


materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (29813 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 76 texinfos to 32
Reduced 11 texdatas to 11 (240 bytes to 240)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
   8 portalclusters
  10 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 64
Average clusters visible: 8
Building PAS...
Average clusters audible: 8
visdatasize:84  compressed from 128
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
83 faces
9417 square feet [1356130.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
83 patches before subdivision
1595 patches after subdivision
4 direct lights
0..
WARNING: Too many light styles on a face at (8.000000, 136.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 536.000000, 1.000000)
.1...2..
WARNING: Too many light styles on a face at (143.000000, 119.999939, 88.000000)
.
WARNING: Too many light styles on a face at (139.105576, 440.000000, 24.447214)
3.
WARNING: Too many light styles on a face at (-120.000000, 136.000000, 1.000000)

WARNING: Too many light styles on a face at (-55.999992, 536.000000, 1.000000)
..4...5..
WARNING: Too many light styles on a face at (-143.000000, 392.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, 72.000008, 24.447214)
.6
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
..
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.7..
WARNING: Too many light styles on a face at (-56.000000, 511.000000, 8.000000)
.8...9
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
...100...1...2...3...4...5...6...7...8...9...10transfers 152804, max 259
transfer lists:   1.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 85/8192         1020/98304    ( 1.0%) 
brushsides             584/65536        4672/524288   ( 0.9%) 
planes                 152/65536        3040/1310720  ( 0.2%) 
vertexes               153/65536        1836/786432   ( 0.2%) 
nodes                   77/65536        2464/2097152  ( 0.1%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   83/65536        4648/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               71/65536        3976/3670016  ( 0.1%) 
leaves                  82/65536        2624/2097152  ( 0.1%) 
leaffaces               99/65536         198/131072   ( 0.2%) 
leafbrushes            131/65536         262/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              644/512000       2576/2048000  ( 0.1%) 
edges                  397/256000       1588/1024000  ( 0.2%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      129904/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          84/16777216 ( 0.0%) 
entdata               [variable]        4411/393216   ( 1.1%) 
LDR ambient table       82/65536         328/262144   ( 0.1%) 
HDR ambient table       82/65536         328/262144   ( 0.1%) 
LDR leaf ambient        34/65536         952/1835008  ( 0.1%) 
HDR leaf ambient        82/65536        2296/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       29813/4194304  ( 0.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 194
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
83 faces
9417 square feet [1356130.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
83 patches before subdivision
1595 patches after subdivision
4 direct lights
0..
WARNING: Too many light styles on a face at (8.000000, 536.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 136.000000, 1.000000)
.1...2..
WARNING: Too many light styles on a face at (143.000000, 119.999939, 88.000000)
.3.
WARNING: Too many light styles on a face at (-55.999992, 536.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 136.000000, 1.000000)

WARNING: Too many light styles on a face at (139.105576, 440.000000, 24.447214)
..4...5..
WARNING: Too many light styles on a face at (-143.000000, 392.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, 72.000008, 24.447214)
.6
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
..
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.7..
WARNING: Too many light styles on a face at (-56.000000, 511.000000, 8.000000)
.8...9...
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
100...1...2...3...4...5...6...7...8...9...10transfers 152804, max 259
transfer lists:   1.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 85/8192         1020/98304    ( 1.0%) 
brushsides             584/65536        4672/524288   ( 0.9%) 
planes                 152/65536        3040/1310720  ( 0.2%) 
vertexes               153/65536        1836/786432   ( 0.2%) 
nodes                   77/65536        2464/2097152  ( 0.1%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   83/65536        4648/3670016  ( 0.1%) 
hdr faces               83/65536        4648/3670016  ( 0.1%) 
origfaces               71/65536        3976/3670016  ( 0.1%) 
leaves                  82/65536        2624/2097152  ( 0.1%) 
leaffaces               99/65536         198/131072   ( 0.2%) 
leafbrushes            131/65536         262/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              644/512000       2576/2048000  ( 0.1%) 
edges                  397/256000       1588/1024000  ( 0.2%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          4/8192          352/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      129904/0        ( 0.0%) 
HDR lightdata         [variable]      129904/0        ( 0.0%) 
visdata               [variable]          84/16777216 ( 0.0%) 
entdata               [variable]        4411/393216   ( 1.1%) 
LDR ambient table       82/65536         328/262144   ( 0.1%) 
HDR ambient table       82/65536         328/262144   ( 0.1%) 
LDR leaf ambient        34/65536         952/1835008  ( 0.1%) 
HDR leaf ambient        34/65536         952/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       29813/4194304  ( 0.7%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 194
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22325 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 76 texinfos to 32
Reduced 11 texdatas to 11 (240 bytes to 240)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  10 portalclusters
  13 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 100
Average clusters visible: 10
Building PAS...
Average clusters audible: 10
visdatasize:124  compressed from 160
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
97 faces
10085 square feet [1452271.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
97 patches before subdivision
1897 patches after subdivision
8 direct lights
0
WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)
.
WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)
1
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
..
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)
2
WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
..
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
3
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)
.
WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
4
WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)
5
WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)
7
WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)

WARNING: Too many light styles on a face at (-130.666656, 511.000000, 117.333336)
.
WARNING: Too many light styles on a face at (-136.000000, 511.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 511.000000, 24.888889)
8
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
.
WARNING: Too many light styles on a face at (-5.333332, 511.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 511.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 511.000000, 21.333332)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)
9.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..100...1...2...3...4...5...6...7...8...9...10transfers 199402, max 286
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 61/8192          732/98304    ( 0.7%) 
brushsides             416/65536        3328/524288   ( 0.6%) 
planes                 148/65536        2960/1310720  ( 0.2%) 
vertexes               151/65536        1812/786432   ( 0.2%) 
nodes                   99/65536        3168/2097152  ( 0.2%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               75/65536        4200/3670016  ( 0.1%) 
leaves                 104/65536        3328/2097152  ( 0.2%) 
leaffaces               97/65536         194/131072   ( 0.1%) 
leafbrushes            103/65536         206/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              708/512000       2832/2048000  ( 0.1%) 
edges                  432/256000       1728/1024000  ( 0.2%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      181860/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]        6029/393216   ( 1.5%) 
LDR ambient table      104/65536         416/262144   ( 0.2%) 
HDR ambient table      104/65536         416/262144   ( 0.2%) 
LDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
HDR leaf ambient       104/65536        2912/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       22325/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 214
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
97 faces
10085 square feet [1452271.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
97 patches before subdivision
1897 patches after subdivision
8 direct lights
0
WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)
1
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
..
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)
2
WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
..
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
3
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
4
WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)
5
WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)
7
WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-136.000000, 511.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 511.000000, 24.888889)
8
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
.
WARNING: Too many light styles on a face at (-5.333332, 511.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 511.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 511.000000, 21.333332)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)
9.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 511.000000, 117.333336)
100...1...2...3...4...5...6...7...8...9...10transfers 199402, max 286
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 61/8192          732/98304    ( 0.7%) 
brushsides             416/65536        3328/524288   ( 0.6%) 
planes                 148/65536        2960/1310720  ( 0.2%) 
vertexes               151/65536        1812/786432   ( 0.2%) 
nodes                   99/65536        3168/2097152  ( 0.2%) 
texinfos                32/12288        2304/884736   ( 0.3%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces               97/65536        5432/3670016  ( 0.1%) 
origfaces               75/65536        4200/3670016  ( 0.1%) 
leaves                 104/65536        3328/2097152  ( 0.2%) 
leaffaces               97/65536         194/131072   ( 0.1%) 
leafbrushes            103/65536         206/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              708/512000       2832/2048000  ( 0.1%) 
edges                  432/256000       1728/1024000  ( 0.2%) 
LDR worldlights          8/8192          704/720896   ( 0.1%) 
HDR worldlights          8/8192          704/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]      181860/0        ( 0.0%) 
HDR lightdata         [variable]      181860/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]        6029/393216   ( 1.5%) 
LDR ambient table      104/65536         416/262144   ( 0.2%) 
HDR ambient table      104/65536         416/262144   ( 0.2%) 
LDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
HDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       22325/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 214
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22325 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 33
Reduced 12 texdatas to 12 (260 bytes to 260)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  10 portalclusters
  13 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 100
Average clusters visible: 10
Building PAS...
Average clusters audible: 10
visdatasize:124  compressed from 160
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
97 faces
10113 square feet [1456367.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
97 patches before subdivision
1897 patches after subdivision
6 direct lights
0
WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)
1
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
..
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)
2
WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
..3
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)
.
WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
4
WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)
5
WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)
7
WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.8
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
..
WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)
9.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..100...1...2...3...4...5...6...7...8...9...10transfers 199402, max 286
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 61/8192          732/98304    ( 0.7%) 
brushsides             416/65536        3328/524288   ( 0.6%) 
planes                 148/65536        2960/1310720  ( 0.2%) 
vertexes               151/65536        1812/786432   ( 0.2%) 
nodes                   99/65536        3168/2097152  ( 0.2%) 
texinfos                33/12288        2376/884736   ( 0.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               75/65536        4200/3670016  ( 0.1%) 
leaves                 104/65536        3328/2097152  ( 0.2%) 
leaffaces               97/65536         194/131072   ( 0.1%) 
leafbrushes            103/65536         206/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              704/512000       2816/2048000  ( 0.1%) 
edges                  422/256000       1688/1024000  ( 0.2%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]      180976/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]        5348/393216   ( 1.4%) 
LDR ambient table      104/65536         416/262144   ( 0.2%) 
HDR ambient table      104/65536         416/262144   ( 0.2%) 
LDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
HDR leaf ambient       104/65536        2912/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       22325/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 210
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
97 faces
10113 square feet [1456367.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
97 patches before subdivision
1897 patches after subdivision
6 direct lights
0
WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)
1
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
..
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)
2
WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
..3
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)
.
WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
4
WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)
5
WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)
7
WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.8
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
.
WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)
9.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..100...1...2...3...4...5...6...7...8...9...10transfers 199402, max 286
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 61/8192          732/98304    ( 0.7%) 
brushsides             416/65536        3328/524288   ( 0.6%) 
planes                 148/65536        2960/1310720  ( 0.2%) 
vertexes               151/65536        1812/786432   ( 0.2%) 
nodes                   99/65536        3168/2097152  ( 0.2%) 
texinfos                33/12288        2376/884736   ( 0.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces               97/65536        5432/3670016  ( 0.1%) 
origfaces               75/65536        4200/3670016  ( 0.1%) 
leaves                 104/65536        3328/2097152  ( 0.2%) 
leaffaces               97/65536         194/131072   ( 0.1%) 
leafbrushes            103/65536         206/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              704/512000       2816/2048000  ( 0.1%) 
edges                  422/256000       1688/1024000  ( 0.2%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          6/8192          528/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]      180976/0        ( 0.0%) 
HDR lightdata         [variable]      180976/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]        5348/393216   ( 1.4%) 
LDR ambient table      104/65536         416/262144   ( 0.2%) 
HDR ambient table      104/65536         416/262144   ( 0.2%) 
LDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
HDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       22325/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 210
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (22325 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 33
Reduced 12 texdatas to 12 (260 bytes to 260)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  10 portalclusters
  13 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 100
Average clusters visible: 10
Building PAS...
Average clusters audible: 10
visdatasize:124  compressed from 160
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
97 faces
10113 square feet [1456367.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
97 patches before subdivision
1897 patches after subdivision
6 direct lights
0
WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)
1
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
..
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)
2
WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
..
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
3
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)
.
WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
4
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)
5
WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)
7
WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.8
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
..
WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)
9.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..100...1...2...3...4...5...6...7...8...9...10transfers 199402, max 286
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 61/8192          732/98304    ( 0.7%) 
brushsides             416/65536        3328/524288   ( 0.6%) 
planes                 148/65536        2960/1310720  ( 0.2%) 
vertexes               151/65536        1812/786432   ( 0.2%) 
nodes                   99/65536        3168/2097152  ( 0.2%) 
texinfos                33/12288        2376/884736   ( 0.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               75/65536        4200/3670016  ( 0.1%) 
leaves                 104/65536        3328/2097152  ( 0.2%) 
leaffaces               97/65536         194/131072   ( 0.1%) 
leafbrushes            103/65536         206/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              704/512000       2816/2048000  ( 0.1%) 
edges                  422/256000       1688/1024000  ( 0.2%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]      180976/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]        5382/393216   ( 1.4%) 
LDR ambient table      104/65536         416/262144   ( 0.2%) 
HDR ambient table      104/65536         416/262144   ( 0.2%) 
LDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
HDR leaf ambient       104/65536        2912/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       22325/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 210
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
97 faces
10113 square feet [1456367.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
97 patches before subdivision
1897 patches after subdivision
6 direct lights
0
WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)
1
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
..
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)
2
WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
..
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
3
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)
.
WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
4
WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)
5
WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)
7
WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
.
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.8
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
..
WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)
9.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..100...1...2...3...4...5...6...7...8...9...10transfers 199402, max 286
transfer lists:   1.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 61/8192          732/98304    ( 0.7%) 
brushsides             416/65536        3328/524288   ( 0.6%) 
planes                 148/65536        2960/1310720  ( 0.2%) 
vertexes               151/65536        1812/786432   ( 0.2%) 
nodes                   99/65536        3168/2097152  ( 0.2%) 
texinfos                33/12288        2376/884736   ( 0.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces               97/65536        5432/3670016  ( 0.1%) 
origfaces               75/65536        4200/3670016  ( 0.1%) 
leaves                 104/65536        3328/2097152  ( 0.2%) 
leaffaces               97/65536         194/131072   ( 0.1%) 
leafbrushes            103/65536         206/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              704/512000       2816/2048000  ( 0.1%) 
edges                  422/256000       1688/1024000  ( 0.2%) 
LDR worldlights          6/8192          528/720896   ( 0.1%) 
HDR worldlights          6/8192          528/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              2/32768          20/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            36/65536          72/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]      180976/0        ( 0.0%) 
HDR lightdata         [variable]      180976/0        ( 0.0%) 
visdata               [variable]         124/16777216 ( 0.0%) 
entdata               [variable]        5382/393216   ( 1.4%) 
LDR ambient table      104/65536         416/262144   ( 0.2%) 
HDR ambient table      104/65536         416/262144   ( 0.2%) 
LDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
HDR leaf ambient        36/65536        1008/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105707/0        ( 0.0%) 
physics               [variable]       22325/4194304  ( 0.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 210
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-56.00 1092.00 64.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37009 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 97 texinfos to 47
Reduced 11 texdatas to 11 (232 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
No vis information, direct lighting only.
162 faces
16365 square feet [2356647.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
11 direct lights
0.
WARNING: Too many light styles on a face at (131.105560, 1976.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 1976.000000, 88.000000)

WARNING: Too many light styles on a face at (139.105576, 1976.000000, 24.447214)

WARNING: Too many light styles on a face at (120.000000, 1976.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1976.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 1528.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 1528.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1528.000000, 1.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1528.000000, 24.447214)
1
WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)
..
WARNING: Too many light styles on a face at (-8.000000, 1976.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1976.000000, 1.000000)

WARNING: Too many light styles on a face at (-131.105560, 1544.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 1544.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, 1544.000000, 24.447214)
2
WARNING: Too many light styles on a face at (-8.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1100.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 1100.000000, 88.000000)
.
WARNING: Too many light styles on a face at (-139.105576, 1100.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, 1528.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
3
WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)
.
WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
4
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
5.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)
6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)
7
WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
..
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)
.
WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)

WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)

WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)
9
WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
.
WARNING: Too many light styles on a face at (-30.866455, 1092.000000, 95.719330)

WARNING: Too many light styles on a face at (28.564964, 1092.000000, 36.849251)

WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)
.
WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 1091.999878, 4.707110)
10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 2 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                101/8192         1212/98304    ( 1.2%) 
brushsides             690/65536        5520/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               469/65536        5628/786432   ( 0.7%) 
nodes                  399/65536       12768/2097152  ( 0.6%) 
texinfos                47/12288        3384/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  162/65536        9072/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              133/65536        7448/3670016  ( 0.2%) 
leaves                 406/65536       12992/2097152  ( 0.6%) 
leaffaces              174/65536         348/131072   ( 0.3%) 
leafbrushes            127/65536         254/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1228/512000       4912/2048000  ( 0.2%) 
edges                  764/256000       3056/1024000  ( 0.3%) 
LDR worldlights         11/8192          968/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           168/65536         336/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      290676/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        6631/393216   ( 1.7%) 
LDR ambient table      406/65536        1624/262144   ( 0.6%) 
HDR ambient table      406/65536        1624/262144   ( 0.6%) 
LDR leaf ambient      2563/65536       71764/1835008  ( 3.9%) 
HDR leaf ambient       406/65536       11368/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      109987/0        ( 0.0%) 
physics               [variable]       37009/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 372
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
No vis information, direct lighting only.
162 faces
16365 square feet [2356647.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
11 direct lights
0.
WARNING: Too many light styles on a face at (131.105560, 1976.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 1976.000000, 88.000000)

WARNING: Too many light styles on a face at (139.105576, 1976.000000, 24.447214)

