boreas.exterior_main
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\town_ambience.wav"
		volume 0.8
	}
	
	playrandom
	{
		time "5,30"
		volume "0.05,0.1"
		pitch "85,120"
		
		rndwave
		{
			wave "ambient\wind\wind_hit1.wav"
			wave "ambient\wind\wind_hit2.wav"
			wave "ambient\wind\wind_snippet3.wav"
			wave "ambient\wind\wind_snippet4.wav"
			wave "ambient\wind\wind_snippet5.wav"
		}
	}
}

boreas.exterior_highaltitude
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\town_ambience.wav"
		volume 1.0
	}
	
	playlooping
	{
		wave "ambient\wind\wind_rooftop1.wav"
		volume 0.3
	}
	
	playrandom
	{
		time "5,20"
		volume "0.1,0.3"
		pitch "85,120"
		
		rndwave
		{
			wave "ambient\wind\wind_hit1.wav"
			wave "ambient\wind\wind_hit2.wav"
			wave "ambient\wind\wind_hit3.wav"
			wave "ambient\wind\wind_snippet3.wav"
			wave "ambient\wind\wind_snippet5.wav"
			wave "ambient\wind\windgust.wav"
			wave "ambient\wind\windgust_strong.wav"
		}
	}
}

boreas.interior_exterioraccess
{
	dsp 1

	playlooping
	{
		wave "ambient\levels\canals\tunnel_wind_loop1.wav"
		volume 0.4
	}

	playsoundscape
	{
		name "boreas.exterior_main"
		volume 0.2
	}
}

boreas.interior_generic01
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\quiet_cellblock_amb.wav"
		volume 0.4
	}
}

boreas.interior_generic02
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\indoor1.wav"
		volume 0.3
	}
}

boreas.interior_generic03
{
	dsp 1

	playlooping
	{
		wave "ambient\machines\wall_loop1.wav"
		volume 0.3
		pitch 150
	}
}

boreas.interior_windy
{
	dsp 1

	playlooping
	{
		wave "ambient\wind\wind_tunnel1.wav"
		volume 0.4
	}
	
	playrandom
	{
		time "5,30"
		volume "0.3,0.5"
		pitch "85,120"
		
		rndwave
		{
			wave "ambient\wind\wind_snippet1.wav"
			wave "ambient\wind\wind_snippet2.wav"
		}
	}
}

boreas.interior_cave
{
	dsp 1
	
	playlooping
	{
		wave "ambient\atmosphere\cave_outdoor1.wav"
		volume 0.7
	}
	
	playlooping
	{
		wave "ambient\water\drip_loop1.wav"
		volume 0.5
	}
	
	playrandom
	{
		time "5,10"
		volume "0.2,0.5"
		pitch "85,120"
		
		rndwave
		{
			wave "ambient\water\distant_drip1.wav"
			wave "ambient\water\distant_drip2.wav"
			wave "ambient\water\distant_drip3.wav"
			wave "ambient\water\distant_drip4.wav"
		}
	}
	
	playrandom
	{
		time "5,30"
		volume "0.3,0.6"
		pitch "85,120"
		
		rndwave
		{
			wave "ambient\wind\wind_snippet1.wav"
			wave "ambient\wind\wind_snippet2.wav"
		}
	}
}

boreas.interior_artefact
{
	dsp 1

	playsoundscape
	{
		name "boreas.interior_cave"
		volume 1
	}
	
	playrandom
	{
		time "3,10"
		volume "0.05"
		pitch "80,120"
		position 0
		
		rndwave
		{
			wave "ambient\levels\labs\teleport_weird_voices1.wav"
			wave "ambient\levels\labs\teleport_weird_voices2.wav"
			wave "ambient\levels\citadel\strange_talk1.wav"
			wave "ambient\levels\citadel\strange_talk3.wav"
			wave "ambient\levels\citadel\strange_talk4.wav"
			wave "ambient\levels\citadel\strange_talk5.wav"
			wave "ambient\levels\citadel\strange_talk6.wav"
			wave "ambient\levels\citadel\strange_talk7.wav"
			wave "ambient\levels\citadel\strange_talk8.wav"
			wave "ambient\levels\citadel\strange_talk9.wav"
			wave "ambient\levels\citadel\strange_talk10.wav"
			wave "ambient\levels\citadel\strange_talk11.wav"
		}
	}
}

