         12/8192         1056/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3735/65536        7470/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2386916/0        ( 0.0%) 
HDR lightdata         [variable]     2386916/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]        9431/393216   ( 2.4%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      2899/65536       81172/1835008  ( 4.4%) 
HDR leaf ambient      2899/65536       81172/1835008  ( 4.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23734    ( 0.0%) 
pakfile               [variable]     2346988/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4451
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
45 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (333229 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 514 texinfos to 357
Reduced 83 texdatas to 81 (1920 bytes to 1858)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 213 portalclusters
 405 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 48 visible clusters (0.34%)
Total clusters visible: 14261
Average clusters visible: 66
Building PAS...
Average clusters audible: 182
visdatasize:12133  compressed from 13632
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1645 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1645 patches before subdivision
53863 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4074406, max 351
transfer lists:  31.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(689277, 376051, 123439)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(142287, 70997, 18997)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37179, 18322, 4672)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(12244, 6072, 1510)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4586, 2296, 541)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1888, 933, 202)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(813, 391, 76)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(360, 167, 29)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(161, 72, 11)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(73, 31, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(33, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(15, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0202 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2763/65536       33156/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               357/12288       25704/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1645/65536       92120/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1275/65536       71400/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1856/65536        3712/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12830/512000      51320/2048000  ( 2.5%) 
edges                 8859/256000      35436/1024000  ( 3.5%) 
LDR worldlights         19/8192         1672/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3735/65536        7470/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2386916/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]       14404/393216   ( 3.7%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      2989/65536       83692/1835008  ( 4.6%) 
HDR leaf ambient       573/65536       16044/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/24526    ( 0.0%) 
pakfile               [variable]     1340472/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4451
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
47 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1645 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1645 patches before subdivision
53863 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4074406, max 351
transfer lists:  31.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(689277, 376050, 123439)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(142287, 70997, 18997)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(37179, 18322, 4672)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(12244, 6072, 1510)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4586, 2296, 541)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1888, 933, 202)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(813, 391, 76)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(360, 167, 29)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(161, 72, 11)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(73, 31, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(33, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(15, 6, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2763/65536       33156/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               357/12288       25704/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1645/65536       92120/3670016  ( 2.5%) 
hdr faces             1645/65536       92120/3670016  ( 2.5%) 
origfaces             1275/65536       71400/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1856/65536        3712/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12830/512000      51320/2048000  ( 2.5%) 
edges                 8859/256000      35436/1024000  ( 3.5%) 
LDR worldlights         19/8192         1672/720896   ( 0.2%) 
HDR worldlights         19/8192         1672/720896   ( 0.2%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            165/32768        1650/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3735/65536        7470/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2386916/0        ( 0.0%) 
HDR lightdata         [variable]     2386916/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]       14404/393216   ( 3.7%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      2989/65536       83692/1835008  ( 4.6%) 
HDR leaf ambient      2989/65536       83692/1835008  ( 4.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/24526    ( 0.0%) 
pakfile               [variable]     2509132/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4451
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
47 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (333229 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 513 texinfos to 361
Reduced 82 texdatas to 80 (1898 bytes to 1836)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 184 portalclusters
 355 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 52 visible clusters (0.49%)
Total clusters visible: 10602
Average clusters visible: 57
Building PAS...
Average clusters audible: 156
visdatasize:9287  compressed from 8832
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1596 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1596 patches before subdivision
60058 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4587069, max 364
transfer lists:  35.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(808358, 455564, 154828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189547, 100450, 29212)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(55146, 29057, 8022)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20030, 10524, 2752)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7919, 4120, 993)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3361, 1702, 371)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1463, 714, 139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(649, 303, 53)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(290, 129, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(131, 55, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(59, 24, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(27, 10, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(12, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0212 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1002/8192        12024/98304    (12.2%) 
brushsides            6854/65536       54832/524288   (10.5%) 
planes                1690/65536       33800/1310720  ( 2.6%) 
vertexes              2729/65536       32748/786432   ( 4.2%) 
nodes                  543/65536       17376/2097152  ( 0.8%) 
texinfos               361/12288       25992/884736   ( 2.9%) 
texdata                 80/2048         2560/65536    ( 3.9%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1596/65536       89376/3670016  ( 2.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1270/65536       71120/3670016  ( 1.9%) 
leaves                 545/65536       17440/2097152  ( 0.8%) 
leaffaces             1799/65536        3598/131072   ( 2.7%) 
leafbrushes           1580/65536        3160/131072   ( 2.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            12642/512000      50568/2048000  ( 2.5%) 
edges                 8526/256000      34104/1024000  ( 3.3%) 
LDR worldlights         28/8192         2464/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3993/65536        7986/131072   ( 6.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2531868/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        9287/16777216 ( 0.1%) 
entdata               [variable]       16173/393216   ( 4.1%) 
LDR ambient table      545/65536        2180/262144   ( 0.8%) 
HDR ambient table      545/65536        2180/262144   ( 0.8%) 
LDR leaf ambient      2580/65536       72240/1835008  ( 3.9%) 
HDR leaf ambient       545/65536       15260/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25184    ( 0.0%) 
pakfile               [variable]     1405432/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4381
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
49 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1596 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1596 patches before subdivision
60058 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4587069, max 364
transfer lists:  35.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(808358, 455564, 154828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189547, 100450, 29212)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(55146, 29057, 8022)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20030, 10524, 2752)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7919, 4120, 993)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3361, 1702, 371)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1463, 714, 139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(649, 303, 53)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(290, 129, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(131, 55, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(59, 24, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(27, 10, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(12, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0241 sec>
0...1..


materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (333229 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 519 texinfos to 362
Reduced 83 texdatas to 81 (1920 bytes to 1858)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 213 portalclusters
 405 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 48 visible clusters (0.34%)
Total clusters visible: 14261
Average clusters visible: 66
Building PAS...
Average clusters audible: 182
visdatasize:12133  compressed from 13632
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1656 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1656 patches before subdivision
59092 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4533962, max 351
transfer lists:  34.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(803440, 451864, 153126)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(188752, 99976, 29078)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(55038, 29011, 8015)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20014, 10521, 2752)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7919, 4121, 994)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3362, 1703, 371)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1464, 715, 139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(650, 304, 53)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(290, 130, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(131, 55, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(59, 24, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(27, 10, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(12, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0250 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2782/65536       33384/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               362/12288       26064/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1656/65536       92736/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1276/65536       71456/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1867/65536        3734/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12897/512000      51588/2048000  ( 2.5%) 
edges                 8891/256000      35564/1024000  ( 3.5%) 
LDR worldlights         28/8192         2464/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            166/32768        1660/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3729/65536        7458/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2537672/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]       18235/393216   ( 4.6%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      3045/65536       85260/1835008  ( 4.6%) 
HDR leaf ambient       573/65536       16044/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25190    ( 0.0%) 
pakfile               [variable]     1405432/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4492
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
51 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1656 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1656 patches before subdivision
59092 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4533962, max 351
transfer lists:  34.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(803440, 451864, 153126)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(188752, 99976, 29078)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(55038, 29011, 8015)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20014, 10521, 2752)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7919, 4121, 994)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3362, 1703, 371)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1464, 715, 139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(650, 304, 53)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(290, 130, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(131, 55, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(59, 24, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(27, 10, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(12, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0244 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2782/65536       33384/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               362/12288       26064/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1656/65536       92736/3670016  ( 2.5%) 
hdr faces             1656/65536       92736/3670016  ( 2.5%) 
origfaces             1276/65536       71456/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1867/65536        3734/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12897/512000      51588/2048000  ( 2.5%) 
edges                 8891/256000      35564/1024000  ( 3.5%) 
LDR worldlights         28/8192         2464/720896   ( 0.3%) 
HDR worldlights         28/8192         2464/720896   ( 0.3%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            166/32768        1660/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3729/65536        7458/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2537672/0        ( 0.0%) 
HDR lightdata         [variable]     2537672/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]       18235/393216   ( 4.6%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      3045/65536       85260/1835008  ( 4.6%) 
HDR leaf ambient      3045/65536       85260/1835008  ( 4.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25190    ( 0.0%) 
pakfile               [variable]     2639132/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4492
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
51 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 222 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (333229 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 519 texinfos to 362
Reduced 83 texdatas to 81 (1922 bytes to 1860)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
11 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 213 portalclusters
 405 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 48 visible clusters (0.34%)
Total clusters visible: 14261
Average clusters visible: 66
Building PAS...
Average clusters audible: 182
visdatasize:12133  compressed from 13632
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1656 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1656 patches before subdivision
59092 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4533962, max 351
transfer lists:  34.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(805619, 452983, 153388)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189208, 100225, 29148)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(55249, 29124, 8045)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20072, 10553, 2761)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7938, 4132, 997)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3368, 1706, 372)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1466, 716, 139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(650, 304, 53)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(291, 130, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(131, 55, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(59, 24, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(27, 10, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(12, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2782/65536       33384/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               362/12288       26064/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1656/65536       92736/3670016  ( 2.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1276/65536       71456/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1867/65536        3734/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12897/512000      51588/2048000  ( 2.5%) 
edges                 8891/256000      35564/1024000  ( 3.5%) 
LDR worldlights         28/8192         2464/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            166/32768        1660/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3729/65536        7458/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2537672/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]       18235/393216   ( 4.6%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      3045/65536       85260/1835008  ( 4.6%) 
HDR leaf ambient       573/65536       16044/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25190    ( 0.0%) 
pakfile               [variable]     1405432/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 1