WARNING: Too many light styles on a face at (120.000000, 1976.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1976.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 1528.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 1528.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1528.000000, 1.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1528.000000, 24.447214)
1
WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)
..
WARNING: Too many light styles on a face at (-8.000000, 1976.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1976.000000, 1.000000)

WARNING: Too many light styles on a face at (-131.105560, 1544.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 1544.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, 1544.000000, 24.447214)
2
WARNING: Too many light styles on a face at (-8.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1100.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 1100.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1528.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-139.105576, 1100.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
3
WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)
.
WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
4
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)
5.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
7
WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
..
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)
.
WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)

WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)

WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)
9
WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
.
WARNING: Too many light styles on a face at (-30.866455, 1092.000000, 95.719330)

WARNING: Too many light styles on a face at (28.564964, 1092.000000, 36.849251)

WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)
.
WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 1091.999878, 4.707110)
10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 2 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                101/8192         1212/98304    ( 1.2%) 
brushsides             690/65536        5520/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               469/65536        5628/786432   ( 0.7%) 
nodes                  399/65536       12768/2097152  ( 0.6%) 
texinfos                47/12288        3384/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  162/65536        9072/3670016  ( 0.2%) 
hdr faces              162/65536        9072/3670016  ( 0.2%) 
origfaces              133/65536        7448/3670016  ( 0.2%) 
leaves                 406/65536       12992/2097152  ( 0.6%) 
leaffaces              174/65536         348/131072   ( 0.3%) 
leafbrushes            127/65536         254/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1228/512000       4912/2048000  ( 0.2%) 
edges                  764/256000       3056/1024000  ( 0.3%) 
LDR worldlights         11/8192          968/720896   ( 0.1%) 
HDR worldlights         11/8192          968/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           168/65536         336/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      290676/0        ( 0.0%) 
HDR lightdata         [variable]      290676/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        6631/393216   ( 1.7%) 
LDR ambient table      406/65536        1624/262144   ( 0.6%) 
HDR ambient table      406/65536        1624/262144   ( 0.6%) 
LDR leaf ambient      2563/65536       71764/1835008  ( 3.9%) 
HDR leaf ambient      2563/65536       71764/1835008  ( 3.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      114283/0        ( 0.0%) 
physics               [variable]       37009/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 372
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37537 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 101 texinfos to 44
Reduced 11 texdatas to 11 (232 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  14 portalclusters
  19 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172  compressed from 224
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16091 square feet [2317223.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
41 direct lights
0.
WARNING: Too many light styles on a face at (143.000000, 1528.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 1976.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 1976.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1976.000000, 1.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1528.000000, 1.000000)

WARNING: Too many light styles on a face at (139.105576, 1976.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 1528.000000, 24.447214)
.
WARNING: Too many light styles on a face at (131.105560, 1976.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 1528.000000, 119.552788)
1
WARNING: Too many light styles on a face at (120.000000, 1092.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1092.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-143.000000, 1100.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 1544.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 1976.000000, 127.000000)
2
WARNING: Too many light styles on a face at (-8.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1976.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 1528.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-131.105560, 1544.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 1100.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 1544.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 1100.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-8.000000, 1092.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1092.000000, 1.000000)
3
WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)
4
WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)
.
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
5
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
7
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
9
WARNING: Too many light styles on a face at (-30.866455, 1092.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 1092.000000, 36.849251)

WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 1091.999878, 4.707110)
100...1...2...3...4...5...6...7...8...9...10transfers 330950, max 308
transfer lists:   2.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(64723, 51665, 31848)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(10440, 7723, 4139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1962, 1369, 639)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(369, 243, 98)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(74, 46, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(15, 9, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                103/8192         1236/98304    ( 1.3%) 
brushsides             702/65536        5616/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            159/65536         318/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1176/512000       4704/2048000  ( 0.2%) 
edges                  729/256000       2916/1024000  ( 0.3%) 
LDR worldlights         41/8192         3608/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           120/65536         240/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      292396/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        6631/393216   ( 1.7%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       506/65536       14168/1835008  ( 0.8%) 
HDR leaf ambient       150/65536        4200/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      109987/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16091 square feet [2317223.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
41 direct lights
0.
WARNING: Too many light styles on a face at (143.000000, 1976.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 1528.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 1976.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (8.000000, 1976.000000, 1.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1528.000000, 1.000000)

WARNING: Too many light styles on a face at (139.105576, 1976.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 1528.000000, 24.447214)
.
WARNING: Too many light styles on a face at (131.105560, 1976.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 1528.000000, 119.552788)
1
WARNING: Too many light styles on a face at (120.000000, 1092.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1092.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-143.000000, 1100.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 1544.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 1976.000000, 127.000000)
2
WARNING: Too many light styles on a face at (-8.000000, 1528.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 1976.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 1528.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-131.105560, 1544.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 1100.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 1544.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 1100.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-8.000000, 1092.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1092.000000, 1.000000)
3
WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)
4
WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
.
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
5
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
7
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
9
WARNING: Too many light styles on a face at (-30.866455, 1092.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 1092.000000, 36.849251)

WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 1091.999878, 4.707110)
100...1...2...3...4...5...6...7...8...9...10transfers 330950, max 308
transfer lists:   2.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(64723, 51665, 31848)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(10440, 7723, 4139)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1962, 1369, 639)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(369, 243, 98)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(74, 46, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(15, 9, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(3, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                103/8192         1236/98304    ( 1.3%) 
brushsides             702/65536        5616/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces              158/65536        8848/3670016  ( 0.2%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            159/65536         318/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1176/512000       4704/2048000  ( 0.2%) 
edges                  729/256000       2916/1024000  ( 0.3%) 
LDR worldlights         41/8192         3608/720896   ( 0.5%) 
HDR worldlights         41/8192         3608/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           120/65536         240/131072   ( 0.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      292396/0        ( 0.0%) 
HDR lightdata         [variable]      292396/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        6631/393216   ( 1.7%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       506/65536       14168/1835008  ( 0.8%) 
HDR leaf ambient       506/65536       14168/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      114283/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37537 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 44
Reduced 12 texdatas to 11 (254 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  14 portalclusters
  19 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172  compressed from 224
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
38 direct lights
0...1.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)

WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)
.2...3
WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)
4
WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
.
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
5
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
..
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)

WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
7
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
9.
WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.100...1...2...3...4...5...6...7...8...9...10transfers 271151, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      213640/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        6163/393216   ( 1.6%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       150/65536        4200/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      109987/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
38 direct lights
0...1.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.2...3
WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)
4
WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
.
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
5
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
7
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
9.
WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.100...1...2...3...4...5...6...7...8...9...10transfers 271151, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces              158/65536        8848/3670016  ( 0.2%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         38/8192         3344/720896   ( 0.5%) 
HDR worldlights         38/8192         3344/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      213640/0        ( 0.0%) 
HDR lightdata         [variable]      213640/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        6163/393216   ( 1.6%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      114283/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37537 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 44
Reduced 12 texdatas to 11 (254 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  14 portalclusters
  19 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172  compressed from 224
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
36 direct lights
0...1.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)
.
WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
2...3
WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
.
WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)
4
WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
.
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
5
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
7
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
9.
WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.100...1...2...3...4...5...6...7...8...9...10transfers 271151, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         36/8192         3168/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      211428/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        6197/393216   ( 1.6%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       150/65536        4200/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      109987/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
36 direct lights
0...1.
WARNING: Too many light styles on a face at (143.000000, 1080.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 1080.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 1080.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 1080.000000, 119.552788)
.2...3
WARNING: Too many light styles on a face at (-143.000000, 1032.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 1080.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, 1080.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 1032.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-139.105576, 1032.000000, 24.447214)
.
WARNING: Too many light styles on a face at (143.000000, 1016.000000, 88.000000)

WARNING: Too many light styles on a face at (143.000000, 632.000000, 88.000000)

WARNING: Too many light styles on a face at (120.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (120.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (8.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (131.105560, 1016.000000, 119.552788)

WARNING: Too many light styles on a face at (131.105560, 632.000000, 119.552788)
4
WARNING: Too many light styles on a face at (139.105576, 1016.000000, 24.447214)

WARNING: Too many light styles on a face at (139.105576, 632.000000, 24.447214)
.
WARNING: Too many light styles on a face at (120.000000, 516.000000, 127.000000)
.
WARNING: Too many light styles on a face at (8.000000, 516.000000, 1.000000)

WARNING: Too many light styles on a face at (143.000000, 504.000000, 88.000000)

WARNING: Too many light styles on a face at (8.000000, 504.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, 504.000000, 127.000000)
.
WARNING: Too many light styles on a face at (139.105576, 504.000000, 24.447214)

WARNING: Too many light styles on a face at (131.105560, 504.000000, 119.552788)

WARNING: Too many light styles on a face at (130.666672, -319.000000, 117.333336)
5
WARNING: Too many light styles on a face at (8.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (120.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (143.000000, -8.000000, 88.000000)

WARNING: Too many light styles on a face at (131.105560, -8.000000, 119.552788)
.
WARNING: Too many light styles on a face at (139.105576, -8.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-143.000000, 648.000000, 88.000000)

WARNING: Too many light styles on a face at (-143.000000, 524.000000, 88.000000)

WARNING: Too many light styles on a face at (-8.000000, 632.000000, 127.000000)

WARNING: Too many light styles on a face at (-8.000000, 1016.000000, 127.000000)
.
WARNING: Too many light styles on a face at (-120.000000, 1016.000000, 1.000000)

WARNING: Too many light styles on a face at (-120.000000, 632.000000, 1.000000)

WARNING: Too many light styles on a face at (-139.105576, 648.000000, 24.447214)

WARNING: Too many light styles on a face at (-139.105576, 524.000000, 24.447214)
6
WARNING: Too many light styles on a face at (-131.105560, 648.000000, 119.552788)

WARNING: Too many light styles on a face at (-131.105560, 524.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-8.000000, 516.000000, 127.000000)

WARNING: Too many light styles on a face at (-120.000000, 516.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-143.000000, 8.000000, 88.000000)

WARNING: Too many light styles on a face at (-120.000000, 504.000000, 1.000000)
.
WARNING: Too many light styles on a face at (-8.000000, 504.000000, 127.000000)

WARNING: Too many light styles on a face at (-131.105560, 8.000000, 119.552788)

WARNING: Too many light styles on a face at (-139.105576, 8.000000, 24.447214)

WARNING: Too many light styles on a face at (-8.000000, -319.000000, 120.000000)
7
WARNING: Too many light styles on a face at (-120.000000, -8.000000, 1.000000)

WARNING: Too many light styles on a face at (-8.000000, -8.000000, 127.000000)

WARNING: Too many light styles on a face at (-143.000000, -312.000000, 88.000000)

WARNING: Too many light styles on a face at (-139.105576, -312.000000, 24.447214)
.
WARNING: Too many light styles on a face at (-131.105560, -312.000000, 119.552788)
.
WARNING: Too many light styles on a face at (-130.666656, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 521.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 521.000000, 24.888889)

WARNING: Too many light styles on a face at (-30.866455, 516.000000, 95.719330)
.
WARNING: Too many light styles on a face at (28.564964, 516.000000, 36.849251)
8
WARNING: Too many light styles on a face at (-5.333332, 521.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333334, 521.000000, 90.666664)

WARNING: Too many light styles on a face at (26.666666, 521.000000, 21.333332)
.
WARNING: Too many light styles on a face at (3.292897, 515.999939, 4.707110)
..
WARNING: Too many light styles on a face at (-130.666656, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-136.000000, 1087.000000, 88.000000)

WARNING: Too many light styles on a face at (-134.222229, 1087.000000, 24.888889)
9.
WARNING: Too many light styles on a face at (-5.333332, 1087.000000, 117.333336)

