


materialPath: d:\program files\valve\steam\steamapps\eddieltthephantom\garrysmod\garrysmod\materials
Loading D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.vmf
Could not locate 'GameData' key in d:\program files\valve\steam\steamapps\eddieltthephantom\garrysmod\garrysmod\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26164 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 69 texinfos to 50
Reduced 20 texdatas to 16 (548 bytes to 338)
Writing D:\Program Files\Valve\Steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.bsp
4 seconds elapsed



2 threads
reading d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.bsp
reading d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.prt
 101 portalclusters
 242 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.02%)
Total clusters visible: 4240
Average clusters visible: 41
Building PAS...
Average clusters audible: 95
visdatasize:3418  compressed from 3232
writing d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.bsp
0 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk\bin\orangebox\bin\lights.rad.
Loading d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.bsp
344 faces
182195 square feet [26236204.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
344 patches before subdivision
1592 patches after subdivision
10 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 38424, max 168
transfer lists:   0.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6227, 5846, 5150)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(2093, 1879, 1485)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(552, 464, 324)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(182, 145, 90)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(54, 40, 22)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(17, 12, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 71/8192          852/98304    ( 0.9%) 
brushsides             467/65536        3736/524288   ( 0.7%) 
planes                 378/65536        7560/1310720  ( 0.6%) 
vertexes               506/65536        6072/786432   ( 0.8%) 
nodes                  222/65536        7104/2097152  ( 0.3%) 
texinfos                50/12288        3600/884736   ( 0.4%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  344/65536       19264/3670016  ( 0.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              233/65536       13048/3670016  ( 0.4%) 
leaves                 224/65536        7168/2097152  ( 0.3%) 
leaffaces              452/65536         904/131072   ( 0.7%) 
leafbrushes            239/65536         478/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2550/512000      10200/2048000  ( 0.5%) 
edges                 1498/256000       5992/1024000  ( 0.6%) 
LDR worldlights         10/8192          880/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             15/32768         150/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           222/65536         444/131072   ( 0.3%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 1/512           352/180224   ( 0.2%) 
LDR lightdata         [variable]       83908/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        3418/16777216 ( 0.0%) 
entdata               [variable]       12266/393216   ( 3.1%) 
LDR ambient table      224/65536         896/262144   ( 0.3%) 
HDR ambient table      224/65536         896/262144   ( 0.3%) 
LDR leaf ambient       483/65536       13524/1835008  ( 0.7%) 
HDR leaf ambient       224/65536        6272/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3044     ( 0.0%) 
pakfile               [variable]      212544/0        ( 0.0%) 
physics               [variable]       26164/4194304  ( 0.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 930
Writing d:\program files\valve\steam\steamapps\eddieltthephantom\sourcesdk_content\garrysmod\mapsrc\mall_store_bookworm_lair_eddieltu.bsp
8 seconds elapsed