Total triangle count: 4492
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
53 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1656 faces
349750 square feet [50364004.00 square inches]
37 Displacements
18033 Square Feet [2596883.50 Square Inches]
1656 patches before subdivision
59092 patches after subdivision
28 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4533962, max 351
transfer lists:  34.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(805619, 452983, 153388)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189208, 100225, 29148)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(55249, 29124, 8045)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20072, 10553, 2761)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7938, 4132, 997)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3368, 1706, 372)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1466, 716, 139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(650, 304, 53)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(291, 130, 20)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(131, 55, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(59, 24, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(27, 10, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(12, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0223 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1021/8192        12252/98304    (12.5%) 
brushsides            6970/65536       55760/524288   (10.6%) 
planes                1692/65536       33840/1310720  ( 2.6%) 
vertexes              2782/65536       33384/786432   ( 4.2%) 
nodes                  571/65536       18272/2097152  ( 0.9%) 
texinfos               362/12288       26064/884736   ( 2.9%) 
texdata                 81/2048         2592/65536    ( 4.0%) 
dispinfos               37/0            6512/0        ( 0.0%) 
disp_verts            2997/0           59940/0        ( 0.0%) 
disp_tris             4736/0            9472/0        ( 0.0%) 
disp_lmsamples      153188/0          153188/0        ( 0.0%) 
faces                 1656/65536       92736/3670016  ( 2.5%) 
hdr faces             1656/65536       92736/3670016  ( 2.5%) 
origfaces             1276/65536       71456/3670016  ( 1.9%) 
leaves                 573/65536       18336/2097152  ( 0.9%) 
leaffaces             1867/65536        3734/131072   ( 2.8%) 
leafbrushes           1595/65536        3190/131072   ( 2.4%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12897/512000      51588/2048000  ( 2.5%) 
edges                 8891/256000      35564/1024000  ( 3.5%) 
LDR worldlights         28/8192         2464/720896   ( 0.3%) 
HDR worldlights         28/8192         2464/720896   ( 0.3%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            166/32768        1660/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3729/65536        7458/131072   ( 5.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                97/512         34144/180224   (18.9%) 
LDR lightdata         [variable]     2537672/0        ( 0.0%) 
HDR lightdata         [variable]     2537672/0        ( 0.0%) 
visdata               [variable]       12133/16777216 ( 0.1%) 
entdata               [variable]       18235/393216   ( 4.6%) 
LDR ambient table      573/65536        2292/262144   ( 0.9%) 
HDR ambient table      573/65536        2292/262144   ( 0.9%) 
LDR leaf ambient      3045/65536       85260/1835008  ( 4.6%) 
HDR leaf ambient      3045/65536       85260/1835008  ( 4.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/25190    ( 0.0%) 
pakfile               [variable]     2639132/0        ( 0.0%) 
physics               [variable]      333229/4194304  ( 7.9%) 
physics terrain       [variable]        8445/1048576  ( 0.8%) 

Level flags = 3

Total triangle count: 4492
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
51 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 246 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (402559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 786 texinfos to 471
Reduced 90 texdatas to 88 (2062 bytes to 2000)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
12 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 233 portalclusters
 422 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 56 visible clusters (0.37%)
Total clusters visible: 15111
Average clusters visible: 64
Building PAS...
Average clusters audible: 187
visdatasize:14414  compressed from 14912
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1992 faces
358321 square feet [51598300.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
1992 patches before subdivision
61490 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4770523, max 353
transfer lists:  36.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(818592, 456220, 152211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(185964, 96905, 27504)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(52464, 27145, 7333)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(18467, 9554, 2460)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7142, 3675, 877)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2981, 1497, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1281, 622, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(562, 261, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(249, 110, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(111, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(50, 20, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(22, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1225/8192        14700/98304    (15.0%) 
brushsides            8482/65536       67856/524288   (12.9%) 
planes                2000/65536       40000/1310720  ( 3.1%) 
vertexes              3366/65536       40392/786432   ( 5.1%) 
nodes                  617/65536       19744/2097152  ( 0.9%) 
texinfos               471/12288       33912/884736   ( 3.8%) 
texdata                 88/2048         2816/65536    ( 4.3%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 1992/65536      111552/3670016  ( 3.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1598/65536       89488/3670016  ( 2.4%) 
leaves                 619/65536       19808/2097152  ( 0.9%) 
leaffaces             2223/65536        4446/131072   ( 3.4%) 
leafbrushes           1809/65536        3618/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            15863/512000      63452/2048000  ( 3.1%) 
edges                10903/256000      43612/1024000  ( 4.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            245/32768        2450/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5382/65536       10764/131072   ( 8.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2645536/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14414/16777216 ( 0.1%) 
entdata               [variable]       20318/393216   ( 5.2%) 
LDR ambient table      619/65536        2476/262144   ( 0.9%) 
HDR ambient table      619/65536        2476/262144   ( 0.9%) 
LDR leaf ambient      3301/65536       92428/1835008  ( 5.0%) 
HDR leaf ambient       619/65536       17332/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26684    ( 0.0%) 
pakfile               [variable]     1481432/0        ( 0.0%) 
physics               [variable]      402559/4194304  ( 9.6%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 1

Total triangle count: 5498
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
54 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1992 faces
358321 square feet [51598300.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
1992 patches before subdivision
61490 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4770523, max 353
transfer lists:  36.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(818591, 456219, 152211)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(185964, 96905, 27504)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(52464, 27145, 7333)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(18467, 9554, 2460)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7142, 3675, 877)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2981, 1497, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1281, 622, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(562, 261, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(249, 110, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(111, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(50, 20, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(22, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0245 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1225/8192        14700/98304    (15.0%) 
brushsides            8482/65536       67856/524288   (12.9%) 
planes                2000/65536       40000/1310720  ( 3.1%) 
vertexes              3366/65536       40392/786432   ( 5.1%) 
nodes                  617/65536       19744/2097152  ( 0.9%) 
texinfos               471/12288       33912/884736   ( 3.8%) 
texdata                 88/2048         2816/65536    ( 4.3%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 1992/65536      111552/3670016  ( 3.0%) 
hdr faces             1992/65536      111552/3670016  ( 3.0%) 
origfaces             1598/65536       89488/3670016  ( 2.4%) 
leaves                 619/65536       19808/2097152  ( 0.9%) 
leaffaces             2223/65536        4446/131072   ( 3.4%) 
leafbrushes           1809/65536        3618/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            15863/512000      63452/2048000  ( 3.1%) 
edges                10903/256000      43612/1024000  ( 4.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights         33/8192         2904/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            245/32768        2450/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5382/65536       10764/131072   ( 8.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2645536/0        ( 0.0%) 
HDR lightdata         [variable]     2645536/0        ( 0.0%) 
visdata               [variable]       14414/16777216 ( 0.1%) 
entdata               [variable]       20318/393216   ( 5.2%) 
LDR ambient table      619/65536        2476/262144   ( 0.9%) 
HDR ambient table      619/65536        2476/262144   ( 0.9%) 
LDR leaf ambient      3301/65536       92428/1835008  ( 5.0%) 
HDR leaf ambient      3301/65536       92428/1835008  ( 5.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26684    ( 0.0%) 
pakfile               [variable]     2791236/0        ( 0.0%) 
physics               [variable]      402559/4194304  ( 9.6%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 3

Total triangle count: 5498
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
55 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 246 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (402559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 786 texinfos to 471
Reduced 90 texdatas to 88 (2062 bytes to 2000)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 233 portalclusters
 422 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 56 visible clusters (0.37%)
Total clusters visible: 15111
Average clusters visible: 64
Building PAS...
Average clusters audible: 187
visdatasize:14414  compressed from 14912
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2008 faces
358321 square feet [51598300.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2008 patches before subdivision
63274 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4820267, max 353
transfer lists:  36.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(837916, 466216, 155179)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189758, 98420, 27765)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53001, 27321, 7350)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(18559, 9578, 2461)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7157, 3679, 877)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2983, 1498, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1281, 622, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(562, 261, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(249, 110, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(111, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(50, 20, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(22, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0278 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1225/8192        14700/98304    (15.0%) 
brushsides            8482/65536       67856/524288   (12.9%) 
planes                2000/65536       40000/1310720  ( 3.1%) 
vertexes              3390/65536       40680/786432   ( 5.2%) 
nodes                  617/65536       19744/2097152  ( 0.9%) 
texinfos               471/12288       33912/884736   ( 3.8%) 
texdata                 88/2048         2816/65536    ( 4.3%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2008/65536      112448/3670016  ( 3.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1598/65536       89488/3670016  ( 2.4%) 
leaves                 619/65536       19808/2097152  ( 0.9%) 
leaffaces             2239/65536        4478/131072   ( 3.4%) 
leafbrushes           1809/65536        3618/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            15939/512000      63756/2048000  ( 3.1%) 
edges                10946/256000      43784/1024000  ( 4.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            245/32768        2450/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5388/65536       10776/131072   ( 8.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2702744/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14414/16777216 ( 0.1%) 
entdata               [variable]       20318/393216   ( 5.2%) 
LDR ambient table      619/65536        2476/262144   ( 0.9%) 
HDR ambient table      619/65536        2476/262144   ( 0.9%) 
LDR leaf ambient      3299/65536       92372/1835008  ( 5.0%) 
HDR leaf ambient       619/65536       17332/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26684    ( 0.0%) 
pakfile               [variable]     1481432/0        ( 0.0%) 
physics               [variable]      402559/4194304  ( 9.6%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 1

Total triangle count: 5542
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
4 minutes, 36 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2008 faces
358321 square feet [51598300.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2008 patches before subdivision
63274 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4820267, max 353
transfer lists:  36.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(837916, 466216, 155179)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189758, 98420, 27765)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53001, 27321, 7350)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(18559, 9578, 2461)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7157, 3679, 877)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2983, 1498, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1281, 622, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(562, 261, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(249, 110, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(111, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(50, 20, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(22, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0255 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1225/8192        14700/98304    (15.0%) 
brushsides            8482/65536       67856/524288   (12.9%) 
planes                2000/65536       40000/1310720  ( 3.1%) 
vertexes              3390/65536       40680/786432   ( 5.2%) 
nodes                  617/65536       19744/2097152  ( 0.9%) 
texinfos               471/12288       33912/884736   ( 3.8%) 
texdata                 88/2048         2816/65536    ( 4.3%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2008/65536      112448/3670016  ( 3.1%) 
hdr faces             2008/65536      112448/3670016  ( 3.1%) 
origfaces             1598/65536       89488/3670016  ( 2.4%) 
leaves                 619/65536       19808/2097152  ( 0.9%) 
leaffaces             2239/65536        4478/131072   ( 3.4%) 
leafbrushes           1809/65536        3618/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            15939/512000      63756/2048000  ( 3.1%) 
edges                10946/256000      43784/1024000  ( 4.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights         33/8192         2904/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            245/32768        2450/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5388/65536       10776/131072   ( 8.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2702744/0        ( 0.0%) 
HDR lightdata         [variable]     2702744/0        ( 0.0%) 
visdata               [variable]       14414/16777216 ( 0.1%) 
entdata               [variable]       20318/393216   ( 5.2%) 
LDR ambient table      619/65536        2476/262144   ( 0.9%) 
HDR ambient table      619/65536        2476/262144   ( 0.9%) 
LDR leaf ambient      3299/65536       92372/1835008  ( 5.0%) 
HDR leaf ambient      3299/65536       92372/1835008  ( 5.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26684    ( 0.0%) 
pakfile               [variable]     2791236/0        ( 0.0%) 
physics               [variable]      402559/4194304  ( 9.6%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 3