WARNING: Too many light styles on a face at (-21.333332, 1087.000000, 90.666664)
.
WARNING: Too many light styles on a face at (26.666664, 1087.000000, 21.333332)
.100...1...2...3...4...5...6...7...8...9...10transfers 271151, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces              158/65536        8848/3670016  ( 0.2%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         36/8192         3168/720896   ( 0.4%) 
HDR worldlights         36/8192         3168/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      211428/0        ( 0.0%) 
HDR lightdata         [variable]      211428/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        6197/393216   ( 1.6%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/272      ( 0.4%) 
pakfile               [variable]      114283/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37537 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 44
Reduced 12 texdatas to 11 (254 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  14 portalclusters
  19 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172  compressed from 224
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 271167, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      120364/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        4403/393216   ( 1.1%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       150/65536        4200/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/208      ( 0.5%) 
pakfile               [variable]      107847/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 271167, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces              158/65536        8848/3670016  ( 0.2%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights         33/8192         2904/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      120364/0        ( 0.0%) 
HDR lightdata         [variable]      120364/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        4403/393216   ( 1.1%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/208      ( 0.5%) 
pakfile               [variable]      109995/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37537 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 44
Reduced 12 texdatas to 11 (254 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  14 portalclusters
  19 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172  compressed from 224
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 271167, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      120364/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        4201/393216   ( 1.1%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       150/65536        4200/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/208      ( 0.5%) 
pakfile               [variable]      107847/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 271167, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56863, 50169, 30828)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8741, 7368, 3932)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1578, 1282, 595)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(286, 222, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 8, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces              158/65536        8848/3670016  ( 0.2%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights         33/8192         2904/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      120364/0        ( 0.0%) 
HDR lightdata         [variable]      120364/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        4201/393216   ( 1.1%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/208      ( 0.5%) 
pakfile               [variable]      109995/0        ( 0.0%) 
physics               [variable]       37537/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37793 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 108 texinfos to 44
Reduced 13 texdatas to 11 (312 bytes to 232)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  14 portalclusters
  19 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 196
Average clusters visible: 14
Building PAS...
Average clusters audible: 14
visdatasize:172  compressed from 224
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
35 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 270504, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56802, 50114, 30794)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8726, 7356, 3926)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1574, 1279, 594)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(285, 222, 89)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 7, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         35/8192         3080/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      148492/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        3952/393216   ( 1.0%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       150/65536        4200/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/812      ( 0.1%) 
pakfile               [variable]      236997/0        ( 0.0%) 
physics               [variable]       37793/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
158 faces
16148 square feet [2325415.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
158 patches before subdivision
2874 patches after subdivision
35 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 270504, max 284
transfer lists:   2.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(56802, 50114, 30794)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(8726, 7356, 3926)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1574, 1279, 594)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(285, 222, 89)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(55, 41, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(10, 7, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                104/8192         1248/98304    ( 1.3%) 
brushsides             708/65536        5664/524288   ( 1.1%) 
planes                 158/65536        3160/1310720  ( 0.2%) 
vertexes               245/65536        2940/786432   ( 0.4%) 
nodes                  143/65536        4576/2097152  ( 0.2%) 
texinfos                44/12288        3168/884736   ( 0.4%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  158/65536        8848/3670016  ( 0.2%) 
hdr faces              158/65536        8848/3670016  ( 0.2%) 
origfaces              130/65536        7280/3670016  ( 0.2%) 
leaves                 150/65536        4800/2097152  ( 0.2%) 
leaffaces              158/65536         316/131072   ( 0.2%) 
leafbrushes            161/65536         322/131072   ( 0.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1184/512000       4736/2048000  ( 0.2%) 
edges                  716/256000       2864/1024000  ( 0.3%) 
LDR worldlights         35/8192         3080/720896   ( 0.4%) 
HDR worldlights         35/8192         3080/720896   ( 0.4%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             12/32768         120/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           228/65536         456/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      148492/0        ( 0.0%) 
HDR lightdata         [variable]      148492/0        ( 0.0%) 
visdata               [variable]         172/16777216 ( 0.0%) 
entdata               [variable]        3952/393216   ( 1.0%) 
LDR ambient table      150/65536         600/262144   ( 0.2%) 
HDR ambient table      150/65536         600/262144   ( 0.2%) 
LDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
HDR leaf ambient       178/65536        4984/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/812      ( 0.1%) 
pakfile               [variable]      262373/0        ( 0.0%) 
physics               [variable]       37793/4194304  ( 0.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 348
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (65448 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 194 texinfos to 120
Reduced 25 texdatas to 23 (562 bytes to 482)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  32 portalclusters
  44 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 818
Average clusters visible: 25
Building PAS...
Average clusters audible: 32
visdatasize:522  compressed from 512
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
344 faces
36599 square feet [5270375.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
344 patches before subdivision
6516 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 699747, max 307
transfer lists:   5.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6151, 6800, 5345)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1613, 1437, 780)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(422, 306, 115)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(114, 67, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 14, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(8, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                188/8192         2256/98304    ( 2.3%) 
brushsides            1242/65536        9936/524288   ( 1.9%) 
planes                 282/65536        5640/1310720  ( 0.4%) 
vertexes               533/65536        6396/786432   ( 0.8%) 
nodes                  217/65536        6944/2097152  ( 0.3%) 
texinfos               120/12288        8640/884736   ( 1.0%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  344/65536       19264/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              272/65536       15232/3670016  ( 0.4%) 
leaves                 224/65536        7168/2097152  ( 0.3%) 
leaffaces              350/65536         700/131072   ( 0.5%) 
leafbrushes            284/65536         568/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2677/512000      10708/2048000  ( 0.5%) 
edges                 1652/256000       6608/1024000  ( 0.6%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        4649/393216   ( 1.2%) 
LDR ambient table      224/65536         896/262144   ( 0.3%) 
HDR ambient table      224/65536         896/262144   ( 0.3%) 
LDR leaf ambient       653/65536       18284/1835008  ( 1.0%) 
HDR leaf ambient       224/65536        6272/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      243325/0        ( 0.0%) 
physics               [variable]       65448/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 909
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
19 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
344 faces
36599 square feet [5270375.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
344 patches before subdivision
6516 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 699747, max 307
transfer lists:   5.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6151, 6800, 5345)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1613, 1437, 780)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(422, 306, 115)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(114, 67, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 14, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(8, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                188/8192         2256/98304    ( 2.3%) 
brushsides            1242/65536        9936/524288   ( 1.9%) 
planes                 282/65536        5640/1310720  ( 0.4%) 
vertexes               533/65536        6396/786432   ( 0.8%) 
nodes                  217/65536        6944/2097152  ( 0.3%) 
texinfos               120/12288        8640/884736   ( 1.0%) 
texdata                 23/2048          736/65536    ( 1.1%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  344/65536       19264/3670016  ( 0.5%) 
hdr faces              344/65536       19264/3670016  ( 0.5%) 
origfaces              272/65536       15232/3670016  ( 0.4%) 
leaves                 224/65536        7168/2097152  ( 0.3%) 
leaffaces              350/65536         700/131072   ( 0.5%) 
leafbrushes            284/65536         568/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2677/512000      10708/2048000  ( 0.5%) 
edges                 1652/256000       6608/1024000  ( 0.6%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]      380588/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        4649/393216   ( 1.2%) 
LDR ambient table      224/65536         896/262144   ( 0.3%) 
HDR ambient table      224/65536         896/262144   ( 0.3%) 
LDR leaf ambient       653/65536       18284/1835008  ( 1.0%) 
HDR leaf ambient       653/65536       18284/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      275045/0        ( 0.0%) 
physics               [variable]       65448/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 909
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
19 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (65998 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 201 texinfos to 121
Reduced 26 texdatas to 24 (578 bytes to 498)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  32 portalclusters
  44 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 818
Average clusters visible: 25
Building PAS...
Average clusters audible: 32
visdatasize:522  compressed from 512
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
345 faces
36886 square feet [5311591.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
345 patches before subdivision
6547 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 703565, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(76795, 61511, 34541)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19694, 12798, 4937)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5230, 2757, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1405, 598, 109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(379, 130, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(102, 28, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(28, 6, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 16 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                189/8192         2268/98304    ( 2.3%) 
brushsides            1248/65536        9984/524288   ( 1.9%) 
planes                 304/65536        6080/1310720  ( 0.5%) 
vertexes               541/65536        6492/786432   ( 0.8%) 
nodes                  223/65536        7136/2097152  ( 0.3%) 
texinfos               121/12288        8712/884736   ( 1.0%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  345/65536       19320/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              273/65536       15288/3670016  ( 0.4%) 
leaves                 231/65536        7392/2097152  ( 0.4%) 
leaffaces              351/65536         702/131072   ( 0.5%) 
leafbrushes            285/65536         570/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2685/512000      10740/2048000  ( 0.5%) 
edges                 1660/256000       6640/1024000  ( 0.6%) 
LDR worldlights         23/8192         2024/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        4984/393216   ( 1.3%) 
LDR ambient table      231/65536         924/262144   ( 0.4%) 
HDR ambient table      231/65536         924/262144   ( 0.4%) 
LDR leaf ambient       682/65536       19096/1835008  ( 1.0%) 
HDR leaf ambient       231/65536        6468/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      243325/0        ( 0.0%) 
physics               [variable]       65998/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 911
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
22 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
345 faces
36886 square feet [5311591.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
345 patches before subdivision
6547 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 703565, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(76795, 61511, 34541)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19694, 12798, 4937)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5230, 2757, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1405, 598, 109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(379, 130, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(102, 28, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(28, 6, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 16 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                189/8192         2268/98304    ( 2.3%) 
brushsides            1248/65536        9984/524288   ( 1.9%) 
planes                 304/65536        6080/1310720  ( 0.5%) 
vertexes               541/65536        6492/786432   ( 0.8%) 
nodes                  223/65536        7136/2097152  ( 0.3%) 
texinfos               121/12288        8712/884736   ( 1.0%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  345/65536       19320/3670016  ( 0.5%) 
hdr faces              345/65536       19320/3670016  ( 0.5%) 
origfaces              273/65536       15288/3670016  ( 0.4%) 
leaves                 231/65536        7392/2097152  ( 0.4%) 
leaffaces              351/65536         702/131072   ( 0.5%) 
leafbrushes            285/65536         570/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2685/512000      10740/2048000  ( 0.5%) 
edges                 1660/256000       6640/1024000  ( 0.6%) 
LDR worldlights         23/8192         2024/720896   ( 0.3%) 
HDR worldlights         23/8192         2024/720896   ( 0.3%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]      380588/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        4984/393216   ( 1.3%) 
LDR ambient table      231/65536         924/262144   ( 0.4%) 
HDR ambient table      231/65536         924/262144   ( 0.4%) 
LDR leaf ambient       682/65536       19096/1835008  ( 1.0%) 
HDR leaf ambient       682/65536       19096/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      275045/0        ( 0.0%) 
physics               [variable]       65998/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 911
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
27 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (65998 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 201 texinfos to 121
Reduced 26 texdatas to 24 (578 bytes to 498)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  32 portalclusters
  44 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 818
Average clusters visible: 25
Building PAS...
Average clusters audible: 32
visdatasize:522  compressed from 512
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
345 faces
36886 square feet [5311591.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
345 patches before subdivision
6547 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 703565, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(76795, 61511, 34541)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19694, 12798, 4937)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5230, 2757, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1405, 598, 109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(379, 130, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(102, 28, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(28, 6, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 16 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                189/8192         2268/98304    ( 2.3%) 
brushsides            1248/65536        9984/524288   ( 1.9%) 
planes                 304/65536        6080/1310720  ( 0.5%) 
vertexes               541/65536        6492/786432   ( 0.8%) 
nodes                  223/65536        7136/2097152  ( 0.3%) 
texinfos               121/12288        8712/884736   ( 1.0%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  345/65536       19320/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              273/65536       15288/3670016  ( 0.4%) 
leaves                 231/65536        7392/2097152  ( 0.4%) 
leaffaces              351/65536         702/131072   ( 0.5%) 
leafbrushes            285/65536         570/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2685/512000      10740/2048000  ( 0.5%) 
edges                 1660/256000       6640/1024000  ( 0.6%) 
LDR worldlights         23/8192         2024/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        4985/393216   ( 1.3%) 
LDR ambient table      231/65536         924/262144   ( 0.4%) 
HDR ambient table      231/65536         924/262144   ( 0.4%) 
LDR leaf ambient       682/65536       19096/1835008  ( 1.0%) 
HDR leaf ambient       231/65536        6468/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      243325/0        ( 0.0%) 
physics               [variable]       65998/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 911
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
23 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
345 faces
36886 square feet [5311591.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
345 patches before subdivision
6547 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 703565, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(76795, 61511, 34541)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19694, 12798, 4937)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5230, 2757, 734)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1405, 598, 109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(379, 130, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(102, 28, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(28, 6, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0025 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 16 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                189/8192         2268/98304    ( 2.3%) 
brushsides            1248/65536        9984/524288   ( 1.9%) 
planes                 304/65536        6080/1310720  ( 0.5%) 
vertexes               541/65536        6492/786432   ( 0.8%) 
nodes                  223/65536        7136/2097152  ( 0.3%) 
texinfos               121/12288        8712/884736   ( 1.0%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  345/65536       19320/3670016  ( 0.5%) 
hdr faces              345/65536       19320/3670016  ( 0.5%) 
origfaces              273/65536       15288/3670016  ( 0.4%) 
leaves                 231/65536        7392/2097152  ( 0.4%) 
leaffaces              351/65536         702/131072   ( 0.5%) 
leafbrushes            285/65536         570/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2685/512000      10740/2048000  ( 0.5%) 
edges                 1660/256000       6640/1024000  ( 0.6%) 
LDR worldlights         23/8192         2024/720896   ( 0.3%) 
HDR worldlights         23/8192         2024/720896   ( 0.3%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]      380588/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        4985/393216   ( 1.3%) 
LDR ambient table      231/65536         924/262144   ( 0.4%) 
HDR ambient table      231/65536         924/262144   ( 0.4%) 
LDR leaf ambient       682/65536       19096/1835008  ( 1.0%) 
HDR leaf ambient       682/65536       19096/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      275045/0        ( 0.0%) 
physics               [variable]       65998/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 911
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
26 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (66548 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 208 texinfos to 122
Reduced 26 texdatas to 24 (578 bytes to 498)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  32 portalclusters
  44 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 818
Average clusters visible: 25
Building PAS...
Average clusters audible: 32
visdatasize:522  compressed from 512
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
346 faces
36935 square feet [5318759.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
346 patches before subdivision
6546 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 703510, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(89526, 71756, 40402)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22423, 14568, 5622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5974, 3147, 838)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1602, 682, 124)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 148, 19)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 32, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 7, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 16 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                190/8192         2280/98304    ( 2.3%) 
brushsides            1254/65536       10032/524288   ( 1.9%) 
planes                 308/65536        6160/1310720  ( 0.5%) 
vertexes               549/65536        6588/786432   ( 0.8%) 
nodes                  229/65536        7328/2097152  ( 0.3%) 
texinfos               122/12288        8784/884736   ( 1.0%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  346/65536       19376/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              274/65536       15344/3670016  ( 0.4%) 
leaves                 238/65536        7616/2097152  ( 0.4%) 
leaffaces              352/65536         704/131072   ( 0.5%) 
leafbrushes            286/65536         572/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2693/512000      10772/2048000  ( 0.5%) 
edges                 1668/256000       6672/1024000  ( 0.7%) 
LDR worldlights         23/8192         2024/720896   ( 0.3%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        5202/393216   ( 1.3%) 
LDR ambient table      238/65536         952/262144   ( 0.4%) 
HDR ambient table      238/65536         952/262144   ( 0.4%) 
LDR leaf ambient       720/65536       20160/1835008  ( 1.1%) 
HDR leaf ambient       238/65536        6664/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      243325/0        ( 0.0%) 
physics               [variable]       66548/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 913
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
22 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
346 faces
36935 square feet [5318759.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
346 patches before subdivision
6546 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 703510, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(89526, 71756, 40402)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22423, 14568, 5622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5974, 3147, 838)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1602, 682, 124)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(432, 148, 19)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(117, 32, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(32, 7, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(9, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0022 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 16 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                190/8192         2280/98304    ( 2.3%) 
brushsides            1254/65536       10032/524288   ( 1.9%) 
planes                 308/65536        6160/1310720  ( 0.5%) 
vertexes               549/65536        6588/786432   ( 0.8%) 
nodes                  229/65536        7328/2097152  ( 0.3%) 
texinfos               122/12288        8784/884736   ( 1.0%) 
texdata                 24/2048          768/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  346/65536       19376/3670016  ( 0.5%) 
hdr faces              346/65536       19376/3670016  ( 0.5%) 
origfaces              274/65536       15344/3670016  ( 0.4%) 
leaves                 238/65536        7616/2097152  ( 0.4%) 
leaffaces              352/65536         704/131072   ( 0.5%) 
leafbrushes            286/65536         572/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2693/512000      10772/2048000  ( 0.5%) 
edges                 1668/256000       6672/1024000  ( 0.7%) 
LDR worldlights         23/8192         2024/720896   ( 0.3%) 
HDR worldlights         23/8192         2024/720896   ( 0.3%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]      380588/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        5202/393216   ( 1.3%) 
LDR ambient table      238/65536         952/262144   ( 0.4%) 
HDR ambient table      238/65536         952/262144   ( 0.4%) 
LDR leaf ambient       720/65536       20160/1835008  ( 1.1%) 
HDR leaf ambient       720/65536       20160/1835008  ( 1.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      275045/0        ( 0.0%) 
physics               [variable]       66548/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 913
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
22 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68196 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 226 texinfos to 125
Reduced 27 texdatas to 25 (594 bytes to 514)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  32 portalclusters
  44 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 818
Average clusters visible: 25
Building PAS...
Average clusters audible: 32
visdatasize:522  compressed from 512
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
349 faces
37253 square feet [5364455.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
349 patches before subdivision
6575 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 707190, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(271673, 317094, 252621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(68300, 64625, 35255)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18182, 13958, 5267)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(4880, 3026, 783)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1316, 658, 117)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(355, 143, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(96, 31, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(26, 7, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  11/1024          528/49152    ( 1.1%) 
brushes                193/8192         2316/98304    ( 2.4%) 
brushsides            1272/65536       10176/524288   ( 1.9%) 
planes                 320/65536        6400/1310720  ( 0.5%) 
vertexes               573/65536        6876/786432   ( 0.9%) 
nodes                  247/65536        7904/2097152  ( 0.4%) 
texinfos               125/12288        9000/884736   ( 1.0%) 
texdata                 25/2048          800/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  349/65536       19544/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              277/65536       15512/3670016  ( 0.4%) 
leaves                 259/65536        8288/2097152  ( 0.4%) 
leaffaces              355/65536         710/131072   ( 0.5%) 
leafbrushes            289/65536         578/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2717/512000      10868/2048000  ( 0.5%) 
edges                 1692/256000       6768/1024000  ( 0.7%) 
LDR worldlights         39/8192         3432/720896   ( 0.5%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        5861/393216   ( 1.5%) 
LDR ambient table      259/65536        1036/262144   ( 0.4%) 
HDR ambient table      259/65536        1036/262144   ( 0.4%) 
LDR leaf ambient       828/65536       23184/1835008  ( 1.3%) 
HDR leaf ambient       259/65536        7252/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      243325/0        ( 0.0%) 
physics               [variable]       68196/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 919
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
36 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
349 faces
37253 square feet [5364455.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
349 patches before subdivision
6575 patches after subdivision
39 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 707190, max 307
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(271673, 317094, 252621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(68300, 64625, 35255)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(18182, 13958, 5267)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(4880, 3026, 783)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(1316, 658, 117)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(355, 143, 17)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(96, 31, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(26, 7, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0024 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 32 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  11/1024          528/49152    ( 1.1%) 
brushes                193/8192         2316/98304    ( 2.4%) 
brushsides            1272/65536       10176/524288   ( 1.9%) 
planes                 320/65536        6400/1310720  ( 0.5%) 
vertexes               573/65536        6876/786432   ( 0.9%) 
nodes                  247/65536        7904/2097152  ( 0.4%) 
texinfos               125/12288        9000/884736   ( 1.0%) 
texdata                 25/2048          800/65536    ( 1.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  349/65536       19544/3670016  ( 0.5%) 
hdr faces              349/65536       19544/3670016  ( 0.5%) 
origfaces              277/65536       15512/3670016  ( 0.4%) 
leaves                 259/65536        8288/2097152  ( 0.4%) 
leaffaces              355/65536         710/131072   ( 0.5%) 
leafbrushes            289/65536         578/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2717/512000      10868/2048000  ( 0.5%) 
edges                 1692/256000       6768/1024000  ( 0.7%) 
LDR worldlights         39/8192         3432/720896   ( 0.5%) 
HDR worldlights         39/8192         3432/720896   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           894/65536        1788/131072   ( 1.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      380588/0        ( 0.0%) 
HDR lightdata         [variable]      380588/0        ( 0.0%) 
visdata               [variable]         522/16777216 ( 0.0%) 
entdata               [variable]        5861/393216   ( 1.5%) 
LDR ambient table      259/65536        1036/262144   ( 0.4%) 
HDR ambient table      259/65536        1036/262144   ( 0.4%) 
LDR leaf ambient       828/65536       23184/1835008  ( 1.3%) 
HDR leaf ambient       828/65536       23184/1835008  ( 1.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/944      ( 0.1%) 
pakfile               [variable]      275045/0        ( 0.0%) 
physics               [variable]       68196/4194304  ( 1.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 919
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
29 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-288.00 2912.00 10.56) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1504.0 -24.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2016.0 -24.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1504.0 16.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1504.0 64.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1504.0 112.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2016.0 64.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1060.0 296.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1572.0 296.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 80 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (74904 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 251 texinfos to 149
Reduced 33 texdatas to 28 (804 bytes to 592)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
No vis information, direct lighting only.
539 faces
124208 square feet [17885978.00 square inches]
16 Displacements
17446 Square Feet [2512234.50 Square Inches]
7 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                227/8192         2724/98304    ( 2.8%) 
brushsides            1548/65536       12384/524288   ( 2.4%) 
planes                 398/65536        7960/1310720  ( 0.6%) 
vertexes              1037/65536       12444/786432   ( 1.6%) 
nodes                  659/65536       21088/2097152  ( 1.0%) 
texinfos               149/12288       10728/884736   ( 1.2%) 
texdata                 28/2048          896/65536    ( 1.4%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       45936/0           45936/0        ( 0.0%) 
faces                  539/65536       30184/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              397/65536       22232/3670016  ( 0.6%) 
leaves                 666/65536       21312/2097152  ( 1.0%) 
leaffaces              606/65536        1212/131072   ( 0.9%) 
leafbrushes            323/65536         646/131072   ( 0.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4126/512000      16504/2048000  ( 0.8%) 
edges                 2620/256000      10480/1024000  ( 1.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1566/65536        3132/131072   ( 2.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      476848/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        5735/393216   ( 1.5%) 
LDR ambient table      666/65536        2664/262144   ( 1.0%) 
HDR ambient table      666/65536        2664/262144   ( 1.0%) 
LDR leaf ambient      4522/65536      126616/1835008  ( 6.9%) 
HDR leaf ambient       666/65536       18648/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/20892    ( 0.0%) 
dtl prp lght          [variable]           1/644      ( 0.2%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/1332     ( 0.1%) 
pakfile               [variable]      338920/0        ( 0.0%) 
physics               [variable]       74904/4194304  ( 1.8%) 
physics terrain       [variable]        4952/1048576  ( 0.5%) 

