// Based on ep2_forest.light_forest
"fork.main"
{
	"dsp" "1"
	
	"playlooping"
	{
		"volume" "0.25"
		"pitch" "100"
		"soundlevel" "SNDLVL_30dB"
		"wave" "ambient/forest_day.wav"
	}
	
	"playsoundscape"
	{
		"name" "ep2_forest.util_birds"
		"volume" "1.0"
	}
	
	"playsoundscape"
	{
		"name" "ep2_forest.util_windgusts"
		"volume" "1.0"
	}
	
	"playsoundscape"
	{
		"name" "ep2_forest.util_critters"
		"volume" "0.8"
	}
}


// Based on coast.util_lakeshoreline
"fork.shore"
{
	"dsp" "1"
	
	"playlooping"
	{
		"volume" "0.5"
		"wave" "ambient/water/lake_water.wav"
		"pitch" "100"
	}
	
	"playsoundscape"
	{
		"name" "fork.main"
		"volume" "0.75"
	}
	
	"playsoundscape"
	{
		"name" "coast.util_lakeshoreline"
		"volume" "1.0"
	}
}


// Based on ep2_factory.on_bridge
"fork.high_altitude"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume"	"0.25"
		"wave"		"ambient/wind/wind_rooftop1.wav"
		"pitch"		"100"
	}
	
	"playrandom"
	{
		"time" "5, 15"
		"volume" "0.3,0.6"
		"pitch" "100,120"
		"position" "random"
		"soundlevel" "SNDLVL_140dB"
		"rndwave"
		{
			"wave" "ambient/wind/windgust.wav"
			"wave" "ambient/wind/windgust_strong.wav"
		}
	}
}


// Based on prison.util_louder_cellblock
"fork.interior_general01"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume" "0.17"
		"wave" "ambient/atmosphere/underground.wav"
		"pitch" "80"
	}
}


// Based on general.concrete_quiet
"fork.interior_general02"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume"	"0.175"
		"wave"		"ambient/atmosphere/underground_hall_loop1.wav"
		"pitch"		"100"
		"attenuation"	"0"
	}
}


// Based on prison.util_control_room
"fork.interior_machinery"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume" "0.2"
		"wave" "ambient/atmosphere/city_rumble_loop1.wav"
		"pitch" "100"
	}
}


// Based on d1_canals.general_windy_tunnel
"fork.tunnel_windy"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume" "0.4"
		"wave" "ambient/levels/canals/tunnel_wind_loop1.wav"
		"pitch" "100"
	}

	"playrandom"
	{
		"volume" "0.2,0.4"
		"pitch" "100"
		"time" "10.0, 30.0"
		"pitch" "90,130"
		"position" "random"
		"soundlevel" "SNDLVL_140db"
		"rndwave"
		{
			"wave" "ambient/wind/wind_hit1.wav"
			"wave" "ambient/wind/wind_hit2.wav"
		}
	}
}


// Based on d1_canals.general_watery_tunnel_shore
"fork.tunnel_shore"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume" "0.4"
		"wave" "ambient/levels/canals/tunnel_wind_loop1.wav"
		"pitch" "100"
	}
	
	"playsoundscape"
	{
		"name" "coast.util_lakeshoreline"
		"volume" "1.0"
	}
}


// Based on prison.general_dripping_tunnel
"fork.tunnel_wet"
{
	"dsp"	"1"
	
	"playlooping"
	{
		"volume" "0.4"
		"wave" "ambient/levels/canals/tunnel_wind_loop1.wav"
		"pitch" "100"
	}
	
	"playlooping"
	{
		"volume" "0.2"
		"wave" "ambient/water/drip_loop1.wav"
		"pitch" "100"
	}
	
	"playsoundscape"
	{
		"name" "d1_canals.util_fardrips"
		"volume" "1.0"
	}
	
	"playsoundscape"
	{
		"name" "d1_canals.util_tunnel_windgusts"
		"volume" "0.7"
	}
}