Total triangle count: 5542
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
5 minutes, 18 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 246 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_07_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (402559 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 786 texinfos to 471
Reduced 90 texdatas to 88 (2062 bytes to 2000)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 233 portalclusters
 422 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 56 visible clusters (0.37%)
Total clusters visible: 15111
Average clusters visible: 64
Building PAS...
Average clusters audible: 187
visdatasize:14414  compressed from 14912
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2008 faces
358321 square feet [51598300.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2008 patches before subdivision
63274 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4820267, max 353
transfer lists:  36.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(837916, 466216, 155179)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189758, 98420, 27765)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53001, 27321, 7350)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(18559, 9578, 2461)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7157, 3679, 877)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2983, 1498, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1281, 622, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(562, 261, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(249, 110, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(111, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(50, 20, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(22, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0268 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1225/8192        14700/98304    (15.0%) 
brushsides            8482/65536       67856/524288   (12.9%) 
planes                2000/65536       40000/1310720  ( 3.1%) 
vertexes              3390/65536       40680/786432   ( 5.2%) 
nodes                  617/65536       19744/2097152  ( 0.9%) 
texinfos               471/12288       33912/884736   ( 3.8%) 
texdata                 88/2048         2816/65536    ( 4.3%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2008/65536      112448/3670016  ( 3.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1598/65536       89488/3670016  ( 2.4%) 
leaves                 619/65536       19808/2097152  ( 0.9%) 
leaffaces             2239/65536        4478/131072   ( 3.4%) 
leafbrushes           1809/65536        3618/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            15939/512000      63756/2048000  ( 3.1%) 
edges                10946/256000      43784/1024000  ( 4.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            245/32768        2450/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5388/65536       10776/131072   ( 8.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2702744/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14414/16777216 ( 0.1%) 
entdata               [variable]       20318/393216   ( 5.2%) 
LDR ambient table      619/65536        2476/262144   ( 0.9%) 
HDR ambient table      619/65536        2476/262144   ( 0.9%) 
LDR leaf ambient      3299/65536       92372/1835008  ( 5.0%) 
HDR leaf ambient       619/65536       17332/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26684    ( 0.0%) 
pakfile               [variable]     1481432/0        ( 0.0%) 
physics               [variable]      402559/4194304  ( 9.6%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 1

Total triangle count: 5542
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
5 minutes, 10 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2008 faces
358321 square feet [51598300.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2008 patches before subdivision
63274 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4820267, max 353
transfer lists:  36.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(837916, 466216, 155179)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(189758, 98420, 27765)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53001, 27321, 7350)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(18559, 9578, 2461)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7157, 3679, 877)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(2983, 1498, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1281, 622, 120)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(562, 261, 45)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(249, 110, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(111, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(50, 20, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(22, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0296 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1225/8192        14700/98304    (15.0%) 
brushsides            8482/65536       67856/524288   (12.9%) 
planes                2000/65536       40000/1310720  ( 3.1%) 
vertexes              3390/65536       40680/786432   ( 5.2%) 
nodes                  617/65536       19744/2097152  ( 0.9%) 
texinfos               471/12288       33912/884736   ( 3.8%) 
texdata                 88/2048         2816/65536    ( 4.3%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2008/65536      112448/3670016  ( 3.1%) 
hdr faces             2008/65536      112448/3670016  ( 3.1%) 
origfaces             1598/65536       89488/3670016  ( 2.4%) 
leaves                 619/65536       19808/2097152  ( 0.9%) 
leaffaces             2239/65536        4478/131072   ( 3.4%) 
leafbrushes           1809/65536        3618/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            15939/512000      63756/2048000  ( 3.1%) 
edges                10946/256000      43784/1024000  ( 4.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights         33/8192         2904/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            245/32768        2450/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5388/65536       10776/131072   ( 8.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2702744/0        ( 0.0%) 
HDR lightdata         [variable]     2702744/0        ( 0.0%) 
visdata               [variable]       14414/16777216 ( 0.1%) 
entdata               [variable]       20318/393216   ( 5.2%) 
LDR ambient table      619/65536        2476/262144   ( 0.9%) 
HDR ambient table      619/65536        2476/262144   ( 0.9%) 
LDR leaf ambient      3299/65536       92372/1835008  ( 5.0%) 
HDR leaf ambient      3299/65536       92372/1835008  ( 5.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26684    ( 0.0%) 
pakfile               [variable]     2791236/0        ( 0.0%) 
physics               [variable]      402559/4194304  ( 9.6%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 3

Total triangle count: 5542
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
5 minutes, 52 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 258 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (421615 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 898 texinfos to 511
Reduced 94 texdatas to 92 (2129 bytes to 2067)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
24 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 234 portalclusters
 425 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 51 visible clusters (0.34%)
Total clusters visible: 15089
Average clusters visible: 64
Building PAS...
Average clusters audible: 188
visdatasize:14417  compressed from 14976
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2122 faces
358440 square feet [51615420.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2122 patches before subdivision
63370 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4843626, max 381
transfer lists:  37.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(973693, 735775, 312671)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(230730, 148449, 47755)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(61635, 36139, 10314)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20885, 11708, 3121)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7918, 4289, 1054)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3242, 1693, 376)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1376, 688, 137)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(598, 285, 50)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(263, 119, 19)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(116, 50, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(52, 21, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(23, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1279/8192        15348/98304    (15.6%) 
brushsides            8920/65536       71360/524288   (13.6%) 
planes                2248/65536       44960/1310720  ( 3.4%) 
vertexes              3551/65536       42612/786432   ( 5.4%) 
nodes                  619/65536       19808/2097152  ( 0.9%) 
texinfos               511/12288       36792/884736   ( 4.2%) 
texdata                 92/2048         2944/65536    ( 4.5%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2122/65536      118832/3670016  ( 3.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1718/65536       96208/3670016  ( 2.6%) 
leaves                 621/65536       19872/2097152  ( 0.9%) 
leaffaces             2367/65536        4734/131072   ( 3.6%) 
leafbrushes           1863/65536        3726/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            17009/512000      68036/2048000  ( 3.3%) 
edges                11655/256000      46620/1024000  ( 4.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            257/32768        2570/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5598/65536       11196/131072   ( 8.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2766488/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14417/16777216 ( 0.1%) 
entdata               [variable]       21337/393216   ( 5.4%) 
LDR ambient table      621/65536        2484/262144   ( 0.9%) 
HDR ambient table      621/65536        2484/262144   ( 0.9%) 
LDR leaf ambient      3317/65536       92876/1835008  ( 5.1%) 
HDR leaf ambient       621/65536       17388/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26628    ( 0.0%) 
pakfile               [variable]     1590538/0        ( 0.0%) 
physics               [variable]      421615/4194304  (10.1%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 1

Total triangle count: 5903
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
4 minutes, 56 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2122 faces
358440 square feet [51615420.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2122 patches before subdivision
63370 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4843626, max 381
transfer lists:  37.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(973693, 735774, 312671)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(230730, 148449, 47755)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(61635, 36139, 10314)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20885, 11708, 3121)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7918, 4289, 1054)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3242, 1693, 376)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1376, 688, 137)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(598, 285, 50)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(263, 119, 19)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(116, 50, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(52, 21, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(23, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0373 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1279/8192        15348/98304    (15.6%) 
brushsides            8920/65536       71360/524288   (13.6%) 
planes                2248/65536       44960/1310720  ( 3.4%) 
vertexes              3551/65536       42612/786432   ( 5.4%) 
nodes                  619/65536       19808/2097152  ( 0.9%) 
texinfos               511/12288       36792/884736   ( 4.2%) 
texdata                 92/2048         2944/65536    ( 4.5%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2122/65536      118832/3670016  ( 3.2%) 
hdr faces             2122/65536      118832/3670016  ( 3.2%) 
origfaces             1718/65536       96208/3670016  ( 2.6%) 
leaves                 621/65536       19872/2097152  ( 0.9%) 
leaffaces             2367/65536        4734/131072   ( 3.6%) 
leafbrushes           1863/65536        3726/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            17009/512000      68036/2048000  ( 3.3%) 
edges                11655/256000      46620/1024000  ( 4.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            257/32768        2570/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5598/65536       11196/131072   ( 8.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2766488/0        ( 0.0%) 
HDR lightdata         [variable]     2766488/0        ( 0.0%) 
visdata               [variable]       14417/16777216 ( 0.1%) 
entdata               [variable]       21337/393216   ( 5.4%) 
LDR ambient table      621/65536        2484/262144   ( 0.9%) 
HDR ambient table      621/65536        2484/262144   ( 0.9%) 
LDR leaf ambient      3317/65536       92876/1835008  ( 5.1%) 
HDR leaf ambient      3317/65536       92876/1835008  ( 5.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26628    ( 0.0%) 
pakfile               [variable]     2971614/0        ( 0.0%) 
physics               [variable]      421615/4194304  (10.1%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 3

Total triangle count: 5903
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
4 minutes, 52 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_sun (-1528.00 -440.00 11.33) leaked!
Processing areas...
Brush 18637: areaportal brush doesn't touch two areas

Brush 18629: areaportal brush doesn't touch two areas

Brush 18642: areaportal brush doesn't touch two areas

Brush 18642: areaportal brush doesn't touch two areas

Brush 18642: areaportal brush doesn't touch two areas

Brush 18629: areaportal brush doesn't touch two areas

Brush 18617: areaportal brush doesn't touch two areas

Brush 18624: areaportal brush doesn't touch two areas

Brush 18617: areaportal brush doesn't touch two areas

Brush 18602: areaportal brush doesn't touch two areas

Brush 18610: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 20135: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 18594: areaportal brush doesn't touch two areas