Level flags = 1

Total triangle count: 1468
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
55 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
No vis information, direct lighting only.
539 faces
124208 square feet [17885978.00 square inches]
16 Displacements
17446 Square Feet [2512234.50 Square Inches]
7 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                227/8192         2724/98304    ( 2.8%) 
brushsides            1548/65536       12384/524288   ( 2.4%) 
planes                 398/65536        7960/1310720  ( 0.6%) 
vertexes              1037/65536       12444/786432   ( 1.6%) 
nodes                  659/65536       21088/2097152  ( 1.0%) 
texinfos               149/12288       10728/884736   ( 1.2%) 
texdata                 28/2048          896/65536    ( 1.4%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       45936/0           45936/0        ( 0.0%) 
faces                  539/65536       30184/3670016  ( 0.8%) 
hdr faces              539/65536       30184/3670016  ( 0.8%) 
origfaces              397/65536       22232/3670016  ( 0.6%) 
leaves                 666/65536       21312/2097152  ( 1.0%) 
leaffaces              606/65536        1212/131072   ( 0.9%) 
leafbrushes            323/65536         646/131072   ( 0.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4126/512000      16504/2048000  ( 0.8%) 
edges                 2620/256000      10480/1024000  ( 1.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            101/32768        1010/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1566/65536        3132/131072   ( 2.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      476848/0        ( 0.0%) 
HDR lightdata         [variable]      476848/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]        5735/393216   ( 1.5%) 
LDR ambient table      666/65536        2664/262144   ( 1.0%) 
HDR ambient table      666/65536        2664/262144   ( 1.0%) 
LDR leaf ambient      4522/65536      126616/1835008  ( 6.9%) 
HDR leaf ambient      4522/65536      126616/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/20892    ( 0.0%) 
dtl prp lght          [variable]           1/644      ( 0.2%) 
HDR dtl prp lght      [variable]           1/644      ( 0.2%) 
static props          [variable]           1/1332     ( 0.1%) 
pakfile               [variable]      465564/0        ( 0.0%) 
physics               [variable]       74904/4194304  ( 1.8%) 
physics terrain       [variable]        4952/1048576  ( 0.5%) 

Level flags = 3

Total triangle count: 1468
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
51 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 80 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (76544 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 251 texinfos to 145
Reduced 33 texdatas to 28 (804 bytes to 592)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  66 portalclusters
 125 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.38%)
Total clusters visible: 2606
Average clusters visible: 39
Building PAS...
Average clusters audible: 66
visdatasize:1716  compressed from 2112
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
453 faces
78307 square feet [11276314.00 square inches]
16 Displacements
17443 Square Feet [2511794.00 Square Inches]
453 patches before subdivision
8833 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 764289, max 314
transfer lists:   5.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(14373, 14020, 7369)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1725, 1468, 692)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(399, 278, 94)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 59, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(28, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                232/8192         2784/98304    ( 2.8%) 
brushsides            1579/65536       12632/524288   ( 2.4%) 
planes                 404/65536        8080/1310720  ( 0.6%) 
vertexes               692/65536        8304/786432   ( 1.1%) 
nodes                  262/65536        8384/2097152  ( 0.4%) 
texinfos               145/12288       10440/884736   ( 1.2%) 
texdata                 28/2048          896/65536    ( 1.4%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       45936/0           45936/0        ( 0.0%) 
faces                  453/65536       25368/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              345/65536       19320/3670016  ( 0.5%) 
leaves                 269/65536        8608/2097152  ( 0.4%) 
leaffaces              491/65536         982/131072   ( 0.7%) 
leafbrushes            355/65536         710/131072   ( 0.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             3513/512000      14052/2048000  ( 0.7%) 
edges                 2310/256000       9240/1024000  ( 0.9%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1305/65536        2610/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      475368/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        1716/16777216 ( 0.0%) 
entdata               [variable]        5735/393216   ( 1.5%) 
LDR ambient table      269/65536        1076/262144   ( 0.4%) 
HDR ambient table      269/65536        1076/262144   ( 0.4%) 
LDR leaf ambient      1234/65536       34552/1835008  ( 1.9%) 
HDR leaf ambient       269/65536        7532/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/20892    ( 0.0%) 
dtl prp lght          [variable]           1/594      ( 0.2%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/1332     ( 0.1%) 
pakfile               [variable]      338920/0        ( 0.0%) 
physics               [variable]       76544/4194304  ( 1.8%) 
physics terrain       [variable]        5036/1048576  ( 0.5%) 

Level flags = 1

Total triangle count: 1235
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
47 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
453 faces
78307 square feet [11276314.00 square inches]
16 Displacements
17443 Square Feet [2511794.00 Square Inches]
453 patches before subdivision
8833 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 764289, max 314
transfer lists:   5.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(14373, 14020, 7369)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1725, 1468, 692)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(399, 278, 94)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(104, 59, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(28, 13, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                232/8192         2784/98304    ( 2.8%) 
brushsides            1579/65536       12632/524288   ( 2.4%) 
planes                 404/65536        8080/1310720  ( 0.6%) 
vertexes               692/65536        8304/786432   ( 1.1%) 
nodes                  262/65536        8384/2097152  ( 0.4%) 
texinfos               145/12288       10440/884736   ( 1.2%) 
texdata                 28/2048          896/65536    ( 1.4%) 
dispinfos               16/0            2816/0        ( 0.0%) 
disp_verts            1296/0           25920/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       45936/0           45936/0        ( 0.0%) 
faces                  453/65536       25368/3670016  ( 0.7%) 
hdr faces              453/65536       25368/3670016  ( 0.7%) 
origfaces              345/65536       19320/3670016  ( 0.5%) 
leaves                 269/65536        8608/2097152  ( 0.4%) 
leaffaces              491/65536         982/131072   ( 0.7%) 
leafbrushes            355/65536         710/131072   ( 0.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             3513/512000      14052/2048000  ( 0.7%) 
edges                 2310/256000       9240/1024000  ( 0.9%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1305/65536        2610/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      475368/0        ( 0.0%) 
HDR lightdata         [variable]      475368/0        ( 0.0%) 
visdata               [variable]        1716/16777216 ( 0.0%) 
entdata               [variable]        5735/393216   ( 1.5%) 
LDR ambient table      269/65536        1076/262144   ( 0.4%) 
HDR ambient table      269/65536        1076/262144   ( 0.4%) 
LDR leaf ambient      1234/65536       34552/1835008  ( 1.9%) 
HDR leaf ambient      1234/65536       34552/1835008  ( 1.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/20892    ( 0.0%) 
dtl prp lght          [variable]           1/594      ( 0.2%) 
HDR dtl prp lght      [variable]           1/594      ( 0.2%) 
static props          [variable]           1/1332     ( 0.1%) 
pakfile               [variable]      465564/0        ( 0.0%) 
physics               [variable]       76544/4194304  ( 1.8%) 
physics terrain       [variable]        5036/1048576  ( 0.5%) 

Level flags = 3

Total triangle count: 1235
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
48 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 86 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (94954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 276 texinfos to 180
Reduced 36 texdatas to 32 (825 bytes to 672)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  71 portalclusters
 135 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 16 visible clusters (0.51%)
Total clusters visible: 3141
Average clusters visible: 44
Building PAS...
Average clusters audible: 71
visdatasize:1834  compressed from 2272
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
540 faces
90170 square feet [12984618.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
540 patches before subdivision
9356 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 783628, max 323
transfer lists:   6.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(9301, 9460, 7332)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1547, 1329, 728)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(380, 265, 100)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(100, 56, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(26, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                286/8192         3432/98304    ( 3.5%) 
brushsides            1966/65536       15728/524288   ( 3.0%) 
planes                 498/65536        9960/1310720  ( 0.8%) 
vertexes               845/65536       10140/786432   ( 1.3%) 
nodes                  271/65536        8672/2097152  ( 0.4%) 
texinfos               180/12288       12960/884736   ( 1.5%) 
texdata                 32/2048         1024/65536    ( 1.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  540/65536       30240/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              401/65536       22456/3670016  ( 0.6%) 
leaves                 278/65536        8896/2097152  ( 0.4%) 
leaffaces              599/65536        1198/131072   ( 0.9%) 
leafbrushes            419/65536         838/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4167/512000      16668/2048000  ( 0.8%) 
edges                 2747/256000      10988/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             94/32768         940/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1536/65536        3072/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      488388/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        1834/16777216 ( 0.0%) 
entdata               [variable]        5734/393216   ( 1.5%) 
LDR ambient table      278/65536        1112/262144   ( 0.4%) 
HDR ambient table      278/65536        1112/262144   ( 0.4%) 
LDR leaf ambient      1297/65536       36316/1835008  ( 2.0%) 
HDR leaf ambient       278/65536        7784/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1934     ( 0.1%) 
pakfile               [variable]      497247/0        ( 0.0%) 
physics               [variable]       94954/4194304  ( 2.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 1

Total triangle count: 1492
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
41 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
540 faces
90170 square feet [12984618.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
540 patches before subdivision
9356 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 783628, max 323
transfer lists:   6.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(9301, 9460, 7332)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1547, 1329, 728)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(380, 265, 100)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(100, 56, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(26, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                286/8192         3432/98304    ( 3.5%) 
brushsides            1966/65536       15728/524288   ( 3.0%) 
planes                 498/65536        9960/1310720  ( 0.8%) 
vertexes               845/65536       10140/786432   ( 1.3%) 
nodes                  271/65536        8672/2097152  ( 0.4%) 
texinfos               180/12288       12960/884736   ( 1.5%) 
texdata                 32/2048         1024/65536    ( 1.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  540/65536       30240/3670016  ( 0.8%) 
hdr faces              540/65536       30240/3670016  ( 0.8%) 
origfaces              401/65536       22456/3670016  ( 0.6%) 
leaves                 278/65536        8896/2097152  ( 0.4%) 
leaffaces              599/65536        1198/131072   ( 0.9%) 
leafbrushes            419/65536         838/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4167/512000      16668/2048000  ( 0.8%) 
edges                 2747/256000      10988/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             94/32768         940/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1536/65536        3072/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      488388/0        ( 0.0%) 
HDR lightdata         [variable]      488388/0        ( 0.0%) 
visdata               [variable]        1834/16777216 ( 0.0%) 
entdata               [variable]        5734/393216   ( 1.5%) 
LDR ambient table      278/65536        1112/262144   ( 0.4%) 
HDR ambient table      278/65536        1112/262144   ( 0.4%) 
LDR leaf ambient      1297/65536       36316/1835008  ( 2.0%) 
HDR leaf ambient      1297/65536       36316/1835008  ( 2.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1934     ( 0.1%) 
pakfile               [variable]      782609/0        ( 0.0%) 
physics               [variable]       94954/4194304  ( 2.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 3

