artefact.drone
{
	channel CHAN_AUTO
	volume VOL_NORM
	pitch PITCH_NORM
	soundlevel SNDLVL_90dB
	wave ambient/atmosphere/drone2lp.wav
}

artefact.attach
{
	channel CHAN_AUTO
	volume VOL_NORM
	pitch PITCH_HIGH
	soundlevel SNDLVL_90dB
	wave weapons/physcannon/energy_bounce2.wav
}

artefact.detach
{
	channel CHAN_AUTO
	volume VOL_NORM
	pitch PITCH_HIGH
	soundlevel SNDLVL_80dB
	wave weapons/physcannon/energy_bounce1.wav
}

artefact.degauss
{
	channel CHAN_AUTO
	volume VOL_NORM
	pitch PITCH_NORM
	soundlevel SNDLVL_90dB
	wave weapons/physcannon/energy_disintegrate5.wav
}