Brush 20135: areaportal brush doesn't touch two areas

Brush 20135: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 258 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (382586 bytes)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-928.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-992.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-928.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-992.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-928.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-992.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-672.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-736.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-672.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-736.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-672.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-736.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-672.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-736.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-416.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-480.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-416.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-480.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-416.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-480.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-416.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-480.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-544.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-608.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-544.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-608.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-544.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-608.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-288.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-352.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-288.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-352.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-288.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-352.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-288.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-352.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1056.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1120.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1056.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1120.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1056.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1120.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1056.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1120.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1312.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1376.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1312.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1376.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1312.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1376.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1184.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1248.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1184.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1248.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1184.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1248.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1184.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1248.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1440.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1504.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1440.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1504.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1440.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1504.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1440.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1504.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1696.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1760.00, -272.00, 48.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1696.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1760.00, -272.00, 176.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1696.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1760.00, -272.00, 304.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1696.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_6x10_arch_flat.mdl outside the map (-1760.00, -272.00, 432.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, -256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, -256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, -256.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, -256.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-992.00, 384.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-928.00, 384.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-992.00, 384.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-928.00, 384.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-992.00, 384.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-928.00, 384.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, 384.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, 384.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, 384.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, 384.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-864.00, 384.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-800.00, 384.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1760.00, 128.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1696.00, 128.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1760.00, 128.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1696.00, 128.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1760.00, 128.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1696.00, 128.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, 128.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, 128.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, 128.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, 128.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, 128.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, 128.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1504.00, 128.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1440.00, 128.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1504.00, 128.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1440.00, 128.00, 320.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1504.00, 128.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1440.00, 128.00, 448.00)
Static prop models/props/de_dust/du_window_4x8_arch_flat.mdl outside the map (0.00, 864.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_arch_flat.mdl outside the map (0.00, 800.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_arch_flat.mdl outside the map (0.00, 992.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_arch_flat.mdl outside the map (0.00, 928.00, 192.00)
Static prop models/props/de_train/utility_truck_windows.mdl outside the map (-1670.89, -715.50, 0.00)
Static prop models/props/de_nuke/car_nuke_glass.mdl outside the map (-1395.42, -601.72, 0.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1632.00, 128.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1568.00, 128.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1760.00, 128.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1696.00, 128.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 416.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 352.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 544.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 480.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 736.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 672.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 864.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 800.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 864.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 800.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 736.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 672.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 416.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 352.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 544.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1600.00, 480.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1664.00, 256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1728.00, 256.00, 192.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1664.00, 256.00, 64.00)
Static prop models/props/de_dust/du_window_4x8_square_flat.mdl outside the map (-1728.00, 256.00, 64.00)
Static prop models/props/de_dust/door01a.mdl outside the map (-576.00, -256.00, 0.00)
Static prop models/props/de_dust/door01a.mdl outside the map (-1344.00, -256.00, 0.00)
Static prop models/props/de_cbble/cb_wndarch.mdl outside the map (64.00, 2048.00, 352.00)
Static prop models/props/de_cbble/cb_wndarch.mdl outside the map (448.00, 2048.00, 352.00)
Static prop models/props/de_inferno/bell_large.mdl outside the map (64.54, 2112.00, 536.00)
Static prop models/props/de_inferno/bell_large.mdl outside the map (448.00, 2112.00, 536.00)
Static prop models/props/de_inferno/brickwndwa.mdl outside the map (0.00, 1728.00, 184.00)
Static prop models/props/de_inferno/brickwndwa.mdl outside the map (0.00, 1600.00, 184.00)
Static prop models/props/de_dust/du_window_6x8_shutters_flat.mdl outside the map (0.00, 1984.00, 192.00)
Static prop models/props/cs_havana/wndl.mdl outside the map (1280.00, -640.00, 320.00)
Static prop models/props/cs_havana/wndl.mdl outside the map (1408.00, -768.00, 320.00)
Static prop models/props/de_dust/stoneblock01a.mdl outside the map (388.00, -476.00, 0.00)
Static prop models/props/de_dust/stoneblock01a.mdl outside the map (608.00, -476.00, 0.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 881 texinfos to 512
Reduced 92 texdatas to 90 (2095 bytes to 2033)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 258 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (421615 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 898 texinfos to 511
Reduced 94 texdatas to 92 (2129 bytes to 2067)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 234 portalclusters
 425 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 51 visible clusters (0.34%)
Total clusters visible: 15089
Average clusters visible: 64
Building PAS...
Average clusters audible: 188
visdatasize:14417  compressed from 14976
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2122 faces
358440 square feet [51615420.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2122 patches before subdivision
63370 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4905884, max 381
transfer lists:  37.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(995196, 724595, 337331)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(218011, 136502, 47072)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(59974, 34699, 10267)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20491, 11419, 3102)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7830, 4234, 1050)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3220, 1680, 376)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1370, 685, 137)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(596, 284, 50)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(262, 119, 19)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(116, 50, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(52, 21, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(23, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0543 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1279/8192        15348/98304    (15.6%) 
brushsides            8920/65536       71360/524288   (13.6%) 
planes                2248/65536       44960/1310720  ( 3.4%) 
vertexes              3551/65536       42612/786432   ( 5.4%) 
nodes                  619/65536       19808/2097152  ( 0.9%) 
texinfos               511/12288       36792/884736   ( 4.2%) 
texdata                 92/2048         2944/65536    ( 4.5%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2122/65536      118832/3670016  ( 3.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1718/65536       96208/3670016  ( 2.6%) 
leaves                 621/65536       19872/2097152  ( 0.9%) 
leaffaces             2367/65536        4734/131072   ( 3.6%) 
leafbrushes           1863/65536        3726/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            17009/512000      68036/2048000  ( 3.3%) 
edges                11655/256000      46620/1024000  ( 4.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            257/32768        2570/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5598/65536       11196/131072   ( 8.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2766488/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14417/16777216 ( 0.1%) 
entdata               [variable]       21311/393216   ( 5.4%) 
LDR ambient table      621/65536        2484/262144   ( 0.9%) 
HDR ambient table      621/65536        2484/262144   ( 0.9%) 
LDR leaf ambient      3315/65536       92820/1835008  ( 5.1%) 
HDR leaf ambient       621/65536       17388/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26624    ( 0.0%) 
pakfile               [variable]     1486136/0        ( 0.0%) 
physics               [variable]      421615/4194304  (10.1%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 1

Total triangle count: 5903
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
4 minutes, 50 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2122 faces
358440 square feet [51615420.00 square inches]
42 Displacements
18426 Square Feet [2653441.75 Square Inches]
2122 patches before subdivision
63370 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4905884, max 381
transfer lists:  37.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(995196, 724595, 337331)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(218011, 136502, 47072)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(59974, 34699, 10267)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(20491, 11419, 3102)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(7830, 4234, 1050)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3220, 1680, 376)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1370, 685, 137)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(596, 284, 50)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(262, 119, 19)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(116, 50, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(52, 21, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(23, 9, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(10, 4, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(5, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0246 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1279/8192        15348/98304    (15.6%) 
brushsides            8920/65536       71360/524288   (13.6%) 
planes                2248/65536       44960/1310720  ( 3.4%) 
vertexes              3551/65536       42612/786432   ( 5.4%) 
nodes                  619/65536       19808/2097152  ( 0.9%) 
texinfos               511/12288       36792/884736   ( 4.2%) 
texdata                 92/2048         2944/65536    ( 4.5%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      156308/0          156308/0        ( 0.0%) 
faces                 2122/65536      118832/3670016  ( 3.2%) 
hdr faces             2122/65536      118832/3670016  ( 3.2%) 
origfaces             1718/65536       96208/3670016  ( 2.6%) 
leaves                 621/65536       19872/2097152  ( 0.9%) 
leaffaces             2367/65536        4734/131072   ( 3.6%) 
leafbrushes           1863/65536        3726/131072   ( 2.8%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            17009/512000      68036/2048000  ( 3.3%) 
edges                11655/256000      46620/1024000  ( 4.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            257/32768        2570/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5598/65536       11196/131072   ( 8.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                98/512         34496/180224   (19.1%) 
LDR lightdata         [variable]     2766488/0        ( 0.0%) 
HDR lightdata         [variable]     2766488/0        ( 0.0%) 
visdata               [variable]       14417/16777216 ( 0.1%) 
entdata               [variable]       21311/393216   ( 5.4%) 
LDR ambient table      621/65536        2484/262144   ( 0.9%) 
HDR ambient table      621/65536        2484/262144   ( 0.9%) 
LDR leaf ambient      3315/65536       92820/1835008  ( 5.1%) 
HDR leaf ambient      3315/65536       92820/1835008  ( 5.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26624    ( 0.0%) 
pakfile               [variable]     2800652/0        ( 0.0%) 
physics               [variable]      421615/4194304  (10.1%) 
physics terrain       [variable]       11384/1048576  ( 1.1%) 

Level flags = 3

Total triangle count: 5903
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
5 minutes, 18 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\lol\sourcesdk_content\cstrike\de_isisstrike.lin
Areaportal leak ! File: e:\lol\sourcesdk_content\cstrike\de_isisstrike.lin 
Brush 18637: areaportal brush doesn't touch two areas