Total triangle count: 1492
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
40 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 86 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (94954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 292 texinfos to 182
Reduced 38 texdatas to 33 (908 bytes to 696)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  71 portalclusters
 135 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 16 visible clusters (0.51%)
Total clusters visible: 3141
Average clusters visible: 44
Building PAS...
Average clusters audible: 71
visdatasize:1834  compressed from 2272
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
563 faces
90170 square feet [12984618.00 square inches]
23 Displacements
18143 Square Feet [2612593.00 Square Inches]
563 patches before subdivision
10165 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 882557, max 324
transfer lists:   6.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(23963, 23134, 12481)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2434, 2113, 941)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(469, 336, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(115, 66, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 14, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(8, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                286/8192         3432/98304    ( 3.5%) 
brushsides            1966/65536       15728/524288   ( 3.0%) 
planes                 502/65536       10040/1310720  ( 0.8%) 
vertexes               861/65536       10332/786432   ( 1.3%) 
nodes                  271/65536        8672/2097152  ( 0.4%) 
texinfos               182/12288       13104/884736   ( 1.5%) 
texdata                 33/2048         1056/65536    ( 1.6%) 
dispinfos               23/0            4048/0        ( 0.0%) 
disp_verts            1863/0           37260/0        ( 0.0%) 
disp_tris             2944/0            5888/0        ( 0.0%) 
disp_lmsamples       50008/0           50008/0        ( 0.0%) 
faces                  563/65536       31528/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              424/65536       23744/3670016  ( 0.6%) 
leaves                 278/65536        8896/2097152  ( 0.4%) 
leaffaces              599/65536        1198/131072   ( 0.9%) 
leafbrushes            419/65536         838/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4351/512000      17404/2048000  ( 0.8%) 
edges                 2863/256000      11452/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             94/32768         940/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1536/65536        3072/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      553024/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        1834/16777216 ( 0.0%) 
entdata               [variable]        5728/393216   ( 1.5%) 
LDR ambient table      278/65536        1112/262144   ( 0.4%) 
HDR ambient table      278/65536        1112/262144   ( 0.4%) 
LDR leaf ambient      1287/65536       36036/1835008  ( 2.0%) 
HDR leaf ambient       278/65536        7784/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/21672    ( 0.0%) 
dtl prp lght          [variable]           1/849      ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/1934     ( 0.1%) 
pakfile               [variable]      497598/0        ( 0.0%) 
physics               [variable]       94954/4194304  ( 2.3%) 
physics terrain       [variable]        6891/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 1538
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
51 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
563 faces
90170 square feet [12984618.00 square inches]
23 Displacements
18143 Square Feet [2612593.00 Square Inches]
563 patches before subdivision
10165 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 882557, max 324
transfer lists:   6.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(23963, 23134, 12481)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2434, 2113, 941)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(469, 336, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(115, 66, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(29, 14, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(8, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                286/8192         3432/98304    ( 3.5%) 
brushsides            1966/65536       15728/524288   ( 3.0%) 
planes                 502/65536       10040/1310720  ( 0.8%) 
vertexes               861/65536       10332/786432   ( 1.3%) 
nodes                  271/65536        8672/2097152  ( 0.4%) 
texinfos               182/12288       13104/884736   ( 1.5%) 
texdata                 33/2048         1056/65536    ( 1.6%) 
dispinfos               23/0            4048/0        ( 0.0%) 
disp_verts            1863/0           37260/0        ( 0.0%) 
disp_tris             2944/0            5888/0        ( 0.0%) 
disp_lmsamples       50008/0           50008/0        ( 0.0%) 
faces                  563/65536       31528/3670016  ( 0.9%) 
hdr faces              563/65536       31528/3670016  ( 0.9%) 
origfaces              424/65536       23744/3670016  ( 0.6%) 
leaves                 278/65536        8896/2097152  ( 0.4%) 
leaffaces              599/65536        1198/131072   ( 0.9%) 
leafbrushes            419/65536         838/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4351/512000      17404/2048000  ( 0.8%) 
edges                 2863/256000      11452/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             94/32768         940/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1536/65536        3072/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      553024/0        ( 0.0%) 
HDR lightdata         [variable]      553024/0        ( 0.0%) 
visdata               [variable]        1834/16777216 ( 0.0%) 
entdata               [variable]        5728/393216   ( 1.5%) 
LDR ambient table      278/65536        1112/262144   ( 0.4%) 
HDR ambient table      278/65536        1112/262144   ( 0.4%) 
LDR leaf ambient      1287/65536       36036/1835008  ( 2.0%) 
HDR leaf ambient      1287/65536       36036/1835008  ( 2.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/21672    ( 0.0%) 
dtl prp lght          [variable]           1/849      ( 0.1%) 
HDR dtl prp lght      [variable]           1/849      ( 0.1%) 
static props          [variable]           1/1934     ( 0.1%) 
pakfile               [variable]      782960/0        ( 0.0%) 
physics               [variable]       94954/4194304  ( 2.3%) 
physics terrain       [variable]        6891/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 1538
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
51 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 86 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (94954 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 293 texinfos to 183
Reduced 38 texdatas to 33 (908 bytes to 696)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  71 portalclusters
 135 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 16 visible clusters (0.51%)
Total clusters visible: 3141
Average clusters visible: 44
Building PAS...
Average clusters audible: 71
visdatasize:1834  compressed from 2272
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
567 faces
90170 square feet [12984618.00 square inches]
23 Displacements
18143 Square Feet [2612593.00 Square Inches]
567 patches before subdivision
15093 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1343419, max 345
transfer lists:  10.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(38309, 36486, 22107)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4694, 3990, 1727)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(782, 554, 183)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(195, 112, 26)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(49, 22, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(13, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                286/8192         3432/98304    ( 3.5%) 
brushsides            1966/65536       15728/524288   ( 3.0%) 
planes                 502/65536       10040/1310720  ( 0.8%) 
vertexes               860/65536       10320/786432   ( 1.3%) 
nodes                  271/65536        8672/2097152  ( 0.4%) 
texinfos               183/12288       13176/884736   ( 1.5%) 
texdata                 33/2048         1056/65536    ( 1.6%) 
dispinfos               23/0            4048/0        ( 0.0%) 
disp_verts            1863/0           37260/0        ( 0.0%) 
disp_tris             2944/0            5888/0        ( 0.0%) 
disp_lmsamples      183512/0          183512/0        ( 0.0%) 
faces                  567/65536       31752/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              430/65536       24080/3670016  ( 0.7%) 
leaves                 278/65536        8896/2097152  ( 0.4%) 
leaffaces              603/65536        1206/131072   ( 0.9%) 
leafbrushes            419/65536         838/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4391/512000      17564/2048000  ( 0.9%) 
edges                 2885/256000      11540/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             93/32768         930/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1521/65536        3042/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      965236/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        1834/16777216 ( 0.0%) 
entdata               [variable]        5728/393216   ( 1.5%) 
LDR ambient table      278/65536        1112/262144   ( 0.4%) 
HDR ambient table      278/65536        1112/262144   ( 0.4%) 
LDR leaf ambient      1290/65536       36120/1835008  ( 2.0%) 
HDR leaf ambient       278/65536        7784/1835008  ( 0.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/21672    ( 0.0%) 
dtl prp lght          [variable]           1/719      ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/1934     ( 0.1%) 
pakfile               [variable]      497598/0        ( 0.0%) 
physics               [variable]       94954/4194304  ( 2.3%) 
physics terrain       [variable]        6891/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 1546
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 17 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_forest\fence_chicken_alpha.vtf
567 faces
90170 square feet [12984618.00 square inches]
23 Displacements
18143 Square Feet [2612593.00 Square Inches]
567 patches before subdivision
15093 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1343419, max 345
transfer lists:  10.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(38309, 36486, 22107)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(4694, 3990, 1727)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(782, 554, 183)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(195, 112, 26)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(49, 22, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(13, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                286/8192         3432/98304    ( 3.5%) 
brushsides            1966/65536       15728/524288   ( 3.0%) 
planes                 502/65536       10040/1310720  ( 0.8%) 
vertexes               860/65536       10320/786432   ( 1.3%) 
nodes                  271/65536        8672/2097152  ( 0.4%) 
texinfos               183/12288       13176/884736   ( 1.5%) 
texdata                 33/2048         1056/65536    ( 1.6%) 
dispinfos               23/0            4048/0        ( 0.0%) 
disp_verts            1863/0           37260/0        ( 0.0%) 
disp_tris             2944/0            5888/0        ( 0.0%) 
disp_lmsamples      183512/0          183512/0        ( 0.0%) 
faces                  567/65536       31752/3670016  ( 0.9%) 
hdr faces              567/65536       31752/3670016  ( 0.9%) 
origfaces              430/65536       24080/3670016  ( 0.7%) 
leaves                 278/65536        8896/2097152  ( 0.4%) 
leaffaces              603/65536        1206/131072   ( 0.9%) 
leafbrushes            419/65536         838/131072   ( 0.6%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             4391/512000      17564/2048000  ( 0.9%) 
edges                 2885/256000      11540/1024000  ( 1.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             93/32768         930/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1521/65536        3042/131072   ( 2.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      965236/0        ( 0.0%) 
HDR lightdata         [variable]      965236/0        ( 0.0%) 
visdata               [variable]        1834/16777216 ( 0.0%) 
entdata               [variable]        5728/393216   ( 1.5%) 
LDR ambient table      278/65536        1112/262144   ( 0.4%) 
HDR ambient table      278/65536        1112/262144   ( 0.4%) 
LDR leaf ambient      1290/65536       36120/1835008  ( 2.0%) 
HDR leaf ambient      1290/65536       36120/1835008  ( 2.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/21672    ( 0.0%) 
dtl prp lght          [variable]           1/719      ( 0.1%) 
HDR dtl prp lght      [variable]           1/719      ( 0.1%) 
static props          [variable]           1/1934     ( 0.1%) 
pakfile               [variable]      782960/0        ( 0.0%) 
physics               [variable]       94954/4194304  ( 2.3%) 
physics terrain       [variable]        6891/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 1546
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 43 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 84 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (146842 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 322 texinfos to 212
Reduced 44 texdatas to 39 (1044 bytes to 832)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
  89 portalclusters
 197 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.19%)
Total clusters visible: 4678
Average clusters visible: 52
Building PAS...
Average clusters audible: 88
visdatasize:2921  compressed from 2848
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
702 faces
97142 square feet [13988557.00 square inches]
26 Displacements
18805 Square Feet [2708062.00 Square Inches]
702 patches before subdivision
17664 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634286, max 343
transfer lists:  12.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(71767, 65604, 38456)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(7782, 6353, 2746)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1067, 745, 242)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(225, 129, 31)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(53, 24, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(14, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                434/8192         5208/98304    ( 5.3%) 
brushsides            3080/65536       24640/524288   ( 4.7%) 
planes                 708/65536       14160/1310720  ( 1.1%) 
vertexes              1101/65536       13212/786432   ( 1.7%) 
nodes                  319/65536       10208/2097152  ( 0.5%) 
texinfos               212/12288       15264/884736   ( 1.7%) 
texdata                 39/2048         1248/65536    ( 1.9%) 
dispinfos               26/0            4576/0        ( 0.0%) 
disp_verts            2106/0           42120/0        ( 0.0%) 
disp_tris             3328/0            6656/0        ( 0.0%) 
disp_lmsamples      190872/0          190872/0        ( 0.0%) 
faces                  702/65536       39312/3670016  ( 1.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              542/65536       30352/3670016  ( 0.8%) 
leaves                 326/65536       10432/2097152  ( 0.5%) 
leaffaces              717/65536        1434/131072   ( 1.1%) 
leafbrushes            610/65536        1220/131072   ( 0.9%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             5494/512000      21976/2048000  ( 1.1%) 
edges                 3526/256000      14104/1024000  ( 1.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            103/32768        1030/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1707/65536        3414/131072   ( 2.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1030552/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2921/16777216 ( 0.0%) 
entdata               [variable]        5728/393216   ( 1.5%) 
LDR ambient table      326/65536        1304/262144   ( 0.5%) 
HDR ambient table      326/65536        1304/262144   ( 0.5%) 
LDR leaf ambient      1368/65536       38304/1835008  ( 2.1%) 
HDR leaf ambient       326/65536        9128/1835008  ( 0.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/19280    ( 0.0%) 
dtl prp lght          [variable]           1/724      ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/2908     ( 0.0%) 
pakfile               [variable]      386452/0        ( 0.0%) 
physics               [variable]      146842/4194304  ( 3.5%) 
physics terrain       [variable]        6910/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 1931
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 14 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
702 faces
97142 square feet [13988557.00 square inches]
26 Displacements
18805 Square Feet [2708062.00 Square Inches]
702 patches before subdivision
17664 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1634286, max 343
transfer lists:  12.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(71767, 65604, 38456)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(7782, 6353, 2746)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1067, 745, 242)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(225, 129, 31)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(53, 24, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(14, 5, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   6/1024          288/49152    ( 0.6%) 
brushes                434/8192         5208/98304    ( 5.3%) 
brushsides            3080/65536       24640/524288   ( 4.7%) 
planes                 708/65536       14160/1310720  ( 1.1%) 
vertexes              1101/65536       13212/786432   ( 1.7%) 
nodes                  319/65536       10208/2097152  ( 0.5%) 
texinfos               212/12288       15264/884736   ( 1.7%) 
texdata                 39/2048         1248/65536    ( 1.9%) 
dispinfos               26/0            4576/0        ( 0.0%) 
disp_verts            2106/0           42120/0        ( 0.0%) 
disp_tris             3328/0            6656/0        ( 0.0%) 
disp_lmsamples      190872/0          190872/0        ( 0.0%) 
faces                  702/65536       39312/3670016  ( 1.1%) 
hdr faces              702/65536       39312/3670016  ( 1.1%) 
origfaces              542/65536       30352/3670016  ( 0.8%) 
leaves                 326/65536       10432/2097152  ( 0.5%) 
leaffaces              717/65536        1434/131072   ( 1.1%) 
leafbrushes            610/65536        1220/131072   ( 0.9%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             5494/512000      21976/2048000  ( 1.1%) 
edges                 3526/256000      14104/1024000  ( 1.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            103/32768        1030/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1707/65536        3414/131072   ( 2.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1030552/0        ( 0.0%) 
HDR lightdata         [variable]     1030552/0        ( 0.0%) 
visdata               [variable]        2921/16777216 ( 0.0%) 
entdata               [variable]        5728/393216   ( 1.5%) 
LDR ambient table      326/65536        1304/262144   ( 0.5%) 
HDR ambient table      326/65536        1304/262144   ( 0.5%) 
LDR leaf ambient      1368/65536       38304/1835008  ( 2.1%) 
HDR leaf ambient      1368/65536       38304/1835008  ( 2.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/19280    ( 0.0%) 
dtl prp lght          [variable]           1/724      ( 0.1%) 
HDR dtl prp lght      [variable]           1/724      ( 0.1%) 
static props          [variable]           1/2908     ( 0.0%) 
pakfile               [variable]      560708/0        ( 0.0%) 
physics               [variable]      146842/4194304  ( 3.5%) 
physics terrain       [variable]        6910/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 1931
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 14 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.lin
Areaportal leak ! File: e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.lin 
Brush 4842: areaportal brush doesn't touch two areas

Brush 4841: areaportal brush doesn't touch two areas

Brush 4868: areaportal brush doesn't touch two areas

Brush 4840: areaportal brush doesn't touch two areas

Brush 4870: areaportal brush doesn't touch two areas

Brush 4839: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 104 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (242007 bytes)
Error! To use model "models/props_foliage/rock_forest04.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest04.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 377 texinfos to 256
Reduced 56 texdatas to 47 (1428 bytes to 1030)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
4 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 123 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.08%)
Total clusters visible: 11514
Average clusters visible: 93
Building PAS...
Average clusters audible: 123
visdatasize:5014  compressed from 3936
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
975 faces
124041 square feet [17861936.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
975 patches before subdivision
22345 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330645, max 414
transfer lists:  17.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142728, 115568, 64622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17443, 12051, 5109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2440, 1452, 480)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(485, 256, 73)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(110, 52, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(29, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                715/8192         8580/98304    ( 8.7%) 
brushsides            5203/65536       41624/524288   ( 7.9%) 
planes                1004/65536       20080/1310720  ( 1.5%) 
vertexes              1573/65536       18876/786432   ( 2.4%) 
nodes                  399/65536       12768/2097152  ( 0.6%) 
texinfos               256/12288       18432/884736   ( 2.1%) 
texdata                 47/2048         1504/65536    ( 2.3%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                  975/65536       54600/3670016  ( 1.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              790/65536       44240/3670016  ( 1.2%) 
leaves                 407/65536       13024/2097152  ( 0.6%) 
leaffaces             1021/65536        2042/131072   ( 1.6%) 
leafbrushes            971/65536        1942/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             7900/512000      31600/2048000  ( 1.5%) 
edges                 5023/256000      20092/1024000  ( 2.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            156/32768        1560/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2523/65536        5046/131072   ( 3.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1171096/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5014/16777216 ( 0.0%) 
entdata               [variable]        6633/393216   ( 1.7%) 
LDR ambient table      407/65536        1628/262144   ( 0.6%) 
HDR ambient table      407/65536        1628/262144   ( 0.6%) 
LDR leaf ambient      1883/65536       52724/1835008  ( 2.9%) 
HDR leaf ambient       407/65536       11396/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31032    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/4348     ( 0.0%) 
pakfile               [variable]      493420/0        ( 0.0%) 
physics               [variable]      242007/4194304  ( 5.8%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 2800
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 56 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
975 faces
124041 square feet [17861936.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
975 patches before subdivision
22345 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330645, max 414
transfer lists:  17.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142728, 115569, 64622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17443, 12051, 5109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2440, 1452, 480)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(485, 256, 73)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(110, 52, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(29, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                715/8192         8580/98304    ( 8.7%) 
brushsides            5203/65536       41624/524288   ( 7.9%) 
planes                1004/65536       20080/1310720  ( 1.5%) 
vertexes              1573/65536       18876/786432   ( 2.4%) 
nodes                  399/65536       12768/2097152  ( 0.6%) 
texinfos               256/12288       18432/884736   ( 2.1%) 
texdata                 47/2048         1504/65536    ( 2.3%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                  975/65536       54600/3670016  ( 1.5%) 
hdr faces              975/65536       54600/3670016  ( 1.5%) 
origfaces              790/65536       44240/3670016  ( 1.2%) 
leaves                 407/65536       13024/2097152  ( 0.6%) 
leaffaces             1021/65536        2042/131072   ( 1.6%) 
leafbrushes            971/65536        1942/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             7900/512000      31600/2048000  ( 1.5%) 
edges                 5023/256000      20092/1024000  ( 2.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            156/32768        1560/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2523/65536        5046/131072   ( 3.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1171096/0        ( 0.0%) 
HDR lightdata         [variable]     1171096/0        ( 0.0%) 
visdata               [variable]        5014/16777216 ( 0.0%) 
entdata               [variable]        6633/393216   ( 1.7%) 
LDR ambient table      407/65536        1628/262144   ( 0.6%) 
HDR ambient table      407/65536        1628/262144   ( 0.6%) 
LDR leaf ambient      1883/65536       52724/1835008  ( 2.9%) 
HDR leaf ambient      1883/65536       52724/1835008  ( 2.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31032    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1144     ( 0.1%) 
static props          [variable]           1/4348     ( 0.0%) 
pakfile               [variable]      773656/0        ( 0.0%) 
physics               [variable]      242007/4194304  ( 5.8%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 2800
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 52 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.lin
Areaportal leak ! File: e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.lin 
Brush 4842: areaportal brush doesn't touch two areas