boreas.interior_piperoom
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\engine_room.wav"
		volume 0.6
	}
	
	playlooping
	{
		wave "ambient\gas\steam_loop1.wav"
		volume 0.05
	}
	
	playrandom
	{
		time "5,20"
		volume "0.4,0.6"
		pitch "90,110"
		
		rndwave
		{
			wave "ambient\materials\metal_stress2.wav"
			wave "ambient\materials\metal_stress4.wav"
			wave "ambient\materials\metal_stress5.wav"
		}
	}
	
	playsoundscape
	{
		name "boreas.util_creaking"
		volume 1.0
	}
}

boreas.interior_teleport
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\cargo_hold2.wav"
		volume 0.4
	}
	
	playlooping
	{
		wave "ambient\machines\wall_loop1.wav"
		volume 0.8
		soundlevel "SNDLVL_65dB"
		pitch 200
		position 0
	}
	
	playlooping
	{
		wave "ambient\machines\lab_loop1.wav"
		volume 1.0
		soundlevel "SNDLVL_65dB"
		pitch 150
		position 1
	}
	
	playsoundscape
	{
		name "boreas.util_creaking"
		volume 1.0
	}
}

boreas.interior_elevator
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\elev_shaft1.wav"
		volume 0.4
	}
	
	playrandom
	{
		time "5,10"
		volume "0.2,0.4"
		pitch "90,110"
		
		rndwave
		{
			wave "ambient\materials\metal_stress1.wav"
			wave "ambient\materials\metal_stress2.wav"
			wave "ambient\materials\metal_stress3.wav"
			wave "ambient\materials\metal_stress4.wav"
			wave "ambient\materials\metal_stress5.wav"
			wave "ambient\materials\creak5.wav"
		}
	}
}

boreas.interior_serverroom
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\undercity_loop1.wav"
		volume 0.5
	}
	
	playlooping
	{
		wave "npc\turret_wall\turret_loop1.wav"
		volume 0.5
	}
}

boreas.interior_corridor
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\indoor2.wav"
		volume 0.3
		pitch 80
	}
	
	playsoundscape
	{
		name "boreas.util_creaking"
		volume 1.0
	}
}

boreas.interior_hall
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\underground_hall_loop1.wav"
		volume 0.3
	}
	
	playlooping
	{
		wave "ambient\atmosphere\indoor2.wav"
		volume 0.1
		pitch 80
	}
	
	playsoundscape
	{
		name "boreas.util_creaking"
		volume 1.0
	}
}

boreas.interior_generator
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\engine_room.wav"
		volume 1.0
	}
	
	playlooping
	{
		wave "ambient\levels\canals\generator_ambience_loop1.wav"
		volume 0.8
		soundlevel "SNDLVL_80dB"
		pitch 80
		position 0
	}
	
	playlooping
	{
		wave "ambient\machines\lab_loop1.wav"
		volume 1.0
		soundlevel "SNDLVL_80dB"
		pitch 100
		position 1
	}
}

boreas.interior_generatorbackroom
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\engine_room.wav"
		volume 0.9
	}
	
	playsoundscape
	{
		name "boreas.interior_windy"
		volume 0.5
	}
	
	playsoundscape
	{
		name "boreas.util_creaking"
		volume 1.0
	}
}

boreas.interior_greenhouse
{
	dsp 1

	playlooping
	{
		wave "ambient\atmosphere\indoor2.wav"
		volume 0.3
		pitch 80
	}
	
	playrandom
	{
		time "2,3"
		volume 0.1
		pitch "80,90"
		
		rndwave
		{
			wave "ambient\levels\coast\antlion_hill_ambient2.wav"
		}
	}
	
	playsoundscape
	{
		name "boreas.util_creaking"
		volume 1.0
	}
}

boreas.util_creaking
{
	playrandom
	{
		time "5,20"
		volume "0.1,0.2"
		pitch "90,110"
		
		rndwave
		{
			wave "ambient\materials\rustypipes1.wav"
			wave "ambient\materials\rustypipes2.wav"
			wave "ambient\materials\rustypipes3.wav"
			wave "ambient\materials\creak5.wav"
			wave "ambient\materials\wood_creak1.wav"
			wave "ambient\materials\wood_creak2.wav"
		}
	}
}