Brush 18629: areaportal brush doesn't touch two areas

Brush 18642: areaportal brush doesn't touch two areas

Brush 18642: areaportal brush doesn't touch two areas

Brush 18629: areaportal brush doesn't touch two areas

Brush 18629: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (518055 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1121 texinfos to 676
Reduced 135 texdatas to 129 (3110 bytes to 2888)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
18 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 280 portalclusters
 518 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 67 visible clusters (0.27%)
Total clusters visible: 24367
Average clusters visible: 87
Building PAS...
Average clusters audible: 229
visdatasize:19870  compressed from 22400
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2637 faces
452199 square feet [65116708.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2637 patches before subdivision
77459 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7015863, max 597
transfer lists:  53.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1091921, 804892, 392109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(226099, 142846, 52924)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(54594, 31026, 9675)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15691, 8387, 2409)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4973, 2556, 691)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1693, 841, 214)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(599, 287, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(217, 100, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(80, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(30, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0358 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1568/8192        18816/98304    (19.1%) 
brushsides           10817/65536       86536/524288   (16.5%) 
planes                2476/65536       49520/1310720  ( 3.8%) 
vertexes              4522/65536       54264/786432   ( 6.9%) 
nodes                  725/65536       23200/2097152  ( 1.1%) 
texinfos               676/12288       48672/884736   ( 5.5%) 
texdata                129/2048         4128/65536    ( 6.3%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 2637/65536      147672/3670016  ( 4.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2137/65536      119672/3670016  ( 3.3%) 
leaves                 727/65536       23264/2097152  ( 1.1%) 
leaffaces             2920/65536        5840/131072   ( 4.5%) 
leafbrushes           2265/65536        4530/131072   ( 3.5%) 
areas                    8/256            64/2048     ( 3.1%) 
surfedges            21335/512000      85340/2048000  ( 4.2%) 
edges                14712/256000      58848/1024000  ( 5.7%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            372/32768        3720/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7737/65536       15474/131072   (11.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               140/512         49280/180224   (27.3%) 
LDR lightdata         [variable]     3598816/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       19870/16777216 ( 0.1%) 
entdata               [variable]       31178/393216   ( 7.9%) 
LDR ambient table      727/65536        2908/262144   ( 1.1%) 
HDR ambient table      727/65536        2908/262144   ( 1.1%) 
LDR leaf ambient      4061/65536      113708/1835008  ( 6.2%) 
HDR leaf ambient       727/65536       20356/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/39694    ( 0.0%) 
pakfile               [variable]     3378775/0        ( 0.0%) 
physics               [variable]      518055/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 1

Total triangle count: 7524
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 13 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2637 faces
452199 square feet [65116708.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2637 patches before subdivision
77459 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7.


materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (518055 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1121 texinfos to 676
Reduced 135 texdatas to 129 (3110 bytes to 2888)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
13 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 288 portalclusters
 526 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.25%)
Total clusters visible: 25956
Average clusters visible: 90
Building PAS...
Average clusters audible: 236
visdatasize:21003  compressed from 23040
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2653 faces
452199 square feet [65116708.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2653 patches before subdivision
77405 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...


materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (518055 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1121 texinfos to 676
Reduced 135 texdatas to 129 (3110 bytes to 2888)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
13 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 288 portalclusters
 526 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.25%)
Total clusters visible: 25956
Average clusters visible: 90
Building PAS...
Average clusters audible: 236
visdatasize:21003  compressed from 23040
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2653 faces
452199 square feet [65116708.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2653 patches before subdivision
77405 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7036783, max 603
transfer lists:  53.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1083976, 799250, 389618)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(225414, 142500, 52843)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(54367, 30932, 9660)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15654, 8375, 2407)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4964, 2553, 691)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1691, 841, 213)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(598, 287, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(217, 100, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(80, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(30, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0402 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1572/8192        18864/98304    (19.2%) 
brushsides           10841/65536       86728/524288   (16.5%) 
planes                2476/65536       49520/1310720  ( 3.8%) 
vertexes              4531/65536       54372/786432   ( 6.9%) 
nodes                  731/65536       23392/2097152  ( 1.1%) 
texinfos               676/12288       48672/884736   ( 5.5%) 
texdata                129/2048         4128/65536    ( 6.3%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 2653/65536      148568/3670016  ( 4.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2137/65536      119672/3670016  ( 3.3%) 
leaves                 733/65536       23456/2097152  ( 1.1%) 
leaffaces             2946/65536        5892/131072   ( 4.5%) 
leafbrushes           2288/65536        4576/131072   ( 3.5%) 
areas                    9/256            72/2048     ( 3.5%) 
surfedges            21372/512000      85488/2048000  ( 4.2%) 
edges                14746/256000      58984/1024000  ( 5.8%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            372/32768        3720/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7629/65536       15258/131072   (11.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               140/512         49280/180224   (27.3%) 
LDR lightdata         [variable]     3600064/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       21003/16777216 ( 0.1%) 
entdata               [variable]       31614/393216   ( 8.0%) 
LDR ambient table      733/65536        2932/262144   ( 1.1%) 
HDR ambient table      733/65536        2932/262144   ( 1.1%) 
LDR leaf ambient      4204/65536      117712/1835008  ( 6.4%) 
HDR leaf ambient       733/65536       20524/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/39696    ( 0.0%) 
pakfile               [variable]     3378775/0        ( 0.0%) 
physics               [variable]      518055/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 1

Total triangle count: 7529
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 40 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2653 faces
452199 square feet [65116708.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2653 patches before subdivision
77405 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7036783, max 603
transfer lists:  53.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1083976, 799249, 389619)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(225415, 142500, 52843)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(54367, 30932, 9660)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15654, 8375, 2407)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4964, 2553, 691)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1691, 841, 213)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(598, 287, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(217, 100, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(80, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(30, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0361 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes               1572/8192        18864/98304    (19.2%) 
brushsides           10841/65536       86728/524288   (16.5%) 
planes                2476/65536       49520/1310720  ( 3.8%) 
vertexes              4531/65536       54372/786432   ( 6.9%) 
nodes                  731/65536       23392/2097152  ( 1.1%) 
texinfos               676/12288       48672/884736   ( 5.5%) 
texdata                129/2048         4128/65536    ( 6.3%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 2653/65536      148568/3670016  ( 4.0%) 
hdr faces             2653/65536      148568/3670016  ( 4.0%) 
origfaces             2137/65536      119672/3670016  ( 3.3%) 
leaves                 733/65536       23456/2097152  ( 1.1%) 
leaffaces             2946/65536        5892/131072   ( 4.5%) 
leafbrushes           2288/65536        4576/131072   ( 3.5%) 
areas                    9/256            72/2048     ( 3.5%) 
surfedges            21372/512000      85488/2048000  ( 4.2%) 
edges                14746/256000      58984/1024000  ( 5.8%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            372/32768        3720/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7629/65536       15258/131072   (11.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               140/512         49280/180224   (27.3%) 
LDR lightdata         [variable]     3600064/0        ( 0.0%) 
HDR lightdata         [variable]     3600064/0        ( 0.0%) 
visdata               [variable]       21003/16777216 ( 0.1%) 
entdata               [variable]       31614/393216   ( 8.0%) 
LDR ambient table      733/65536        2932/262144   ( 1.1%) 
HDR ambient table      733/65536        2932/262144   ( 1.1%) 
LDR leaf ambient      4204/65536      117712/1835008  ( 6.4%) 
HDR leaf ambient      4204/65536      117712/1835008  ( 6.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/39696    ( 0.0%) 
pakfile               [variable]     6586203/0        ( 0.0%) 
physics               [variable]      518055/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 3

Total triangle count: 7529
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
7 minutes, 27 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_counterterrorist (960.00 1056.00 1.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 416.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2816.0 2048.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 880.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 696.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2312.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2056.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 552.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (521815 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1134 texinfos to 689
Reduced 137 texdatas to 131 (3149 bytes to 2927)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
20 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
3063 faces
702048 square feet [101094952.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0239 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              6351/65536       76212/786432   ( 9.7%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               689/12288       49608/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 3063/65536      171528/3670016  ( 4.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2390/65536      133840/3670016  ( 3.6%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             3390/65536        6780/131072   ( 5.2%) 
leafbrushes           2296/65536        4592/131072   ( 3.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            24359/512000      97436/2048000  ( 4.8%) 
edges                16394/256000      65576/1024000  ( 6.4%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            579/32768        5790/327680   ( 1.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         11901/65536       23802/131072   (18.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3639912/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39324/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16176/65536      452928/1835008  (24.7%) 
HDR leaf ambient      2473/65536       69244/1835008  ( 3.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]     4297143/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 1

Total triangle count: 8687
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 2 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
3063 faces
702048 square feet [101094952.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0233 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              6351/65536       76212/786432   ( 9.7%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               689/12288       49608/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 3063/65536      171528/3670016  ( 4.7%) 
hdr faces             3063/65536      171528/3670016  ( 4.7%) 
origfaces             2390/65536      133840/3670016  ( 3.6%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             3390/65536        6780/131072   ( 5.2%) 
leafbrushes           2296/65536        4592/131072   ( 3.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            24359/512000      97436/2048000  ( 4.8%) 
edges                16394/256000      65576/1024000  ( 6.4%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            579/32768        5790/327680   ( 1.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         11901/65536       23802/131072   (18.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3639912/0        ( 0.0%) 
HDR lightdata         [variable]     3639912/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39324/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16176/65536      452928/1835008  (24.7%) 
HDR leaf ambient     16176/65536      452928/1835008  (24.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]     8423139/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 3

Total triangle count: 8687
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 5 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_counterterrorist (960.00 1056.00 1.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 416.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2816.0 2048.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 880.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 696.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2312.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2056.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 552.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (521815 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1134 texinfos to 689
Reduced 137 texdatas to 131 (3149 bytes to 2927)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
25 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
3063 faces
702048 square feet [101094952.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0331 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              6351/65536       76212/786432   ( 9.7%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               689/12288       49608/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 3063/65536      171528/3670016  ( 4.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2390/65536      133840/3670016  ( 3.6%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             3390/65536        6780/131072   ( 5.2%) 
leafbrushes           2296/65536        4592/131072   ( 3.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            24359/512000      97436/2048000  ( 4.8%) 
edges                16394/256000      65576/1024000  ( 6.4%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            579/32768        5790/327680   ( 1.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         11901/65536       23802/131072   (18.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3639912/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39323/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16177/65536      452956/1835008  (24.7%) 
HDR leaf ambient      2473/65536       69244/1835008  ( 3.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]     4297143/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 1

Total triangle count: 8687
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 minutes, 55 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
3063 faces
702048 square feet [101094952.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7.


materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading E:\LOL\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_counterterrorist (960.00 1056.00 1.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 416.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2816.0 2048.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 880.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 696.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2312.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2056.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 552.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (341741 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 448 texinfos to 304
Reduced 121 texdatas to 115 (2831 bytes to 2609)
Writing E:\LOL\sourcesdk_content\cstrike\de_isisstrike.bsp
19 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
1787 faces
681728 square feet [98168840.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0205 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1039/8192        12468/98304    (12.7%) 
brushsides            6651/65536       53208/524288   (10.1%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes              4154/65536       49848/786432   ( 6.3%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               304/12288       21888/884736   ( 2.5%) 
texdata                115/2048         3680/65536    ( 5.6%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 1787/65536      100072/3670016  ( 2.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1133/65536       63448/3670016  ( 1.7%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             1940/65536        3880/131072   ( 3.0%) 
leafbrushes           1665/65536        3330/131072   ( 2.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            12740/512000      50960/2048000  ( 2.5%) 
edges                 8049/256000      32196/1024000  ( 3.1%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            333/32768        3330/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5697/65536       11394/131072   ( 8.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3421768/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39323/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16177/65536      452956/1835008  (24.7%) 
HDR leaf ambient      2473/65536       69244/1835008  ( 3.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]      175283/0        ( 0.0%) 
physics               [variable]      341741/4194304  ( 8.1%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 0