Brush 4841: areaportal brush doesn't touch two areas

Brush 4868: areaportal brush doesn't touch two areas

Brush 4840: areaportal brush doesn't touch two areas

Brush 4870: areaportal brush doesn't touch two areas

Brush 4839: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 104 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (242007 bytes)
Error! To use model "models/props_foliage/rock_forest04.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest04.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 377 texinfos to 256
Reduced 56 texdatas to 47 (1428 bytes to 1030)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 123 portalclusters
 282 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 9 visible clusters (0.08%)
Total clusters visible: 11514
Average clusters visible: 93
Building PAS...
Average clusters audible: 123
visdatasize:5014  compressed from 3936
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
975 faces
124034 square feet [17860922.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
975 patches before subdivision
22345 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330691, max 414
transfer lists:  17.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142726, 115566, 64622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17443, 12050, 5109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2440, 1452, 480)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(485, 256, 73)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(110, 52, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(29, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0144 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                715/8192         8580/98304    ( 8.7%) 
brushsides            5204/65536       41632/524288   ( 7.9%) 
planes                1008/65536       20160/1310720  ( 1.5%) 
vertexes              1573/65536       18876/786432   ( 2.4%) 
nodes                  399/65536       12768/2097152  ( 0.6%) 
texinfos               256/12288       18432/884736   ( 2.1%) 
texdata                 47/2048         1504/65536    ( 2.3%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                  975/65536       54600/3670016  ( 1.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              790/65536       44240/3670016  ( 1.2%) 
leaves                 407/65536       13024/2097152  ( 0.6%) 
leaffaces             1021/65536        2042/131072   ( 1.6%) 
leafbrushes            971/65536        1942/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             7900/512000      31600/2048000  ( 1.5%) 
edges                 5023/256000      20092/1024000  ( 2.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            156/32768        1560/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2523/65536        5046/131072   ( 3.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1171096/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5014/16777216 ( 0.0%) 
entdata               [variable]        6633/393216   ( 1.7%) 
LDR ambient table      407/65536        1628/262144   ( 0.6%) 
HDR ambient table      407/65536        1628/262144   ( 0.6%) 
LDR leaf ambient      1883/65536       52724/1835008  ( 2.9%) 
HDR leaf ambient       407/65536       11396/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31032    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/4348     ( 0.0%) 
pakfile               [variable]      493420/0        ( 0.0%) 
physics               [variable]      242007/4194304  ( 5.8%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 2800
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 12 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
975 faces
124034 square feet [17860922.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
975 patches before subdivision
22345 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330691, max 414
transfer lists:  17.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142726, 115566, 64622)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17443, 12050, 5109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2440, 1452, 480)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(485, 256, 73)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(110, 52, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(29, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0144 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                715/8192         8580/98304    ( 8.7%) 
brushsides            5204/65536       41632/524288   ( 7.9%) 
planes                1008/65536       20160/1310720  ( 1.5%) 
vertexes              1573/65536       18876/786432   ( 2.4%) 
nodes                  399/65536       12768/2097152  ( 0.6%) 
texinfos               256/12288       18432/884736   ( 2.1%) 
texdata                 47/2048         1504/65536    ( 2.3%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                  975/65536       54600/3670016  ( 1.5%) 
hdr faces              975/65536       54600/3670016  ( 1.5%) 
origfaces              790/65536       44240/3670016  ( 1.2%) 
leaves                 407/65536       13024/2097152  ( 0.6%) 
leaffaces             1021/65536        2042/131072   ( 1.6%) 
leafbrushes            971/65536        1942/131072   ( 1.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges             7900/512000      31600/2048000  ( 1.5%) 
edges                 5023/256000      20092/1024000  ( 2.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            156/32768        1560/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2523/65536        5046/131072   ( 3.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1171096/0        ( 0.0%) 
HDR lightdata         [variable]     1171096/0        ( 0.0%) 
visdata               [variable]        5014/16777216 ( 0.0%) 
entdata               [variable]        6633/393216   ( 1.7%) 
LDR ambient table      407/65536        1628/262144   ( 0.6%) 
HDR ambient table      407/65536        1628/262144   ( 0.6%) 
LDR leaf ambient      1883/65536       52724/1835008  ( 2.9%) 
HDR leaf ambient      1883/65536       52724/1835008  ( 2.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31032    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1144     ( 0.1%) 
static props          [variable]           1/4348     ( 0.0%) 
pakfile               [variable]      773656/0        ( 0.0%) 
physics               [variable]      242007/4194304  ( 5.8%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 2800
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 2 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 104 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (242008 bytes)
Error! To use model "models/props_foliage/rock_forest04.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/rock_forest04.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 377 texinfos to 256
Reduced 56 texdatas to 47 (1428 bytes to 1030)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 131 portalclusters
 296 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.08%)
Total clusters visible: 12909
Average clusters visible: 98
Building PAS...
Average clusters audible: 131
visdatasize:5576  compressed from 6288
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
975 faces
124282 square feet [17896688.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
975 patches before subdivision
22345 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330684, max 414
transfer lists:  17.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142777, 115609, 64650)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17441, 12050, 5109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2440, 1452, 480)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(484, 256, 72)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(110, 52, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(29, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                716/8192         8592/98304    ( 8.7%) 
brushsides            5210/65536       41680/524288   ( 7.9%) 
planes                1010/65536       20200/1310720  ( 1.5%) 
vertexes              1573/65536       18876/786432   ( 2.4%) 
nodes                  407/65536       13024/2097152  ( 0.6%) 
texinfos               256/12288       18432/884736   ( 2.1%) 
texdata                 47/2048         1504/65536    ( 2.3%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                  975/65536       54600/3670016  ( 1.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              790/65536       44240/3670016  ( 1.2%) 
leaves                 415/65536       13280/2097152  ( 0.6%) 
leaffaces             1021/65536        2042/131072   ( 1.6%) 
leafbrushes            971/65536        1942/131072   ( 1.5%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             7900/512000      31600/2048000  ( 1.5%) 
edges                 5041/256000      20164/1024000  ( 2.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            156/32768        1560/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2523/65536        5046/131072   ( 3.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1171096/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        5576/16777216 ( 0.0%) 
entdata               [variable]        6977/393216   ( 1.8%) 
LDR ambient table      415/65536        1660/262144   ( 0.6%) 
HDR ambient table      415/65536        1660/262144   ( 0.6%) 
LDR leaf ambient      1949/65536       54572/1835008  ( 3.0%) 
HDR leaf ambient       415/65536       11620/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31032    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/4348     ( 0.0%) 
pakfile               [variable]      493420/0        ( 0.0%) 
physics               [variable]      242008/4194304  ( 5.8%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 2800
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 57 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
975 faces
124282 square feet [17896688.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
975 patches before subdivision
22345 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2330684, max 414
transfer lists:  17.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(142777, 115609, 64650)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(17441, 12050, 5109)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2440, 1452, 480)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(484, 256, 72)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(110, 52, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(29, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0126 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                716/8192         8592/98304    ( 8.7%) 
brushsides            5210/65536       41680/524288   ( 7.9%) 
planes                1010/65536       20200/1310720  ( 1.5%) 
vertexes              1573/65536       18876/786432   ( 2.4%) 
nodes                  407/65536       13024/2097152  ( 0.6%) 
texinfos               256/12288       18432/884736   ( 2.1%) 
texdata                 47/2048         1504/65536    ( 2.3%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                  975/65536       54600/3670016  ( 1.5%) 
hdr faces              975/65536       54600/3670016  ( 1.5%) 
origfaces              790/65536       44240/3670016  ( 1.2%) 
leaves                 415/65536       13280/2097152  ( 0.6%) 
leaffaces             1021/65536        2042/131072   ( 1.6%) 
leafbrushes            971/65536        1942/131072   ( 1.5%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             7900/512000      31600/2048000  ( 1.5%) 
edges                 5041/256000      20164/1024000  ( 2.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            156/32768        1560/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2523/65536        5046/131072   ( 3.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 3/512          1056/180224   ( 0.6%) 
LDR lightdata         [variable]     1171096/0        ( 0.0%) 
HDR lightdata         [variable]     1171096/0        ( 0.0%) 
visdata               [variable]        5576/16777216 ( 0.0%) 
entdata               [variable]        6977/393216   ( 1.8%) 
LDR ambient table      415/65536        1660/262144   ( 0.6%) 
HDR ambient table      415/65536        1660/262144   ( 0.6%) 
LDR leaf ambient      1949/65536       54572/1835008  ( 3.0%) 
HDR leaf ambient      1949/65536       54572/1835008  ( 3.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31032    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1144     ( 0.1%) 
static props          [variable]           1/4348     ( 0.0%) 
pakfile               [variable]      773656/0        ( 0.0%) 
physics               [variable]      242008/4194304  ( 5.8%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 2800
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 7 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (274500 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 332
Reduced 70 texdatas to 59 (1836 bytes to 1324)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
4 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 161 portalclusters
 374 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.10%)
Total clusters visible: 17700
Average clusters visible: 109
Building PAS...
Average clusters audible: 160
visdatasize:8156  compressed from 7728
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1163 faces
157639 square feet [22700092.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1163 patches before subdivision
25743 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2684551, max 456
transfer lists:  20.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(188465, 155631, 94258)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27138, 19533, 9554)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5262, 3420, 1430)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1607, 939, 321)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(520, 266, 72)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(189, 84, 18)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(68, 26, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(25, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(9, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5911/65536       47288/524288   ( 9.0%) 
planes                1180/65536       23600/1310720  ( 1.8%) 
vertexes              1888/65536       22656/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               332/12288       23904/884736   ( 2.7%) 
texdata                 59/2048         1888/65536    ( 2.9%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1163/65536       65128/3670016  ( 1.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1241/65536        2482/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9431/512000      37724/2048000  ( 1.8%) 
edges                 6108/256000      24432/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2973/65536        5946/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1070592/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7784/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2248/65536       62944/1835008  ( 3.4%) 
HDR leaf ambient       473/65536       13244/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/5004     ( 0.0%) 
pakfile               [variable]      523364/0        ( 0.0%) 
physics               [variable]      274500/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 3340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 56 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1163 faces
157639 square feet [22700092.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1163 patches before subdivision
25743 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2684551, max 456
transfer lists:  20.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(188465, 155631, 94258)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27138, 19533, 9554)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5262, 3420, 1430)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1607, 939, 321)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(520, 266, 72)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(189, 84, 18)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(68, 26, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(25, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(9, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0134 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5911/65536       47288/524288   ( 9.0%) 
planes                1180/65536       23600/1310720  ( 1.8%) 
vertexes              1888/65536       22656/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               332/12288       23904/884736   ( 2.7%) 
texdata                 59/2048         1888/65536    ( 2.9%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1163/65536       65128/3670016  ( 1.8%) 
hdr faces             1163/65536       65128/3670016  ( 1.8%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1241/65536        2482/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9431/512000      37724/2048000  ( 1.8%) 
edges                 6108/256000      24432/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2973/65536        5946/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1070592/0        ( 0.0%) 
HDR lightdata         [variable]     1070592/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7784/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2248/65536       62944/1835008  ( 3.4%) 
HDR leaf ambient      2248/65536       62944/1835008  ( 3.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1139     ( 0.1%) 
static props          [variable]           1/5004     ( 0.0%) 
pakfile               [variable]      832884/0        ( 0.0%) 
physics               [variable]      274500/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 3340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 55 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (274500 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 485 texinfos to 332
Reduced 70 texdatas to 59 (1836 bytes to 1324)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 161 portalclusters
 374 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.10%)
Total clusters visible: 17700
Average clusters visible: 109
Building PAS...
Average clusters audible: 160
visdatasize:8156  compressed from 7728
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1163 faces
157639 square feet [22700092.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1163 patches before subdivision
25743 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2684551, max 456
transfer lists:  20.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(188465, 155631, 94258)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27138, 19533, 9554)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5262, 3420, 1430)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1607, 939, 321)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(520, 266, 72)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(189, 84, 18)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(68, 26, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(25, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(9, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0136 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5911/65536       47288/524288   ( 9.0%) 
planes                1180/65536       23600/1310720  ( 1.8%) 
vertexes              1888/65536       22656/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               332/12288       23904/884736   ( 2.7%) 
texdata                 59/2048         1888/65536    ( 2.9%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1163/65536       65128/3670016  ( 1.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1241/65536        2482/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9431/512000      37724/2048000  ( 1.8%) 
edges                 6108/256000      24432/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2973/65536        5946/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1070592/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7779/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2248/65536       62944/1835008  ( 3.4%) 
HDR leaf ambient       473/65536       13244/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/5004     ( 0.0%) 
pakfile               [variable]      523364/0        ( 0.0%) 
physics               [variable]      274500/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 3340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 8 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1163 faces
157639 square feet [22700092.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1163 patches before subdivision
25743 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2684551, max 456
transfer lists:  20.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(188465, 155631, 94257)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(27138, 19533, 9554)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(5262, 3420, 1430)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1607, 939, 321)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(520, 266, 72)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(189, 84, 18)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(68, 26, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(25, 8, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(9, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0131 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5911/65536       47288/524288   ( 9.0%) 
planes                1180/65536       23600/1310720  ( 1.8%) 
vertexes              1888/65536       22656/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               332/12288       23904/884736   ( 2.7%) 
texdata                 59/2048         1888/65536    ( 2.9%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1163/65536       65128/3670016  ( 1.8%) 
hdr faces             1163/65536       65128/3670016  ( 1.8%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1241/65536        2482/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9431/512000      37724/2048000  ( 1.8%) 
edges                 6108/256000      24432/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2973/65536        5946/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1070592/0        ( 0.0%) 
HDR lightdata         [variable]     1070592/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7779/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2248/65536       62944/1835008  ( 3.4%) 
HDR leaf ambient      2248/65536       62944/1835008  ( 3.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1139     ( 0.1%) 
static props          [variable]           1/5004     ( 0.0%) 
pakfile               [variable]      832884/0        ( 0.0%) 
physics               [variable]      274500/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 3340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 9 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (274500 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 484 texinfos to 331
Reduced 69 texdatas to 58 (1815 bytes to 1303)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 161 portalclusters
 374 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.10%)
Total clusters visible: 17700
Average clusters visible: 109
Building PAS...
Average clusters audible: 160
visdatasize:8156  compressed from 7728
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1163 faces
157624 square feet [22697936.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1163 patches before subdivision
25743 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2684577, max 456
transfer lists:  20.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(176531, 143907, 84166)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(20953, 14479, 6455)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2904, 1713, 593)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(555, 287, 83)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(120, 55, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(30, 12, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0143 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5919/65536       47352/524288   ( 9.0%) 
planes                1198/65536       23960/1310720  ( 1.8%) 
vertexes              1888/65536       22656/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               331/12288       23832/884736   ( 2.7%) 
texdata                 58/2048         1856/65536    ( 2.8%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1163/65536       65128/3670016  ( 1.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1241/65536        2482/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9431/512000      37724/2048000  ( 1.8%) 
edges                 6108/256000      24432/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2973/65536        5946/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1262040/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7815/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2246/65536       62888/1835008  ( 3.4%) 
HDR leaf ambient       473/65536       13244/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/5004     ( 0.0%) 
pakfile               [variable]      523364/0        ( 0.0%) 
physics               [variable]      274500/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 3340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 11 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1163 faces
157624 square feet [22697936.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1163 patches before subdivision
25743 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2684577, max 456
transfer lists:  20.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(176531, 143907, 84166)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(20953, 14479, 6455)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2904, 1713, 593)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(555, 287, 83)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(120, 55, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(30, 12, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0166 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5919/65536       47352/524288   ( 9.0%) 
planes                1198/65536       23960/1310720  ( 1.8%) 
vertexes              1888/65536       22656/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               331/12288       23832/884736   ( 2.7%) 
texdata                 58/2048         1856/65536    ( 2.8%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1163/65536       65128/3670016  ( 1.8%) 
hdr faces             1163/65536       65128/3670016  ( 1.8%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1241/65536        2482/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9431/512000      37724/2048000  ( 1.8%) 
edges                 6108/256000      24432/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            172/32768        1720/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2973/65536        5946/131072   ( 4.5%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1262040/0        ( 0.0%) 
HDR lightdata         [variable]     1262040/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7815/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2246/65536       62888/1835008  ( 3.4%) 
HDR leaf ambient      2246/65536       62888/1835008  ( 3.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1139     ( 0.1%) 
static props          [variable]           1/5004     ( 0.0%) 
pakfile               [variable]      832884/0        ( 0.0%) 
physics               [variable]      274500/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 3340
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 55 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (274512 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 486 texinfos to 333
Reduced 70 texdatas to 59 (1838 bytes to 1326)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 161 portalclusters
 374 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.10%)
Total clusters visible: 17700
Average clusters visible: 109
Building PAS...
Average clusters audible: 160
visdatasize:8156  compressed from 7728
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1164 faces
157624 square feet [22697936.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1164 patches before subdivision
26152 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2737290, max 455
transfer lists:  20.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(181574, 148081, 87036)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(21695, 15104, 6849)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2975, 1767, 621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(561, 292, 85)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(121, 55, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(30, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5919/65536       47352/524288   ( 9.0%) 
planes                1198/65536       23960/1310720  ( 1.8%) 
vertexes              1889/65536       22668/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               333/12288       23976/884736   ( 2.7%) 
texdata                 59/2048         1888/65536    ( 2.9%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1164/65536       65184/3670016  ( 1.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1242/65536        2484/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9435/512000      37740/2048000  ( 1.8%) 
edges                 6110/256000      24440/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            173/32768        1730/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2994/65536        5988/131072   ( 4.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1267564/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7820/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2243/65536       62804/1835008  ( 3.4%) 
HDR leaf ambient       473/65536       13244/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/5540     ( 0.0%) 
pakfile               [variable]      536216/0        ( 0.0%) 
physics               [variable]      274512/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 1

Total triangle count: 3342
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
26 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1164 faces
157624 square feet [22697936.00 square inches]
30 Displacements
22135 Square Feet [3187539.50 Square Inches]
1164 patches before subdivision
26152 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2737290, max 455
transfer lists:  20.9 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(181574, 148081, 87036)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(21695, 15104, 6849)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2975, 1767, 621)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(561, 292, 85)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(121, 55, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(30, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                818/8192         9816/98304    (10.0%) 
brushsides            5919/65536       47352/524288   ( 9.0%) 
planes                1198/65536       23960/1310720  ( 1.8%) 
vertexes              1889/65536       22668/786432   ( 2.9%) 
nodes                  465/65536       14880/2097152  ( 0.7%) 
texinfos               333/12288       23976/884736   ( 2.7%) 
texdata                 59/2048         1888/65536    ( 2.9%) 
dispinfos               30/0            5280/0        ( 0.0%) 
disp_verts            2430/0           48600/0        ( 0.0%) 
disp_tris             3840/0            7680/0        ( 0.0%) 
disp_lmsamples      231188/0          231188/0        ( 0.0%) 
faces                 1164/65536       65184/3670016  ( 1.8%) 
hdr faces             1164/65536       65184/3670016  ( 1.8%) 
origfaces              943/65536       52808/3670016  ( 1.4%) 
leaves                 473/65536       15136/2097152  ( 0.7%) 
leaffaces             1242/65536        2484/131072   ( 1.9%) 
leafbrushes           1095/65536        2190/131072   ( 1.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges             9435/512000      37740/2048000  ( 1.8%) 
edges                 6110/256000      24440/1024000  ( 2.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            173/32768        1730/327680   ( 0.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2994/65536        5988/131072   ( 4.6%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1267564/0        ( 0.0%) 
HDR lightdata         [variable]     1267564/0        ( 0.0%) 
visdata               [variable]        8156/16777216 ( 0.0%) 
entdata               [variable]        7820/393216   ( 2.0%) 
LDR ambient table      473/65536        1892/262144   ( 0.7%) 
HDR ambient table      473/65536        1892/262144   ( 0.7%) 
LDR leaf ambient      2243/65536       62804/1835008  ( 3.4%) 
HDR leaf ambient      2243/65536       62804/1835008  ( 3.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/31084    ( 0.0%) 
dtl prp lght          [variable]           1/1139     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1139     ( 0.1%) 
static props          [variable]           1/5540     ( 0.0%) 
pakfile               [variable]      858636/0        ( 0.0%) 
physics               [variable]      274512/4194304  ( 6.5%) 
physics terrain       [variable]        7668/1048576  ( 0.7%) 