Total triangle count: 4642
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
54 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
1787 faces
681728 square feet [98168840.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0202 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1039/8192        12468/98304    (12.7%) 
brushsides            6651/65536       53208/524288   (10.1%) 
planes                 866/65536       17320/1310720  ( 1.3%) 
vertexes              4154/65536       49848/786432   ( 6.3%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               304/12288       21888/884736   ( 2.5%) 
texdata                115/2048         3680/65536    ( 5.6%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 1787/65536      100072/3670016  ( 2.7%) 
hdr faces             1787/65536      100072/3670016  ( 2.7%) 
origfaces             1133/65536       63448/3670016  ( 1.7%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             1940/65536        3880/131072   ( 3.0%) 
leafbrushes           1665/65536        3330/131072   ( 2.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            12740/512000      50960/2048000  ( 2.5%) 
edges                 8049/256000      32196/1024000  ( 3.1%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            333/32768        3330/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5697/65536       11394/131072   ( 8.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3421768/0        ( 0.0%) 
HDR lightdata         [variable]     3421768/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39323/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16177/65536      452956/1835008  (24.7%) 
HDR leaf ambient     16177/65536      452956/1835008  (24.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]      175283/0        ( 0.0%) 
physics               [variable]      341741/4194304  ( 8.1%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 0

Total triangle count: 4642
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
55 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading E:\LOL\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_counterterrorist (960.00 1056.00 1.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 416.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 1536.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2816.0 2048.0 416.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 880.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 696.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2312.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2056.0 2048.0 624.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2304.0 2048.0 552.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (521815 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1134 texinfos to 689
Reduced 137 texdatas to 131 (3149 bytes to 2927)
Writing E:\LOL\sourcesdk_content\cstrike\de_isisstrike.bsp
18 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
3063 faces
702048 square feet [101094952.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0215 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              6351/65536       76212/786432   ( 9.7%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               689/12288       49608/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 3063/65536      171528/3670016  ( 4.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2390/65536      133840/3670016  ( 3.6%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             3390/65536        6780/131072   ( 5.2%) 
leafbrushes           2296/65536        4592/131072   ( 3.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            24359/512000      97436/2048000  ( 4.8%) 
edges                16394/256000      65576/1024000  ( 6.4%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            579/32768        5790/327680   ( 1.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         11901/65536       23802/131072   (18.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3639912/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39323/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16176/65536      452928/1835008  (24.7%) 
HDR leaf ambient      2473/65536       69244/1835008  ( 3.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]      175283/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 0

Total triangle count: 8687
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
58 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
No vis information, direct lighting only.
3063 faces
702048 square feet [101094952.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
34 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0228 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              6351/65536       76212/786432   ( 9.7%) 
nodes                 2467/65536       78944/2097152  ( 3.8%) 
texinfos               689/12288       49608/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 3063/65536      171528/3670016  ( 4.7%) 
hdr faces             3063/65536      171528/3670016  ( 4.7%) 
origfaces             2390/65536      133840/3670016  ( 3.6%) 
leaves                2473/65536       79136/2097152  ( 3.8%) 
leaffaces             3390/65536        6780/131072   ( 5.2%) 
leafbrushes           2296/65536        4592/131072   ( 3.5%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            24359/512000      97436/2048000  ( 4.8%) 
edges                16394/256000      65576/1024000  ( 6.4%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            579/32768        5790/327680   ( 1.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         11901/65536       23802/131072   (18.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               139/512         48928/180224   (27.1%) 
LDR lightdata         [variable]     3639912/0        ( 0.0%) 
HDR lightdata         [variable]     3639912/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       39323/393216   (10.0%) 
LDR ambient table     2473/65536        9892/262144   ( 3.8%) 
HDR ambient table     2473/65536        9892/262144   ( 3.8%) 
LDR leaf ambient     16176/65536      452928/1835008  (24.7%) 
HDR leaf ambient     16176/65536      452928/1835008  (24.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42224    ( 0.0%) 
pakfile               [variable]      175283/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 0

Total triangle count: 8687
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1 minute, 8 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 264 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (521815 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1134 texinfos to 686
Reduced 137 texdatas to 131 (3149 bytes to 2927)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
19 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 288 portalclusters
 526 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.25%)
Total clusters visible: 25956
Average clusters visible: 90
Building PAS...
Average clusters audible: 236
visdatasize:21003  compressed from 23040
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2682 faces
466641 square feet [67196320.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2682 patches before subdivision
77452 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6916579, max 602
transfer lists:  52.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1064972, 785288, 382665)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(220012, 139038, 51493)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(52859, 30072, 9390)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15187, 8127, 2339)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4808, 2475, 671)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1636, 814, 207)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(578, 278, 66)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(210, 97, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(77, 34, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0369 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              4573/65536       54876/786432   ( 7.0%) 
nodes                  755/65536       24160/2097152  ( 1.2%) 
texinfos               686/12288       49392/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 2682/65536      150192/3670016  ( 4.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2166/65536      121296/3670016  ( 3.3%) 
leaves                 761/65536       24352/2097152  ( 1.2%) 
leaffaces             2975/65536        5950/131072   ( 4.5%) 
leafbrushes           2294/65536        4588/131072   ( 3.5%) 
areas                    9/256            72/2048     ( 3.5%) 
surfedges            21618/512000      86472/2048000  ( 4.2%) 
edges                14886/256000      59544/1024000  ( 5.8%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            375/32768        3750/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7677/65536       15354/131072   (11.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               138/512         48576/180224   (27.0%) 
LDR lightdata         [variable]     3600260/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       21003/16777216 ( 0.1%) 
entdata               [variable]       38467/393216   ( 9.8%) 
LDR ambient table      761/65536        3044/262144   ( 1.2%) 
HDR ambient table      761/65536        3044/262144   ( 1.2%) 
LDR leaf ambient      4349/65536      121772/1835008  ( 6.6%) 
HDR leaf ambient       761/65536       21308/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42124    ( 0.0%) 
pakfile               [variable]     4297143/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 1

Total triangle count: 7601
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 52 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2682 faces
466641 square feet [67196320.00 square inches]
60 Displacements
25344 Square Feet [3649537.50 Square Inches]
2682 patches before subdivision
77452 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6916579, max 602
transfer lists:  52.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1064972, 785288, 382665)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(220012, 139038, 51493)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(52859, 30072, 9390)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15187, 8127, 2339)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4808, 2475, 671)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1636, 814, 207)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(578, 278, 66)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(210, 97, 21)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(77, 34, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0334 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               1578/8192        18936/98304    (19.3%) 
brushsides           10877/65536       87016/524288   (16.6%) 
planes                2494/65536       49880/1310720  ( 3.8%) 
vertexes              4573/65536       54876/786432   ( 7.0%) 
nodes                  755/65536       24160/2097152  ( 1.2%) 
texinfos               686/12288       49392/884736   ( 5.6%) 
texdata                131/2048         4192/65536    ( 6.4%) 
dispinfos               60/0           10560/0        ( 0.0%) 
disp_verts            4860/0           97200/0        ( 0.0%) 
disp_tris             7680/0           15360/0        ( 0.0%) 
disp_lmsamples      209432/0          209432/0        ( 0.0%) 
faces                 2682/65536      150192/3670016  ( 4.1%) 
hdr faces             2682/65536      150192/3670016  ( 4.1%) 
origfaces             2166/65536      121296/3670016  ( 3.3%) 
leaves                 761/65536       24352/2097152  ( 1.2%) 
leaffaces             2975/65536        5950/131072   ( 4.5%) 
leafbrushes           2294/65536        4588/131072   ( 3.5%) 
areas                    9/256            72/2048     ( 3.5%) 
surfedges            21618/512000      86472/2048000  ( 4.2%) 
edges                14886/256000      59544/1024000  ( 5.8%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            375/32768        3750/327680   ( 1.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7677/65536       15354/131072   (11.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays               138/512         48576/180224   (27.0%) 
LDR lightdata         [variable]     3600260/0        ( 0.0%) 
HDR lightdata         [variable]     3600260/0        ( 0.0%) 
visdata               [variable]       21003/16777216 ( 0.1%) 
entdata               [variable]       38467/393216   ( 9.8%) 
LDR ambient table      761/65536        3044/262144   ( 1.2%) 
HDR ambient table      761/65536        3044/262144   ( 1.2%) 
LDR leaf ambient      4349/65536      121772/1835008  ( 6.6%) 
HDR leaf ambient      4349/65536      121772/1835008  ( 6.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/42124    ( 0.0%) 
pakfile               [variable]     8423139/0        ( 0.0%) 
physics               [variable]      521815/4194304  (12.4%) 
physics terrain       [variable]       15390/1048576  ( 1.5%) 

Level flags = 3

Total triangle count: 7601
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 28 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 256 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (520740 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1358 texinfos to 821
Reduced 257 texdatas to 231 (9967 bytes to 9065)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
21 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 290 portalclusters
 521 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.25%)
Total clusters visible: 23870
Average clusters visible: 82
Building PAS...
Average clusters audible: 234
visdatasize:21397  compressed from 23200
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2695 faces
463830 square feet [66791580.00 square inches]
54 Displacements
27302 Square Feet [3931602.50 Square Inches]
2695 patches before subdivision
76983 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6846431, max 543
transfer lists:  52.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(987700, 729740, 356284)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(196328, 125597, 47411)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(47706, 27803, 8978)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(14067, 7758, 2309)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4583, 2425, 674)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1593, 810, 209)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(571, 279, 67)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(209, 98, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(77, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0335 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes               1610/8192        19320/98304    (19.7%) 
brushsides           11143/65536       89144/524288   (17.0%) 
planes                2566/65536       51320/1310720  ( 3.9%) 
vertexes              4602/65536       55224/786432   ( 7.0%) 
nodes                  772/65536       24704/2097152  ( 1.2%) 
texinfos               821/12288       59112/884736   ( 6.7%) 
texdata                231/2048         7392/65536    (11.3%) 
dispinfos               54/0            9504/0        ( 0.0%) 
disp_verts            4374/0           87480/0        ( 0.0%) 
disp_tris             6912/0           13824/0        ( 0.0%) 
disp_lmsamples      225152/0          225152/0        ( 0.0%) 
faces                 2695/65536      150920/3670016  ( 4.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2166/65536      121296/3670016  ( 3.3%) 
leaves                 781/65536       24992/2097152  ( 1.2%) 
leaffaces             3020/65536        6040/131072   ( 4.6%) 
leafbrushes           2360/65536        4720/131072   ( 3.6%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            21717/512000      86868/2048000  ( 4.2%) 
edges                15012/256000      60048/1024000  ( 5.9%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            377/32768        3770/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7740/65536       15480/131072   (11.8%) 
cubemapsamples          73/1024         1168/16384    ( 7.1%) 
overlays               146/512         51392/180224   (28.5%) 
LDR lightdata         [variable]     3543620/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       21397/16777216 ( 0.1%) 
entdata               [variable]       39472/393216   (10.0%) 
LDR ambient table      781/65536        3124/262144   ( 1.2%) 
HDR ambient table      781/65536        3124/262144   ( 1.2%) 
LDR leaf ambient      4324/65536      121072/1835008  ( 6.6%) 
HDR leaf ambient       781/65536       21868/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43838    ( 0.0%) 
pakfile               [variable]    11070683/0        ( 0.0%) 
physics               [variable]      520740/4194304  (12.4%) 
physics terrain       [variable]       14218/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 7672
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 minutes, 7 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2695 faces
463830 square feet [66791580.00 square inches]
54 Displacements
27302 Square Feet [3931602.50 Square Inches]
2695 patches before subdivision
76983 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6846431, max 543
transfer lists:  52.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(987700, 729740, 356284)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(196328, 125597, 47411)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(47706, 27803, 8978)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(14067, 7758, 2309)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4583, 2425, 674)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1593, 810, 209)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(571, 279, 67)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(209, 98, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(77, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0333 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes               1610/8192        19320/98304    (19.7%) 
brushsides           11143/65536       89144/524288   (17.0%) 
planes                2566/65536       51320/1310720  ( 3.9%) 
vertexes              4602/65536       55224/786432   ( 7.0%) 
nodes                  772/65536       24704/2097152  ( 1.2%) 
texinfos               821/12288       59112/884736   ( 6.7%) 
texdata                231/2048         7392/65536    (11.3%) 
dispinfos               54/0            9504/0        ( 0.0%) 
disp_verts            4374/0           87480/0        ( 0.0%) 
disp_tris             6912/0           13824/0        ( 0.0%) 
disp_lmsamples      225152/0          225152/0        ( 0.0%) 
faces                 2695/65536      150920/3670016  ( 4.1%) 
hdr faces             2695/65536      150920/3670016  ( 4.1%) 
origfaces             2166/65536      121296/3670016  ( 3.3%) 
leaves                 781/65536       24992/2097152  ( 1.2%) 
leaffaces             3020/65536        6040/131072   ( 4.6%) 
leafbrushes           2360/65536        4720/131072   ( 3.6%) 
areas                   10/256            80/2048     ( 3.9%) 
surfedges            21717/512000      86868/2048000  ( 4.2%) 
edges                15012/256000      60048/1024000  ( 5.9%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            377/32768        3770/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7740/65536       15480/131072   (11.8%) 
cubemapsamples          73/1024         1168/16384    ( 7.1%) 
overlays               146/512         51392/180224   (28.5%) 
LDR lightdata         [variable]     3543620/0        ( 0.0%) 
HDR lightdata         [variable]     3543620/0        ( 0.0%) 
visdata               [variable]       21397/16777216 ( 0.1%) 
entdata               [variable]       39472/393216   (10.0%) 
LDR ambient table      781/65536        3124/262144   ( 1.2%) 
HDR ambient table      781/65536        3124/262144   ( 1.2%) 
LDR leaf ambient      4324/65536      121072/1835008  ( 6.6%) 
HDR leaf ambient      4324/65536      121072/1835008  ( 6.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/43838    ( 0.0%) 
pakfile               [variable]    15687927/0        ( 0.0%) 
physics               [variable]      520740/4194304  (12.4%) 
physics terrain       [variable]       14218/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 7672
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
8 minutes, 29 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 388 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (564473 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1463 texinfos to 887
Reduced 285 texdatas to 258 (10904 bytes to 10017)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
24 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 295 portalclusters
 527 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.24%)
Total clusters visible: 24923
Average clusters visible: 84
Building PAS...
Average clusters audible: 239
visdatasize:21638  compressed from 23600
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2986 faces
564201 square feet [81245016.00 square inches]
58 Displacements
28145 Square Feet [4052975.50 Square Inches]
2986 patches before subdivision
85246 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8450256, max 602
transfer lists:  64.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1133097, 853610, 436198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(226126, 148646, 60039)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53128, 31546, 10694)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15143, 8437, 2580)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4807, 2555, 719)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1642, 836, 217)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(582, 284, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(212, 99, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(78, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0379 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes               1735/8192        20820/98304    (21.2%) 
brushsides           11908/65536       95264/524288   (18.2%) 
planes                2750/65536       55000/1310720  ( 4.2%) 
vertexes              5302/65536       63624/786432   ( 8.1%) 
nodes                  806/65536       25792/2097152  ( 1.2%) 
texinfos               887/12288       63864/884736   ( 7.2%) 
texdata                258/2048         8256/65536    (12.6%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      234232/0          234232/0        ( 0.0%) 
faces                 2986/65536      167216/3670016  ( 4.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2393/65536      134008/3670016  ( 3.7%) 
leaves                 815/65536       26080/2097152  ( 1.2%) 
leaffaces             3343/65536        6686/131072   ( 5.1%) 
leafbrushes           2532/65536        5064/131072   ( 3.9%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            24194/512000      96776/2048000  ( 4.7%) 
edges                16829/256000      67316/1024000  ( 6.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            413/32768        4130/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8673/65536       17346/131072   (13.2%) 
cubemapsamples          73/1024         1168/16384    ( 7.1%) 
overlays               149/512         52448/180224   (29.1%) 
LDR lightdata         [variable]     3827664/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       21638/16777216 ( 0.1%) 
entdata               [variable]       40212/393216   (10.2%) 
LDR ambient table      815/65536        3260/262144   ( 1.2%) 
HDR ambient table      815/65536        3260/262144   ( 1.2%) 
LDR leaf ambient      4449/65536      124572/1835008  ( 6.8%) 
HDR leaf ambient       815/65536       22820/1835008  ( 1.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/61524    ( 0.0%) 
pakfile               [variable]    11405578/0        ( 0.0%) 
physics               [variable]      564473/4194304  (13.5%) 
physics terrain       [variable]       15130/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 8659
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
9 minutes, 26 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
2986 faces
564201 square feet [81245016.00 square inches]
58 Displacements
28145 Square Feet [4052975.50 Square Inches]
2986 patches before subdivision
85246 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8450256, max 602
transfer lists:  64.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1133097, 853610, 436198)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(226126, 148645, 60039)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53128, 31546, 10694)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15143, 8437, 2580)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4807, 2555, 719)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1642, 836, 217)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(582, 284, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(212, 99, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(78, 35, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0398 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes               1735/8192        20820/98304    (21.2%) 
brushsides           11908/65536       95264/524288   (18.2%) 
planes                2750/65536       55000/1310720  ( 4.2%) 
vertexes              5302/65536       63624/786432   ( 8.1%) 
nodes                  806/65536       25792/2097152  ( 1.2%) 
texinfos               887/12288       63864/884736   ( 7.2%) 
texdata                258/2048         8256/65536    (12.6%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      234232/0          234232/0        ( 0.0%) 
faces                 2986/65536      167216/3670016  ( 4.6%) 
hdr faces             2986/65536      167216/3670016  ( 4.6%) 
origfaces             2393/65536      134008/3670016  ( 3.7%) 
leaves                 815/65536       26080/2097152  ( 1.2%) 
leaffaces             3343/65536        6686/131072   ( 5.1%) 
leafbrushes           2532/65536        5064/131072   ( 3.9%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            24194/512000      96776/2048000  ( 4.7%) 
edges                16829/256000      67316/1024000  ( 6.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            413/32768        4130/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8673/65536       17346/131072   (13.2%) 
cubemapsamples          73/1024         1168/16384    ( 7.1%) 
overlays               149/512         52448/180224   (29.1%) 
LDR lightdata         [variable]     3827664/0        ( 0.0%) 
HDR lightdata         [variable]     3827664/0        ( 0.0%) 
visdata               [variable]       21638/16777216 ( 0.1%) 
entdata               [variable]       40212/393216   (10.2%) 
LDR ambient table      815/65536        3260/262144   ( 1.2%) 
HDR ambient table      815/65536        3260/262144   ( 1.2%) 
LDR leaf ambient      4449/65536      124572/1835008  ( 6.8%) 
HDR leaf ambient      4449/65536      124572/1835008  ( 6.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/61524    ( 0.0%) 
pakfile               [variable]    16356662/0        ( 0.0%) 
physics               [variable]      564473/4194304  (13.5%) 
physics terrain       [variable]       15130/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 8659
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
10 minutes, 34 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 392 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (0) (565798 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1468 texinfos to 893
Reduced 287 texdatas to 260 (10996 bytes to 10109)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
27 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 295 portalclusters
 527 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.24%)
Total clusters visible: 24923
Average clusters visible: 84
Building PAS...
Average clusters audible: 239
visdatasize:21638  compressed from 23600
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
3023 faces
586694 square feet [84484056.00 square inches]
58 Displacements
28145 Square Feet [4052975.50 Square Inches]
3023 patches before subdivision
86883 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8718779, max 626
transfer lists:  66.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1160180, 875025, 446890)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(229496, 151025, 60924)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53854, 32015, 10835)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15378, 8581, 2619)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4893, 2604, 731)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1674, 854, 221)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(594, 290, 69)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(216, 101, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(80, 36, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(30, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0392 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes               1738/8192        20856/98304    (21.2%) 
brushsides           11926/65536       95408/524288   (18.2%) 
planes                2752/65536       55040/1310720  ( 4.2%) 
vertexes              5346/65536       64152/786432   ( 8.2%) 
nodes                  812/65536       25984/2097152  ( 1.2%) 
texinfos               893/12288       64296/884736   ( 7.3%) 
texdata                260/2048         8320/65536    (12.7%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      234232/0          234232/0        ( 0.0%) 
faces                 3023/65536      169288/3670016  ( 4.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2416/65536      135296/3670016  ( 3.7%) 
leaves                 822/65536       26304/2097152  ( 1.3%) 
leaffaces             3381/65536        6762/131072   ( 5.2%) 
leafbrushes           2535/65536        5070/131072   ( 3.9%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            24465/512000      97860/2048000  ( 4.8%) 
edges                16972/256000      67888/1024000  ( 6.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            425/32768        4250/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8823/65536       17646/131072   (13.5%) 
cubemapsamples          75/1024         1200/16384    ( 7.3%) 
overlays               149/512         52448/180224   (29.1%) 
LDR lightdata         [variable]     3854972/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       21638/16777216 ( 0.1%) 
entdata               [variable]       40452/393216   (10.3%) 
LDR ambient table      822/65536        3288/262144   ( 1.3%) 
HDR ambient table      822/65536        3288/262144   ( 1.3%) 
LDR leaf ambient      4456/65536      124768/1835008  ( 6.8%) 
HDR leaf ambient       822/65536       23016/1835008  ( 1.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/60538    ( 0.0%) 
pakfile               [variable]    11552215/0        ( 0.0%) 
physics               [variable]      565798/4194304  (13.5%) 
physics terrain       [variable]       15130/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 8764
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
12 minutes, 12 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
3023 faces
586694 square feet [84484056.00 square inches]
58 Displacements
28145 Square Feet [4052975.50 Square Inches]
3023 patches before subdivision
86883 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8718779, max 626
transfer lists:  66.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1160180, 875025, 446890)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(229496, 151025, 60924)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(53854, 32015, 10835)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15378, 8581, 2619)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4893, 2604, 731)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1674, 854, 221)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(594, 290, 69)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(216, 101, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(80, 36, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(30, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0395 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes               1738/8192        20856/98304    (21.2%) 
brushsides           11926/65536       95408/524288   (18.2%) 
planes                2752/65536       55040/1310720  ( 4.2%) 
vertexes              5346/65536       64152/786432   ( 8.2%) 
nodes                  812/65536       25984/2097152  ( 1.2%) 
texinfos               893/12288       64296/884736   ( 7.3%) 
texdata                260/2048         8320/65536    (12.7%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      234232/0          234232/0        ( 0.0%) 
faces                 3023/65536      169288/3670016  ( 4.6%) 
hdr faces             3023/65536      169288/3670016  ( 4.6%) 
origfaces             2416/65536      135296/3670016  ( 3.7%) 
leaves                 822/65536       26304/2097152  ( 1.3%) 
leaffaces             3381/65536        6762/131072   ( 5.2%) 
leafbrushes           2535/65536        5070/131072   ( 3.9%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            24465/512000      97860/2048000  ( 4.8%) 
edges                16972/256000      67888/1024000  ( 6.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            425/32768        4250/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8823/65536       17646/131072   (13.5%) 
cubemapsamples          75/1024         1200/16384    ( 7.3%) 
overlays               149/512         52448/180224   (29.1%) 
LDR lightdata         [variable]     3854972/0        ( 0.0%) 
HDR lightdata         [variable]     3854972/0        ( 0.0%) 
visdata               [variable]       21638/16777216 ( 0.1%) 
entdata               [variable]       40452/393216   (10.3%) 
LDR ambient table      822/65536        3288/262144   ( 1.3%) 
HDR ambient table      822/65536        3288/262144   ( 1.3%) 
LDR leaf ambient      4456/65536      124768/1835008  ( 6.8%) 
HDR leaf ambient      4456/65536      124768/1835008  ( 6.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/60538    ( 0.0%) 
pakfile               [variable]    16476043/0        ( 0.0%) 
physics               [variable]      565798/4194304  (13.5%) 
physics terrain       [variable]       15130/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 8764
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
10 minutes, 50 seconds elapsed