Level flags = 3

Total triangle count: 3342
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
26 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 144 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_04*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (313768 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 572 texinfos to 406
Reduced 77 texdatas to 66 (2006 bytes to 1494)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
4 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 201 portalclusters
 498 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 71 visible clusters (0.26%)
Total clusters visible: 27196
Average clusters visible: 135
Building PAS...
Average clusters audible: 200
visdatasize:12228  compressed from 12864
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1444 faces
192015 square feet [27650162.00 square inches]
38 Displacements
32954 Square Feet [4745433.00 Square Inches]
1444 patches before subdivision
31990 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3552974, max 485
transfer lists:  27.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(210917, 164747, 94200)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(24774, 14774, 6498)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3273, 1572, 551)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(608, 267, 79)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(130, 53, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(33, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0156 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                939/8192        11268/98304    (11.5%) 
brushsides            6757/65536       54056/524288   (10.3%) 
planes                1322/65536       26440/1310720  ( 2.0%) 
vertexes              2358/65536       28296/786432   ( 3.6%) 
nodes                  573/65536       18336/2097152  ( 0.9%) 
texinfos               406/12288       29232/884736   ( 3.3%) 
texdata                 66/2048         2112/65536    ( 3.2%) 
dispinfos               38/0            6688/0        ( 0.0%) 
disp_verts            3078/0           61560/0        ( 0.0%) 
disp_tris             4864/0            9728/0        ( 0.0%) 
disp_lmsamples      336108/0          336108/0        ( 0.0%) 
faces                 1444/65536       80864/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1167/65536       65352/3670016  ( 1.8%) 
leaves                 582/65536       18624/2097152  ( 0.9%) 
leaffaces             1546/65536        3092/131072   ( 2.4%) 
leafbrushes           1325/65536        2650/131072   ( 2.0%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            11755/512000      47020/2048000  ( 2.3%) 
edges                 7681/256000      30724/1024000  ( 3.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            227/32768        2270/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3828/65536        7656/131072   ( 5.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1564032/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12228/16777216 ( 0.1%) 
entdata               [variable]        9702/393216   ( 2.5%) 
LDR ambient table      582/65536        2328/262144   ( 0.9%) 
HDR ambient table      582/65536        2328/262144   ( 0.9%) 
LDR leaf ambient      2695/65536       75460/1835008  ( 4.1%) 
HDR leaf ambient       582/65536       16296/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/46476    ( 0.0%) 
dtl prp lght          [variable]           1/1454     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/5930     ( 0.0%) 
pakfile               [variable]      575316/0        ( 0.0%) 
physics               [variable]      313768/4194304  ( 7.5%) 
physics terrain       [variable]       10290/1048576  ( 1.0%) 

Level flags = 1

Total triangle count: 4206
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
35 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
1444 faces
192015 square feet [27650162.00 square inches]
38 Displacements
32954 Square Feet [4745433.00 Square Inches]
1444 patches before subdivision
31990 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3552974, max 485
transfer lists:  27.1 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(210917, 164747, 94200)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(24774, 14774, 6498)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3273, 1572, 551)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(608, 267, 79)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(130, 53, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(33, 13, 3)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(9, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0160 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                939/8192        11268/98304    (11.5%) 
brushsides            6757/65536       54056/524288   (10.3%) 
planes                1322/65536       26440/1310720  ( 2.0%) 
vertexes              2358/65536       28296/786432   ( 3.6%) 
nodes                  573/65536       18336/2097152  ( 0.9%) 
texinfos               406/12288       29232/884736   ( 3.3%) 
texdata                 66/2048         2112/65536    ( 3.2%) 
dispinfos               38/0            6688/0        ( 0.0%) 
disp_verts            3078/0           61560/0        ( 0.0%) 
disp_tris             4864/0            9728/0        ( 0.0%) 
disp_lmsamples      336108/0          336108/0        ( 0.0%) 
faces                 1444/65536       80864/3670016  ( 2.2%) 
hdr faces             1444/65536       80864/3670016  ( 2.2%) 
origfaces             1167/65536       65352/3670016  ( 1.8%) 
leaves                 582/65536       18624/2097152  ( 0.9%) 
leaffaces             1546/65536        3092/131072   ( 2.4%) 
leafbrushes           1325/65536        2650/131072   ( 2.0%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            11755/512000      47020/2048000  ( 2.3%) 
edges                 7681/256000      30724/1024000  ( 3.0%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            227/32768        2270/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3828/65536        7656/131072   ( 5.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 4/512          1408/180224   ( 0.8%) 
LDR lightdata         [variable]     1564032/0        ( 0.0%) 
HDR lightdata         [variable]     1564032/0        ( 0.0%) 
visdata               [variable]       12228/16777216 ( 0.1%) 
entdata               [variable]        9702/393216   ( 2.5%) 
LDR ambient table      582/65536        2328/262144   ( 0.9%) 
HDR ambient table      582/65536        2328/262144   ( 0.9%) 
LDR leaf ambient      2695/65536       75460/1835008  ( 4.1%) 
HDR leaf ambient      2695/65536       75460/1835008  ( 4.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/46476    ( 0.0%) 
dtl prp lght          [variable]           1/1454     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1454     ( 0.1%) 
static props          [variable]           1/5930     ( 0.0%) 
pakfile               [variable]      936852/0        ( 0.0%) 
physics               [variable]      313768/4194304  ( 7.5%) 
physics terrain       [variable]       10290/1048576  ( 1.0%) 

Level flags = 3

Total triangle count: 4206
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
38 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 142 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (345433 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 583 texinfos to 412
Reduced 82 texdatas to 71 (2120 bytes to 1612)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
7 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 193 portalclusters
 468 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 72 visible clusters (0.29%)
Total clusters visible: 24711
Average clusters visible: 128
Building PAS...
Average clusters audible: 192
visdatasize:11298  compressed from 12352
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
1497 faces
189580 square feet [27299590.00 square inches]
38 Displacements
32945 Square Feet [4744178.00 Square Inches]
1497 patches before subdivision
31341 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368976, max 469
transfer lists:  25.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(139179, 114484, 77458)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16626, 11125, 5719)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2449, 1352, 526)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(502, 235, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(117, 46, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(30, 10, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0162 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               1032/8192        12384/98304    (12.6%) 
brushsides            7433/65536       59464/524288   (11.3%) 
planes                1396/65536       27920/1310720  ( 2.1%) 
vertexes              2451/65536       29412/786432   ( 3.7%) 
nodes                  557/65536       17824/2097152  ( 0.8%) 
texinfos               412/12288       29664/884736   ( 3.4%) 
texdata                 71/2048         2272/65536    ( 3.5%) 
dispinfos               38/0            6688/0        ( 0.0%) 
disp_verts            3078/0           61560/0        ( 0.0%) 
disp_tris             4864/0            9728/0        ( 0.0%) 
disp_lmsamples      336108/0          336108/0        ( 0.0%) 
faces                 1497/65536       83832/3670016  ( 2.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1224/65536       68544/3670016  ( 1.9%) 
leaves                 565/65536       18080/2097152  ( 0.9%) 
leaffaces             1599/65536        3198/131072   ( 2.4%) 
leafbrushes           1421/65536        2842/131072   ( 2.2%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12217/512000      48868/2048000  ( 2.4%) 
edges                 7940/256000      31760/1024000  ( 3.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            236/32768        2360/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3786/65536        7572/131072   ( 5.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 8/512          2816/180224   ( 1.6%) 
LDR lightdata         [variable]     1588216/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11298/16777216 ( 0.1%) 
entdata               [variable]        9883/393216   ( 2.5%) 
LDR ambient table      565/65536        2260/262144   ( 0.9%) 
HDR ambient table      565/65536        2260/262144   ( 0.9%) 
LDR leaf ambient      2630/65536       73640/1835008  ( 4.0%) 
HDR leaf ambient       565/65536       15820/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/48348    ( 0.0%) 
dtl prp lght          [variable]           1/1579     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/7224     ( 0.0%) 
pakfile               [variable]      677909/0        ( 0.0%) 
physics               [variable]      345433/4194304  ( 8.2%) 
physics terrain       [variable]        9996/1048576  ( 1.0%) 

Level flags = 1

Total triangle count: 4333
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
44 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
1497 faces
189580 square feet [27299590.00 square inches]
38 Displacements
32945 Square Feet [4744178.00 Square Inches]
1497 patches before subdivision
31341 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368976, max 469
transfer lists:  25.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(139179, 114484, 77458)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(16626, 11125, 5719)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2449, 1352, 526)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(502, 235, 68)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(117, 46, 10)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(30, 10, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0158 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               1032/8192        12384/98304    (12.6%) 
brushsides            7433/65536       59464/524288   (11.3%) 
planes                1396/65536       27920/1310720  ( 2.1%) 
vertexes              2451/65536       29412/786432   ( 3.7%) 
nodes                  557/65536       17824/2097152  ( 0.8%) 
texinfos               412/12288       29664/884736   ( 3.4%) 
texdata                 71/2048         2272/65536    ( 3.5%) 
dispinfos               38/0            6688/0        ( 0.0%) 
disp_verts            3078/0           61560/0        ( 0.0%) 
disp_tris             4864/0            9728/0        ( 0.0%) 
disp_lmsamples      336108/0          336108/0        ( 0.0%) 
faces                 1497/65536       83832/3670016  ( 2.3%) 
hdr faces             1497/65536       83832/3670016  ( 2.3%) 
origfaces             1224/65536       68544/3670016  ( 1.9%) 
leaves                 565/65536       18080/2097152  ( 0.9%) 
leaffaces             1599/65536        3198/131072   ( 2.4%) 
leafbrushes           1421/65536        2842/131072   ( 2.2%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            12217/512000      48868/2048000  ( 2.4%) 
edges                 7940/256000      31760/1024000  ( 3.1%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            236/32768        2360/327680   ( 0.7%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          3786/65536        7572/131072   ( 5.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 8/512          2816/180224   ( 1.6%) 
LDR lightdata         [variable]     1588216/0        ( 0.0%) 
HDR lightdata         [variable]     1588216/0        ( 0.0%) 
visdata               [variable]       11298/16777216 ( 0.1%) 
entdata               [variable]        9883/393216   ( 2.5%) 
LDR ambient table      565/65536        2260/262144   ( 0.9%) 
HDR ambient table      565/65536        2260/262144   ( 0.9%) 
LDR leaf ambient      2630/65536       73640/1835008  ( 4.0%) 
HDR leaf ambient      2630/65536       73640/1835008  ( 4.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/48348    ( 0.0%) 
dtl prp lght          [variable]           1/1579     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1579     ( 0.1%) 
static props          [variable]           1/7224     ( 0.0%) 
pakfile               [variable]     1180035/0        ( 0.0%) 
physics               [variable]      345433/4194304  ( 8.2%) 
physics terrain       [variable]        9996/1048576  ( 1.0%) 

Level flags = 3

Total triangle count: 4333
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
44 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 168 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (405274 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 638 texinfos to 455
Reduced 84 texdatas to 73 (2155 bytes to 1647)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
7 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 209 portalclusters
 524 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 77 visible clusters (0.26%)
Total clusters visible: 29836
Average clusters visible: 142
Building PAS...
Average clusters audible: 208
visdatasize:13177  compressed from 13376
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
1682 faces
265273 square feet [38199432.00 square inches]
42 Displacements
39046 Square Feet [5622664.00 Square Inches]
1682 patches before subdivision
34398 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3364920, max 502
transfer lists:  25.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(157960, 133843, 95089)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19367, 13700, 7474)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2948, 1775, 768)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(590, 302, 100)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(132, 57, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(33, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(9, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               1208/8192        14496/98304    (14.7%) 
brushsides            8699/65536       69592/524288   (13.3%) 
planes                1562/65536       31240/1310720  ( 2.4%) 
vertexes              2795/65536       33540/786432   ( 4.3%) 
nodes                  593/65536       18976/2097152  ( 0.9%) 
texinfos               455/12288       32760/884736   ( 3.7%) 
texdata                 73/2048         2336/65536    ( 3.6%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      394812/0          394812/0        ( 0.0%) 
faces                 1682/65536       94192/3670016  ( 2.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1377/65536       77112/3670016  ( 2.1%) 
leaves                 601/65536       19232/2097152  ( 0.9%) 
leaffaces             1811/65536        3622/131072   ( 2.8%) 
leafbrushes           1623/65536        3246/131072   ( 2.5%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            13709/512000      54836/2048000  ( 2.7%) 
edges                 8892/256000      35568/1024000  ( 3.5%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            256/32768        2560/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4137/65536        8274/131072   ( 6.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 8/512          2816/180224   ( 1.6%) 
LDR lightdata         [variable]     1784908/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       13177/16777216 ( 0.1%) 
entdata               [variable]        9883/393216   ( 2.5%) 
LDR ambient table      601/65536        2404/262144   ( 0.9%) 
HDR ambient table      601/65536        2404/262144   ( 0.9%) 
LDR leaf ambient      2947/65536       82516/1835008  ( 4.5%) 
HDR leaf ambient       601/65536       16828/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/49388    ( 0.0%) 
dtl prp lght          [variable]           1/1569     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/8502     ( 0.0%) 
pakfile               [variable]      761563/0        ( 0.0%) 
physics               [variable]      405274/4194304  ( 9.7%) 
physics terrain       [variable]       11034/1048576  ( 1.1%) 

Level flags = 1

Total triangle count: 4844
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 11 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
1682 faces
265273 square feet [38199432.00 square inches]
42 Displacements
39046 Square Feet [5622664.00 Square Inches]
1682 patches before subdivision
34398 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3364920, max 502
transfer lists:  25.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(157960, 133843, 95089)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19367, 13700, 7474)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2948, 1775, 768)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(590, 302, 100)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(132, 57, 14)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(33, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(9, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0156 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               1208/8192        14496/98304    (14.7%) 
brushsides            8699/65536       69592/524288   (13.3%) 
planes                1562/65536       31240/1310720  ( 2.4%) 
vertexes              2795/65536       33540/786432   ( 4.3%) 
nodes                  593/65536       18976/2097152  ( 0.9%) 
texinfos               455/12288       32760/884736   ( 3.7%) 
texdata                 73/2048         2336/65536    ( 3.6%) 
dispinfos               42/0            7392/0        ( 0.0%) 
disp_verts            3402/0           68040/0        ( 0.0%) 
disp_tris             5376/0           10752/0        ( 0.0%) 
disp_lmsamples      394812/0          394812/0        ( 0.0%) 
faces                 1682/65536       94192/3670016  ( 2.6%) 
hdr faces             1682/65536       94192/3670016  ( 2.6%) 
origfaces             1377/65536       77112/3670016  ( 2.1%) 
leaves                 601/65536       19232/2097152  ( 0.9%) 
leaffaces             1811/65536        3622/131072   ( 2.8%) 
leafbrushes           1623/65536        3246/131072   ( 2.5%) 
areas                    6/256            48/2048     ( 2.3%) 
surfedges            13709/512000      54836/2048000  ( 2.7%) 
edges                 8892/256000      35568/1024000  ( 3.5%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            256/32768        2560/327680   ( 0.8%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4137/65536        8274/131072   ( 6.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 8/512          2816/180224   ( 1.6%) 
LDR lightdata         [variable]     1784908/0        ( 0.0%) 
HDR lightdata         [variable]     1784908/0        ( 0.0%) 
visdata               [variable]       13177/16777216 ( 0.1%) 
entdata               [variable]        9883/393216   ( 2.5%) 
LDR ambient table      601/65536        2404/262144   ( 0.9%) 
HDR ambient table      601/65536        2404/262144   ( 0.9%) 
LDR leaf ambient      2947/65536       82516/1835008  ( 4.5%) 
HDR leaf ambient      2947/65536       82516/1835008  ( 4.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/49388    ( 0.0%) 
dtl prp lght          [variable]           1/1569     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1569     ( 0.1%) 
static props          [variable]           1/8502     ( 0.0%) 
pakfile               [variable]     1347447/0        ( 0.0%) 
physics               [variable]      405274/4194304  ( 9.7%) 
physics terrain       [variable]       11034/1048576  ( 1.1%) 