materialPath: e:\Program Files\Valve\Steam\steamapps\common\counter-strike source\cstrike\materials
Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_isisstrike/nature/red_grass_wvt_patch
Patching WVT material: maps/de_isisstrike/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 392 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Building Physics collision data...
done (1) (565798 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1468 texinfos to 893
Reduced 287 texdatas to 260 (10608 bytes to 9743)
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
34 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
reading e:\lol\sourcesdk_content\cstrike\de_isisstrike.prt
 295 portalclusters
 527 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.24%)
Total clusters visible: 24923
Average clusters visible: 84
Building PAS...
Average clusters audible: 239
visdatasize:21638  compressed from 23600
writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
3023 faces
586694 square feet [84484056.00 square inches]
58 Displacements
28145 Square Feet [4052975.50 Square Inches]
3023 patches before subdivision
86883 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8718779, max 626
transfer lists:  66.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1141103, 865895, 447653)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(223495, 148586, 61073)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(52481, 31532, 10858)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15092, 8494, 2622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4833, 2588, 732)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1662, 851, 221)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(592, 290, 69)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(215, 101, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(79, 36, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0483 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes               1738/8192        20856/98304    (21.2%) 
brushsides           11926/65536       95408/524288   (18.2%) 
planes                2752/65536       55040/1310720  ( 4.2%) 
vertexes              5346/65536       64152/786432   ( 8.2%) 
nodes                  812/65536       25984/2097152  ( 1.2%) 
texinfos               893/12288       64296/884736   ( 7.3%) 
texdata                260/2048         8320/65536    (12.7%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      234232/0          234232/0        ( 0.0%) 
faces                 3023/65536      169288/3670016  ( 4.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2416/65536      135296/3670016  ( 3.7%) 
leaves                 822/65536       26304/2097152  ( 1.3%) 
leaffaces             3381/65536        6762/131072   ( 5.2%) 
leafbrushes           2535/65536        5070/131072   ( 3.9%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            24465/512000      97860/2048000  ( 4.8%) 
edges                16972/256000      67888/1024000  ( 6.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            425/32768        4250/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8823/65536       17646/131072   (13.5%) 
cubemapsamples          75/1024         1200/16384    ( 7.3%) 
overlays               149/512         52448/180224   (29.1%) 
LDR lightdata         [variable]     4111940/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       21638/16777216 ( 0.1%) 
entdata               [variable]       40452/393216   (10.3%) 
LDR ambient table      822/65536        3288/262144   ( 1.3%) 
HDR ambient table      822/65536        3288/262144   ( 1.3%) 
LDR leaf ambient      4455/65536      124740/1835008  ( 6.8%) 
HDR leaf ambient       822/65536       23016/1835008  ( 1.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/60538    ( 0.0%) 
pakfile               [variable]    11551093/0        ( 0.0%) 
physics               [variable]      565798/4194304  (13.5%) 
physics terrain       [variable]       15130/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 8764
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
12 minutes, 17 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
3023 faces
586694 square feet [84484056.00 square inches]
58 Displacements
28145 Square Feet [4052975.50 Square Inches]
3023 patches before subdivision
86883 patches after subdivision
34 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8718779, max 626
transfer lists:  66.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(1141103, 865895, 447653)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(223494, 148586, 61073)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(52481, 31532, 10858)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(15092, 8494, 2622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4833, 2588, 732)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1662, 851, 221)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(592, 290, 69)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(215, 101, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(79, 36, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(29, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0459 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes               1738/8192        20856/98304    (21.2%) 
brushsides           11926/65536       95408/524288   (18.2%) 
planes                2752/65536       55040/1310720  ( 4.2%) 
vertexes              5346/65536       64152/786432   ( 8.2%) 
nodes                  812/65536       25984/2097152  ( 1.2%) 
texinfos               893/12288       64296/884736   ( 7.3%) 
texdata                260/2048         8320/65536    (12.7%) 
dispinfos               58/0           10208/0        ( 0.0%) 
disp_verts            4698/0           93960/0        ( 0.0%) 
disp_tris             7424/0           14848/0        ( 0.0%) 
disp_lmsamples      234232/0          234232/0        ( 0.0%) 
faces                 3023/65536      169288/3670016  ( 4.6%) 
hdr faces             3023/65536      169288/3670016  ( 4.6%) 
origfaces             2416/65536      135296/3670016  ( 3.7%) 
leaves                 822/65536       26304/2097152  ( 1.3%) 
leaffaces             3381/65536        6762/131072   ( 5.2%) 
leafbrushes           2535/65536        5070/131072   ( 3.9%) 
areas                   11/256            88/2048     ( 4.3%) 
surfedges            24465/512000      97860/2048000  ( 4.8%) 
edges                16972/256000      67888/1024000  ( 6.6%) 
LDR worldlights         34/8192         2992/720896   ( 0.4%) 
HDR worldlights         34/8192         2992/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            425/32768        4250/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8823/65536       17646/131072   (13.5%) 
cubemapsamples          75/1024         1200/16384    ( 7.3%) 
overlays               149/512         52448/180224   (29.1%) 
LDR lightdata         [variable]     4111940/0        ( 0.0%) 
HDR lightdata         [variable]     4111940/0        ( 0.0%) 
visdata               [variable]       21638/16777216 ( 0.1%) 
entdata               [variable]       40452/393216   (10.3%) 
LDR ambient table      822/65536        3288/262144   ( 1.3%) 
HDR ambient table      822/65536        3288/262144   ( 1.3%) 
LDR leaf ambient      4455/65536      124740/1835008  ( 6.8%) 
HDR leaf ambient      4455/65536      124740/1835008  ( 6.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/60538    ( 0.0%) 
pakfile               [variable]    16474921/0        ( 0.0%) 
physics               [variable]      565798/4194304  (13.5%) 
physics terrain       [variable]       15130/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 8764
Writing e:\lol\sourcesdk_content\cstrike\de_isisstrike.bsp
12 minutes, 46 seconds elapsed