Level flags = 3

Total triangle count: 4844
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
1 minute, 8 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (704.00 896.00 256.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2112.0 4096.0 440.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2184.0 4096.0 440.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2632.0 4096.0 440.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 4608.0 440.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 440.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 440.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 -1024.0 440.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -512.0 440.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 256 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Warning: area portal has 512 verts. Could be a vbsp bug.
Warning: area portal has 512 verts. Could be a vbsp bug.
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (702466 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 786 texinfos to 577
Reduced 104 texdatas to 94 (2637 bytes to 2179)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
16 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
LoadPortals: couldn't read e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
No vis information, direct lighting only.
3060 faces
555582 square feet [80003824.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
7 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0717 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               2135/8192        25620/98304    (26.1%) 
brushsides           16128/65536      129024/524288   (24.6%) 
planes                2032/65536       40640/1310720  ( 3.1%) 
vertexes              5760/65536       69120/786432   ( 8.8%) 
nodes                 2042/65536       65344/2097152  ( 3.1%) 
texinfos               577/12288       41544/884736   ( 4.7%) 
texdata                 94/2048         3008/65536    ( 4.6%) 
dispinfos               57/0           10032/0        ( 0.0%) 
disp_verts            4617/0           92340/0        ( 0.0%) 
disp_tris             7296/0           14592/0        ( 0.0%) 
disp_lmsamples      515040/0          515040/0        ( 0.0%) 
faces                 3060/65536      171360/3670016  ( 4.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2509/65536      140504/3670016  ( 3.8%) 
leaves                2050/65536       65600/2097152  ( 3.1%) 
leaffaces             3435/65536        6870/131072   ( 5.2%) 
leafbrushes           2727/65536        5454/131072   ( 4.2%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            24100/512000      96400/2048000  ( 4.7%) 
edges                15157/256000      60628/1024000  ( 5.9%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            423/32768        4230/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7053/65536       14106/131072   (10.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                25/512          8800/180224   ( 4.9%) 
LDR lightdata         [variable]     2142004/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       10319/393216   ( 2.6%) 
LDR ambient table     2050/65536        8200/262144   ( 3.1%) 
HDR ambient table     2050/65536        8200/262144   ( 3.1%) 
LDR leaf ambient     12196/65536      341488/1835008  (18.6%) 
HDR leaf ambient      2050/65536       57400/1835008  ( 3.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/70136    ( 0.0%) 
dtl prp lght          [variable]           1/1449     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12890    ( 0.0%) 
pakfile               [variable]     1081715/0        ( 0.0%) 
physics               [variable]      702466/4194304  (16.7%) 
physics terrain       [variable]       14937/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 7952
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 45 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
No vis information, direct lighting only.
3060 faces
555582 square feet [80003824.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
7 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0263 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               2135/8192        25620/98304    (26.1%) 
brushsides           16128/65536      129024/524288   (24.6%) 
planes                2032/65536       40640/1310720  ( 3.1%) 
vertexes              5760/65536       69120/786432   ( 8.8%) 
nodes                 2042/65536       65344/2097152  ( 3.1%) 
texinfos               577/12288       41544/884736   ( 4.7%) 
texdata                 94/2048         3008/65536    ( 4.6%) 
dispinfos               57/0           10032/0        ( 0.0%) 
disp_verts            4617/0           92340/0        ( 0.0%) 
disp_tris             7296/0           14592/0        ( 0.0%) 
disp_lmsamples      515040/0          515040/0        ( 0.0%) 
faces                 3060/65536      171360/3670016  ( 4.7%) 
hdr faces             3060/65536      171360/3670016  ( 4.7%) 
origfaces             2509/65536      140504/3670016  ( 3.8%) 
leaves                2050/65536       65600/2097152  ( 3.1%) 
leaffaces             3435/65536        6870/131072   ( 5.2%) 
leafbrushes           2727/65536        5454/131072   ( 4.2%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            24100/512000      96400/2048000  ( 4.7%) 
edges                15157/256000      60628/1024000  ( 5.9%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            423/32768        4230/327680   ( 1.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          7053/65536       14106/131072   (10.8%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                25/512          8800/180224   ( 4.9%) 
LDR lightdata         [variable]     2142004/0        ( 0.0%) 
HDR lightdata         [variable]     2142004/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       10319/393216   ( 2.6%) 
LDR ambient table     2050/65536        8200/262144   ( 3.1%) 
HDR ambient table     2050/65536        8200/262144   ( 3.1%) 
LDR leaf ambient     12196/65536      341488/1835008  (18.6%) 
HDR leaf ambient     12196/65536      341488/1835008  (18.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/70136    ( 0.0%) 
dtl prp lght          [variable]           1/1449     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1449     ( 0.1%) 
static props          [variable]           1/12890    ( 0.0%) 
pakfile               [variable]     1988559/0        ( 0.0%) 
physics               [variable]      702466/4194304  (16.7%) 
physics terrain       [variable]       14937/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 7952
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 minutes, 36 seconds elapsed



materialPath: E:\Program Files\Valve\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\program files\valve\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 256 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_03*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (702418 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 786 texinfos to 571
Reduced 104 texdatas to 93 (2637 bytes to 2153)
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
15 seconds elapsed



2 threads
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 234 portalclusters
 566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 128 visible clusters (0.36%)
Total clusters visible: 35296
Average clusters visible: 150
Building PAS...
Average clusters audible: 233
visdatasize:15962  compressed from 14976
writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
6 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
2668 faces
342309 square feet [49292604.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
2668 patches before subdivision
46218 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4723207, max 793
transfer lists:  36.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(214525, 193172, 143220)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(24732, 18540, 10744)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3398, 2178, 1005)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(630, 335, 116)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(134, 59, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(33, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1176 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               2135/8192        25620/98304    (26.1%) 
brushsides           16128/65536      129024/524288   (24.6%) 
planes                2032/65536       40640/1310720  ( 3.1%) 
vertexes              4118/65536       49416/786432   ( 6.3%) 
nodes                  646/65536       20672/2097152  ( 1.0%) 
texinfos               571/12288       41112/884736   ( 4.6%) 
texdata                 93/2048         2976/65536    ( 4.5%) 
dispinfos               57/0           10032/0        ( 0.0%) 
disp_verts            4617/0           92340/0        ( 0.0%) 
disp_tris             7296/0           14592/0        ( 0.0%) 
disp_lmsamples      515040/0          515040/0        ( 0.0%) 
faces                 2668/65536      149408/3670016  ( 4.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2294/65536      128464/3670016  ( 3.5%) 
leaves                 654/65536       20928/2097152  ( 1.0%) 
leaffaces             2867/65536        5734/131072   ( 4.4%) 
leafbrushes           2658/65536        5316/131072   ( 4.1%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            21470/512000      85880/2048000  ( 4.2%) 
edges                13788/256000      55152/1024000  ( 5.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            307/32768        3070/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5163/65536       10326/131072   ( 7.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                25/512          8800/180224   ( 4.9%) 
LDR lightdata         [variable]     2134536/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       15962/16777216 ( 0.1%) 
entdata               [variable]       10319/393216   ( 2.6%) 
LDR ambient table      654/65536        2616/262144   ( 1.0%) 
HDR ambient table      654/65536        2616/262144   ( 1.0%) 
LDR leaf ambient      3278/65536       91784/1835008  ( 5.0%) 
HDR leaf ambient       654/65536       18312/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/70136    ( 0.0%) 
dtl prp lght          [variable]           1/1449     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12764    ( 0.0%) 
pakfile               [variable]     1081715/0        ( 0.0%) 
physics               [variable]      702418/4194304  (16.7%) 
physics terrain       [variable]       14937/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 6966
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 minutes, 29 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
2668 faces
342309 square feet [49292604.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
2668 patches before subdivision
46218 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4723207, max 793
transfer lists:  36.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(214525, 193172, 143220)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(24732, 18540, 10744)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(3398, 2178, 1005)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(630, 335, 116)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(134, 59, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(33, 12, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(8, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0930 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes               2135/8192        25620/98304    (26.1%) 
brushsides           16128/65536      129024/524288   (24.6%) 
planes                2032/65536       40640/1310720  ( 3.1%) 
vertexes              4118/65536       49416/786432   ( 6.3%) 
nodes                  646/65536       20672/2097152  ( 1.0%) 
texinfos               571/12288       41112/884736   ( 4.6%) 
texdata                 93/2048         2976/65536    ( 4.5%) 
dispinfos               57/0           10032/0        ( 0.0%) 
disp_verts            4617/0           92340/0        ( 0.0%) 
disp_tris             7296/0           14592/0        ( 0.0%) 
disp_lmsamples      515040/0          515040/0        ( 0.0%) 
faces                 2668/65536      149408/3670016  ( 4.1%) 
hdr faces             2668/65536      149408/3670016  ( 4.1%) 
origfaces             2294/65536      128464/3670016  ( 3.5%) 
leaves                 654/65536       20928/2097152  ( 1.0%) 
leaffaces             2867/65536        5734/131072   ( 4.4%) 
leafbrushes           2658/65536        5316/131072   ( 4.1%) 
areas                    7/256            56/2048     ( 2.7%) 
surfedges            21470/512000      85880/2048000  ( 4.2%) 
edges                13788/256000      55152/1024000  ( 5.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            307/32768        3070/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5163/65536       10326/131072   ( 7.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                25/512          8800/180224   ( 4.9%) 
LDR lightdata         [variable]     2134536/0        ( 0.0%) 
HDR lightdata         [variable]     2134536/0        ( 0.0%) 
visdata               [variable]       15962/16777216 ( 0.1%) 
entdata               [variable]       10319/393216   ( 2.6%) 
LDR ambient table      654/65536        2616/262144   ( 1.0%) 
HDR ambient table      654/65536        2616/262144   ( 1.0%) 
LDR leaf ambient      3278/65536       91784/1835008  ( 5.0%) 
HDR leaf ambient      3278/65536       91784/1835008  ( 5.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/70136    ( 0.0%) 
dtl prp lght          [variable]           1/1449     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1449     ( 0.1%) 
static props          [variable]           1/12764    ( 0.0%) 
pakfile               [variable]     1988559/0        ( 0.0%) 
physics               [variable]      702418/4194304  (16.7%) 
physics terrain       [variable]       14937/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 6966
Writing e:\lol\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 minutes, 21 seconds elapsed



materialPath: D:\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar



materialPath: D:\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 256 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (706906 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 795 texinfos to 573
Reduced 105 texdatas to 96 (2663 bytes to 2223)
Writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



4 threads
reading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 232 portalclusters
 558 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.00%)
Total clusters visible: 34439
Average clusters visible: 148
Building PAS...
Average clusters audible: 231
visdatasize:15220  compressed from 14848
writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
Loaded alpha texture materials\Glass\glasswindow010c.vtf
Loaded alpha texture materials\Glass\glasswindow006b.vtf
Loaded alpha texture materials\Glass\glasswindow005c.vtf
Loaded alpha texture materials\Metal\metalgrate014a.vtf
2692 faces
342309 square feet [49292596.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
2692 patches before subdivision
47100 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...


materialPath: D:\Steam\steamapps\common\Half-Life 2\ep2\materials
Loading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/silolights_techdemo/nature/blendgrasspave01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 256 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (706906 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 795 texinfos to 573
Reduced 105 texdatas to 96 (2663 bytes to 2223)
Writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
2 seconds elapsed



4 threads
reading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
reading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.prt
 232 portalclusters
 558 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 129 visible clusters (0.00%)
Total clusters visible: 34439
Average clusters visible: 148
Building PAS...
Average clusters audible: 231
visdatasize:15220  compressed from 14848
writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
Loaded alpha texture materials\Glass\glasswindow010c.vtf
Loaded alpha texture materials\Glass\glasswindow006b.vtf
Loaded alpha texture materials\Glass\glasswindow005c.vtf
Loaded alpha texture materials\Metal\metalgrate014a.vtf
2692 faces
342309 square feet [49292596.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
2692 patches before subdivision
47100 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4270573, max 781
transfer lists:  32.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(143582, 132874, 98326)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(13256, 10148, 5875)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1346, 906, 442)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 104, 41)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(28, 14, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0130 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/4096          336/196608   ( 0.2%) 
brushes               2148/16384       25776/196608   (13.1%) 
brushsides           16216/65536      129728/524288   (24.7%) 
planes                2046/65536       40920/1310720  ( 3.1%) 
vertexes              4150/65536       49800/786432   ( 6.3%) 
nodes                  643/65536       20576/2097152  ( 1.0%) 
texinfos               573/12288       41256/884736   ( 4.7%) 
texdata                 96/2048         3072/65536    ( 4.7%) 
dispinfos               57/0           10032/0        ( 0.0%) 
disp_verts            4617/0           92340/0        ( 0.0%) 
disp_tris             7296/0           14592/0        ( 0.0%) 
disp_lmsamples      515040/0          515040/0        ( 0.0%) 
faces                 2692/65536      150752/3670016  ( 4.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             2305/65536      129080/3670016  ( 3.5%) 
leaves                 651/65536       20832/2097152  ( 1.0%) 
leaffaces             2894/65536        5788/131072   ( 4.4%) 
leafbrushes           2680/65536        5360/131072   ( 4.1%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            21627/512000      86508/2048000  ( 4.2%) 
edges                13890/256000      55560/1024000  ( 5.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            313/32768        3130/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5274/65536       10548/131072   ( 8.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                25/1024         8800/360448   ( 2.4%) 
LDR lightdata         [variable]     2197920/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       15220/16777216 ( 0.1%) 
entdata               [variable]       10319/393216   ( 2.6%) 
LDR ambient table      651/65536        2604/262144   ( 1.0%) 
HDR ambient table      651/65536        2604/262144   ( 1.0%) 
LDR leaf ambient      3009/65536       84252/1835008  ( 4.6%) 
HDR leaf ambient       651/65536       18228/1835008  ( 1.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/69356    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12758    ( 0.0%) 
pakfile               [variable]     1081715/0        ( 0.0%) 
physics               [variable]      706906/4194304  (16.9%) 
physics terrain       [variable]       14937/1048576  ( 1.4%) 

Level flags = 1

Total triangle count: 7031
Writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 minutes, 19 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\Cliffs\ferns01.vtf
Loaded alpha texture materials\models\props_foliage\arbre01.vtf
Loaded alpha texture materials\models\props_forest\fern01.vtf
Loaded alpha texture materials\Glass\glasswindow010c.vtf
Loaded alpha texture materials\Glass\glasswindow006b.vtf
Loaded alpha texture materials\Glass\glasswindow005c.vtf
Loaded alpha texture materials\Metal\metalgrate014a.vtf
2692 faces
342309 square feet [49292596.00 square inches]
57 Displacements
53152 Square Feet [7653938.00 Square Inches]
2692 patches before subdivision
47100 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4270573, max 781
transfer lists:  32.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(143582, 132875, 98326)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(13256, 10148, 5875)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1346, 906, 442)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(180, 104, 41)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(28, 14, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 2, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/4096          336/196608   ( 0.2%) 
brushes               2148/16384       25776/196608   (13.1%) 
brushsides           16216/65536      129728/524288   (24.7%) 
planes                2046/65536       40920/1310720  ( 3.1%) 
vertexes              4150/65536       49800/786432   ( 6.3%) 
nodes                  643/65536       20576/2097152  ( 1.0%) 
texinfos               573/12288       41256/884736   ( 4.7%) 
texdata                 96/2048         3072/65536    ( 4.7%) 
dispinfos               57/0           10032/0        ( 0.0%) 
disp_verts            4617/0           92340/0        ( 0.0%) 
disp_tris             7296/0           14592/0        ( 0.0%) 
disp_lmsamples      515040/0          515040/0        ( 0.0%) 
faces                 2692/65536      150752/3670016  ( 4.1%) 
hdr faces             2692/65536      150752/3670016  ( 4.1%) 
origfaces             2305/65536      129080/3670016  ( 3.5%) 
leaves                 651/65536       20832/2097152  ( 1.0%) 
leaffaces             2894/65536        5788/131072   ( 4.4%) 
leafbrushes           2680/65536        5360/131072   ( 4.1%) 
areas                    7/1024           56/8192     ( 0.7%) 
surfedges            21627/512000      86508/2048000  ( 4.2%) 
edges                13890/256000      55560/1024000  ( 5.4%) 
LDR worldlights          7/8192          616/720896   ( 0.1%) 
HDR worldlights          7/8192          616/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            313/32768        3130/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5274/65536       10548/131072   ( 8.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                25/1024         8800/360448   ( 2.4%) 
LDR lightdata         [variable]     2197920/0        ( 0.0%) 
HDR lightdata         [variable]     2197920/0        ( 0.0%) 
visdata               [variable]       15220/16777216 ( 0.1%) 
entdata               [variable]       10319/393216   ( 2.6%) 
LDR ambient table      651/65536        2604/262144   ( 1.0%) 
HDR ambient table      651/65536        2604/262144   ( 1.0%) 
LDR leaf ambient      3009/65536       84252/1835008  ( 4.6%) 
HDR leaf ambient      3009/65536       84252/1835008  ( 4.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/69356    ( 0.0%) 
dtl prp lght          [variable]           1/1144     ( 0.1%) 
HDR dtl prp lght      [variable]           1/1144     ( 0.1%) 
static props          [variable]           1/12758    ( 0.0%) 
pakfile               [variable]     1988559/0        ( 0.0%) 
physics               [variable]      706906/4194304  (16.9%) 
physics terrain       [variable]       14937/1048576  ( 1.4%) 

Level flags = 3

Total triangle count: 7031
Writing h:\sourcesdk_content\hl2\mapsrc\silolights_techdemo.bsp
3 minutes, 22 seconds elapsed
